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Tarnis Phoenix said:
Soldier and Vehicles have different armor ratings,
Soldier 2 gets two dice to attempt to shrug off a hit. (Two total for the entire squad).
Solider 3 gets three dice... etc etc..
Think the same with Vehicle armor... but there is also a chart after damage is taken. For possible special damage done to the vehicle.
Vehicle 3 gets three armor dice to try to shrug off.
.
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Vehicle 7 gets seven dice...
So let me see if I got this right. If I am Armor 3, not only am I harder to hurt than Armor 2, but I get to roll 3 dice to resist damage? So if my squad takes 2 damage I get to roll 3 dice to resist it? And that stacks with cover? So I get one save per wound for the cover, then whatever gets passed the cover goes against my 3 dice of Armor saves? And then damage resilience?
So if a squad of zombies is hit for 4 damage, the roll 4 dice for hard cover (counts as soft) and get say 1 result, so now they are face 3 damage, then they roll 3 dice for damage resilience, getting one result, reducng damage to 2 and then get to make 3 armor saves?
ANd walkers get 1 armor save per armor class as well! Wow, Armor 5, 6 and 7 got very scary real fast.
Emperor, let Your undeniable light burn on the mishappen and twisted, so I can see them with pure sight, and purge them with righteous fire!
But cover works differently in Warfare from what people have posted, you don't roll for cover, soft cover reduces all damage by 1, heavy by 2. So in your example 4 hits on a Zombie squad 2 hits reduced by heavy cover (not sure if Zombies can use heavy cover in Warfare), roll 3 dice for Armor saves and any hits that are left are for damage reduction to handle.
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SGTManuel said:
But cover works differently in Warfare from what people have posted, you don't roll for cover, soft cover reduces all damage by 1, heavy by 2. So in your example 4 hits on a Zombie squad 2 hits reduced by heavy cover (not sure if Zombies can use heavy cover in Warfare), roll 3 dice for Armor saves and any hits that are left are for damage reduction to handle.
Checking to make sure... Yup.
Zombies also decrease their cover status: Hard cover = Soft Cover to them and Soft Cover = No Cover to them.
Interesting. Seems they are trying to find ways around the limitations of the 2 result die mechanic. Though I think I would have preferred a different armor save system. Something like this: Weapons have three damages (infantry, armor, aircraft) that deteremine the number of dice rolled to hit/damage a target. Then you get your Armor Class save (1 for 1, 2 for 2, 3 for 3 and so forth). Keep cover as it is.
But I will have to wait and see the rules for reals.
Emperor, let Your undeniable light burn on the mishappen and twisted, so I can see them with pure sight, and purge them with righteous fire!
I like that they didn't over complicate cover, but it's nice to see that it works inconjunction with Armor saves. Will have to just play it a few times and see how it plays out. For one of the guys with the book did they change damage reduction or is it still roll a dice for each hit that got through cover and armor and ignore it on a hit? Thanks
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are there any abilities with drastic changes between tactics and warfare?
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Has black ops changed any? I can see it having add ons to make it more versatile (instead of adding a die to you roll, you reduce your opponents by one for example).
Emperor, let Your undeniable light burn on the mishappen and twisted, so I can see them with pure sight, and purge them with righteous fire!
I know that this has been discussed before, but something has been bothering me. I don't have the rule book yet, so i'm hoping to get an answer from someone who does.
So, you are allowed 2 support units for each section you take per platoon. so if you take a command section along with 4 other sections, you are allowed up to 2 walkers and/or sniper squad/ observer squad.
My question is, if you notice the example army list in that preview, the first build is a command section,3 normal sections, 3 support (2 light walkers and a sniper squad) plus a platoon upgrade.
what is allowing the 3rd support unit in the list?
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X7XsnowmanX7X said:
what is allowing the 3rd support unit in the list?
I believe it's having a command squad in the command section (as opposed to having a hero there.)
Actually, I think they screwed up. As near as I can tell, it should have only been allowed two support choices.
Allies and Axis command squads can get an additional support unit per command squad. The unit can only be an observer or sniper team
Very cool. Thanks guys.
I was getting a little confused over their preview but it makes sense now.
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