I like the chart. It will add some variety to the game and I think it will go along way in offseting the power of vehicles in the game.If a vehicle is constantly getting suppressed then it is going to spend a majority of the game with only one action.
Also Im thinking unless the vehicle is destroyed outright (loses all wounds or an ammo explosion) that we will use flame markers to show it as knocked out and leave it on the table as cover/ obstacle.
Fighting the forces of apathy and procrastination...and losing 99% of the time
CT GAMER said:
i like it myself. It seems simple, unique, and effective. Its slightly 40k-like, but thats not always bad. I might still play 40k if they hadnt priced themselves out of my wallet.
Thats one of the issues. And if they balanced the armies some. I get sick everytime my friemds unit of Orks charges my Imperial Guard and we come down to hos many attacks he has to roll (lets see, 2 attacks each, off hand weapon and a charge... thats 80 attacks for this unit). Egads!
Shame on you for letting a mob of 20 orks get into charge range. You should try shooting them a bit before that happens...
Well you cant get them all. (and usually only about 10 get to me, which is still alot of frickin attacks, espcially with a character in it!)
And my boys are pretty lousy shots (BS 3, Lasguns sucks)
Emperor, let Your undeniable light burn on the mishappen and twisted, so I can see them with pure sight, and purge them with righteous fire!
Actually I wouldn't mind 40k going to a chart like that myself, but that is another story. I don't care for the fact that when the game comes down to Pounder (with 1 hit left) vs Ludwig (with no damage), then Ludwig just sticks his nose out, takes the full strength shot of the about to fall apart Pounder then gets a shot back if the Pounder doesn't have hot dice. Why this way? Because the Pounder, even though it is almost smashed is still dancing around like an undamaged walker.