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This game is al about using your army in a coordinated way… if you are not, and you are using your army as a group of individual units, then you are swimming against the current every time. Its all about setting up control zones where if the person steps into this laneway they are facing reactive fire from these guys, these guys, those guy, this tank, or those guys. You are using co-ordinated fire to suppress and neutralize this unit so that you make a hole for your assault unit to jump through and bring the hammer down. You are pounding away with multiple units at that damage resilient heavy armour unit dug into hard cover with a hero attached for extra wounds not soo much so that you kill them but so that you heap on extra suppression on them so that, even with a hero, it is unlikely that they shake them off or so that they will not be able to react so that your assault unit can get into close range next with cover negating weapons and 15-20 dice and make them vanish. You are using units as shields for other units, you are playing piggyback and leap frog (since you are free to move soldier units through friendly soldier units) so that your troops move through their buddies and shoot and then their buddies move back in fron tof them and shoot and then they are shielding them from fire again. You are spreading out your command unit so that the medic can heal on the front and the mechanic can repair in the rear while using other soldier units, vehicles and terrain to keep half of the spread out command unit in cover from the enemy… you are setting up feints with units to provoke a reaction from the enemy and rob them of a later reaction to the real threat… you are doing all of these things and more and your opponent is doing the same and the game is just soo exhiliarating because of it. When two opponents really know what they are doing this game is phenomenal and when spectatators actually see the game for how it really is instead of through the eyes of another wargame, there is usually no going back. To quote Yoda, "You must unlearn what you have learned".
This game is easy to learn, you can usually have all the rules down by the 3rd turn of your first game for the most part. The depth comes later. The more you play, the more lightbulbs that go off, the more tactics you develop, the more tactical the game reveals itself to be, and the more awesome it becomes. Its very much like chess in one respect… you can know how all the pieces move around the board and technically know how to play chess…. but you still don't actually know how to play chess… you can know the rules of chess and think you know the game until you play that person that shows you that you never really knew the game at all. But you keep playing and learning and before long, you do know how to play chess.
Don't wish for an easy life…. Wish for the strength to endure a hard one!
And that me boyos - Fire & Maneuver, is the whole key to this game, and why I love it so! Experience with this game forces you to either effect real-world platoon-level tactics and enjoy yourself, or lose miserably constantly to those who do. 
"I have met with death... she is afraid!"
- Shadow4ce
| Page 2 of 2 (17 messages) | « First page... 1 2 |