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You are here: FFG Forums /  Miniatures /  Dust Warfare

Dust Warfare
Conquer new terrain with intense tabletop miniatures combat
Moderator: FFGAnton Topics: 712 | Posts: 7277
Dust warfare and tactics
Published on 12 September 2011 - 06:33:00

what's the difference?

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Reply #1 | Published on 13 September 2011 - 03:12:02

Warefare = Tabletop game

Tactics = Board game

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Reply #2 | Published on 13 September 2011 - 07:22:38
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Wow Gian that helped a lot for this guy. Then whats the different between Dust, Dust Tactics, and Dust Warfare. Board Game, Board Game and Tabletop Game lol. Dust Tactics is a smaller scale tile based tabletop game using grids while Dust Warfare is like warhammer where there is no grid and its  based on inches for movement and range. Really you have to buy the Dust Tactics stuff to play Dust Warfare so the only different is the table it is played on and a rulebook.

Those who dont know the past are condemned to repeat it.

twc-dust-tactics.blogspot.com

Reply #3 | Published on 13 September 2011 - 10:44:04

ok so Dust is the Axis and Allies variant, Dust Tactics, is a grid based, almost battletech like variant, and Dust Warfare is a Warhammer 40k esque miniatures game using the same minis as Tactics?

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Reply #4 | Published on 13 September 2011 - 14:00:23
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yea pretty much except whole units go on a single tile fits a squad hero or walker for tactics not a single model battletech.

Those who dont know the past are condemned to repeat it.

twc-dust-tactics.blogspot.com

Reply #5 | Published on 13 September 2011 - 17:17:11
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Dust Warfare is a more advanced version of Dust Tactics with more detailed rules and open movement.  Dust tactics is a nice simple to learn game that uses a grid for movement but is still very tactical without all the extra rule complications.  Dust Tactics can be played on a tabletop with the same 3D terrain as the wargame Dust Warfare can, just with a grid.  Both systems use the same game cards and basic rules.

http://sites.google.com/site/medwaywargamessociety/location

Reply #6 | Published on 20 September 2011 - 13:37:02

Dust Warfare you have to mess around with tape measures, bumping terrain, peering through 3-D terrain to see if you can see something of your target.

Dust Tactics give everyone clear movement distances, range distance, the terrain is easily marked and LOS is easy to determine.

 

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Reply #7 | Published on 20 September 2011 - 16:20:28

Algesan said:

Dust Warfare you have to mess around with tape measures, bumping terrain, peering through 3-D terrain to see if you can see something of your target.

Dust Tactics give everyone clear movement distances, range distance, the terrain is easily marked and LOS is easy to determine.

 

When you put it like this, it makes Dust Warfare even more appealing. Bring it on!

Emperor, let Your undeniable light burn on the mishappen and twisted, so I can see them with pure sight, and purge them with righteous fire!

Reply #8 | Published on 21 September 2011 - 22:15:25

Just whatever you do, dont build a cathedral for your Warfare game table!!

There's already ONE game trying to spear your eye-ball with "gothic" architecture while trying to figure out line-of-sight!!!

 

Why does being bad FEEL SO GOOD?!?!?!

Reply #9 | Published on 23 September 2011 - 13:42:44

Major Headcase said:

Just whatever you do, dont build a cathedral for your Warfare game table!!

There's already ONE game trying to spear your eye-ball with "gothic" architecture while trying to figure out line-of-sight!!!

 

ROFLMAO!  Oh my...  what if the historical city I am building requires one?

"Don't get me wrong, there are certainly some questions, but at the end of the day… there are guys who will argue vehemently that the book never tells them to read the top of the die when its rolled." - Quote from a Game Designer

http://gobbosforge.blogspot.com/

Reply #10 | Published on 24 September 2011 - 18:18:39

Gobbo said:

Major Headcase said:

 

Just whatever you do, dont build a cathedral for your Warfare game table!!

There's already ONE game trying to spear your eye-ball with "gothic" architecture while trying to figure out line-of-sight!!!

 

 

 

ROFLMAO!  Oh my...  what if the historical city I am building requires one?

........ Stock up on eye patches!

 

Why does being bad FEEL SO GOOD?!?!?!

Reply #11 | Published on 25 September 2011 - 06:33:00

Major Headcase said:

Just whatever you do, dont build a cathedral for your Warfare game table!!

There's already ONE game trying to spear your eye-ball with "gothic" architecture while trying to figure out line-of-sight!!!

+1

You beat me to that line, since after all, a lot of action has been in Europe...

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