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You are here: FFG Forums /  Miniatures /  X-Wing

X-Wing
Take control of powerful Rebel X-wings and nimble Imperial TIE fighters!
Moderator: FFGStuartFFG_IanGecko Topics: 1427 | Posts: 17232
Question of Scale
by farseer
Published on 02 August 2011 - 06:46:20
Page 2 of 6 (77 messages) « First page... 1 2 3 4 5 ...Last page »
Reply #16 | Published on 03 August 2011 - 21:52:56

 I gotta have capital ships eventually... someday... somehow... somewhere... (cue West Side Story music). 

But yes, the scale issue is a problem. I just wanna duck into an asteroid field, while my opponent tries to decide if pursuing me is worth the bashing his Star Destroyer is taking. 

Why… are these boards… so… slooooooow?

Reply #17 | Published on 04 August 2011 - 02:40:13

pocoyo_joe said:

Anyone remember Star Warriors by West End Games?

Back in 87 (or was it 88?), WEG release a starfighter combat game that could be used on its own or in conjunction with the then SW RPG. It was counters on a hex grid map rather than minis (although that didn't stop me trying to use Micro Machines SW ships with the rules in the early 90s).

Now each starfighter was one counter that fit on one hex off the map grid, the same for the Falcon and Slave 1 too, however Star Destroyers covered about 7 or 8 hexes on the map grid (bigger but not so huge to ruin the game).

of course the space represented by one grid hex was much bigger than the area a single TIE or X-Wing took up, but each hex represented the distance a ship could cover relative to other ships of different speeds, it;s only the ISD that actually was as big as the hexes it took up.

Something like Star Warriors only with minis would be excellent.

 

Yep, remember it, played it to death, been thinking of trying to recreate it with Micro machines, or Hasbro/WotC ships, but if FF brings something similar out, I'm totally getting it.

Thinking about it, yes, Star Warriors with updated rules and miniatures would be awesome.

Without Signature

Reply #18 | Published on 04 August 2011 - 03:49:20
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Laffe said:

 

Yep, remember it, played it to death, been thinking of trying to recreate it with Micro machines, or Hasbro/WotC ships, but if FF brings something similar out, I'm totally getting it.

Thinking about it, yes, Star Warriors with updated rules and miniatures would be awesome.

 

Yes I played Star Warriors over and over especially when I was still in college (89-92), Star Warriors (and the WEG SW RPG) helped cure of my Squad Leader phase LOL

It was amazing how many hours of joy we got out of that Star Warriors box, endless space battle and a brilliant companion to the RPG.

One of my older cousins was into D&D and got me into it  somewhat, but my Kenner SW toys still had a stronger lure, but when WEG brought out Star Warriors and SW RPG I was all over them. I could have the fun D&D offer me but better because it was Star Wars.

Also did any of you chaps use your old Kenner figures while gaming the WEG SW RPG? Happy days!

"By the Tartan of Clan McGregor!"

Reply #19 | Published on 04 August 2011 - 11:29:38

pocoyo_joe said:

Laffe said:

 

 

Yep, remember it, played it to death, been thinking of trying to recreate it with Micro machines, or Hasbro/WotC ships, but if FF brings something similar out, I'm totally getting it.

Thinking about it, yes, Star Warriors with updated rules and miniatures would be awesome.

 

 

 

Yes I played Star Warriors over and over especially when I was still in college (89-92), Star Warriors (and the WEG SW RPG) helped cure of my Squad Leader phase LOL

It was amazing how many hours of joy we got out of that Star Warriors box, endless space battle and a brilliant companion to the RPG.

One of my older cousins was into D&D and got me into it  somewhat, but my Kenner SW toys still had a stronger lure, but when WEG brought out Star Warriors and SW RPG I was all over them. I could have the fun D&D offer me but better because it was Star Wars.

Also did any of you chaps use your old Kenner figures while gaming the WEG SW RPG? Happy days!

 

We used Kenner Star War figs playing D&D back in the 80s.  We needed props and my D&D buddy had the entire collection of SW figs up to that time.

 
Reply #20 | Published on 04 August 2011 - 15:47:24

IG-58 said:

Oh my God, it's the Starship Battles discussion all over again!! Ah, goodness. Not too many folks were really happy with the way THAT one turned out, so I'm hoping the same general scaling decisions aren't made for X-wing.

 

 MY vote is that they stick with small-scale ship combat. Dunno how much my "vote" counts, of course!

 

This was always my issue with Starship Battles. I think FFG could take it up to Falcon size ships while keeping the scale but after that it seems to get silly when you see an out of scale star destroyer. I actually like the idea of keeping the scale true. If they really wanted to have a SD fielded then maybe it could be the map and you would get plastic components you could place on it that could be destroyed and if critical the SD is ultimately destroyed. Same could go for the Death Star or any other capital ship. Maybe you could field mutliple types of these maps and join them together while the smaller ship buzz around e.g. have the SD map central and then maybe some Frigates around/joined to it attacking it. The Frigates etc could be smaller size maps and have the plastic components etc so the big ships could also fight it out ummm sounds complicated maybe but could work I guess.

Without Signature

Reply #21 | Published on 04 August 2011 - 18:29:51
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 Scale isn't important, its not going to kill and ruin the game just because a Star Destroyer is only 4 times bigger than a X-wing. 

Without Signature
Reply #22 | Published on 05 August 2011 - 02:10:02
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Eeeenhh... it kind of wrecks it for me.

I'm with Chimaera, I'd rather the scales stay true and we don't see anything much bigger than the Millenium Falcon. Plenty of fun to be had at starfighter scale.

Thus do I undo all Gordian Knots!

Reply #23 | Published on 05 August 2011 - 03:36:57

Truthfully I want to get miniatures for playing an actual battle game (rather than a dogfight game). If done as the same scale that dream would just be... impractical. I don't mind fighters and larger ships being out of scale, as long as they are to scale within their type (ie, starfighters are all to scale to each other etc). For larger scale fights each figure just represents a squadron or flight. If they don't produce reasonable miniatures for larger ships I feel they will really be missing out on a potential market (but I don't think they will fit in for X-Wing. Either producing them just for their own sake, or producing another game entirely seems more likely).

Without Signature
Reply #24 | Published on 09 August 2011 - 15:40:04

I. J. Thompson said:

 I just wanna duck into an asteroid field, while my opponent tries to decide if pursuing me is worth the bashing his Star Destroyer is taking. 

 

Asteroids do not concern me, Admiral. I want that ship.

Without Signature

Reply #25 | Published on 09 August 2011 - 16:27:51

Magnus Grendel said:

Asteroids do not concern me, Admiral. I want that ship.

Why… are these boards… so… slooooooow?

Reply #26 | Published on 10 August 2011 - 15:16:00

I'm personally of the mindset that they should refrain from capital ships. I feel like the WotC Starship Battles has already done that. And I am excited for a dogfighting game. To my knowledge, there really hasn't been anything like it in Star Wars merchandising to date.

But since all expansions are to be non-random, I don't have to buy capital ships if they do come out with them, right?

Somebody mentioned the Millenium Falcon, and I just have to say how cool that ship would be in this game! It'd have 360 degree firing arc, except for the concussion missiles. So sweet!

Chimaera's "Capital ships as mats" idea is intriguing. I think it could work with this game because the material Fantasy Flight Games has released so far indicates that they're big on scenarios, and captial ship mats would add a wealth of possible scenarios from destroying various components to . . . destroying other components. . . . Okay, so maybe not a wealth of scenarios, but it still sounds cool to me.

Some people play to win. I play because it's one of the few ways to fly an X-wing here on Earth!

Reply #27 | Published on 10 August 2011 - 15:19:27

Woops that was Chimaera's "Capital ships as mats" idea. He was just quoting IG-58 so I flubbed up there. My bad.

[EDIT] Hey, I found the edit button so I just fixed it, but I don't know how to delete posts. Oh well

Some people play to win. I play because it's one of the few ways to fly an X-wing here on Earth!

Reply #28 | Published on 10 August 2011 - 16:42:45

Parakitor said:

But since all expansions are to be non-random, I don't have to buy capital ships if they do come out with them, right?

That's why I love FFG's non-random packaging.  The game is no more or less than the parts you actually want.

Now with Signature!

Reply #29 | Published on 11 August 2011 - 23:31:21
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Suuure is a shame IJT lives way up in Canada, instead of down in Minnesota, since Dog and I are getting together Monday to work on our Scale-film & play Settlers of Catan....

Thus do I undo all Gordian Knots!

Reply #30 | Published on 12 August 2011 - 00:00:38

pocoyo_joe said:

Bring on the Star Destroyers!!!

If an X-wing is 1-2" a to scale Star Destroyer would be 230 inches or 19 feet long. This is when the reality of how unrealistic Star Wars space battles where X-wings take out Star Destroyers sets in.

Without Signature

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