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You are here: FFG Forums /  Miniatures /  Dust Warfare

Dust Warfare
Conquer new terrain with intense tabletop miniatures combat
Moderator: FFGAnton Topics: 714 | Posts: 7280
Combat Chart
Published on 19 August 2011 - 13:33:37

I may have posted this earlier, but cant remember.  Here is the Combat Chart they used at GenCon.

 

 

 

It's all about the Dust

Dan

Indianapolis, Indiana

Page 1 of 2 (18 messages) 1 2 ...Last page »
Reply #1 | Published on 19 August 2011 - 16:16:19

Thanks.  That puts a few of the Gencon statesments into perspective.  Any other shots of the rules?

Reply #2 | Published on 19 August 2011 - 16:44:10

 That's a cool chart.  Its nice to have some effect to damage other than just dead/not dead.

 

-Tim

Reply #3 | Published on 19 August 2011 - 17:15:06

Thanks. Thats pretty cool.

I can now see that a morale/suppressed/pin style chart would be similar for Infantry types. If you suffer say 3 damage at once, you roll 3 dice and on a 0 hit nothing happens, on 1 hit unit loses 1 action, one 2 hits, unit is suppressed, on 3 hits unit is destroyed (they all bolt for the hills in different directions, essentially destroying the unit).

Emperor, let Your undeniable light burn on the mishappen and twisted, so I can see them with pure sight, and purge them with righteous fire!

Reply #4 | Published on 19 August 2011 - 17:22:57
3
7

Hmmm, looks like we are going to need  a stack of various damage counters :(

http://sites.google.com/site/medwaywargamessociety/location

Reply #5 | Published on 19 August 2011 - 20:20:09

Major Mishap said:

Hmmm, looks like we are going to need  a stack of various damage counters :(

Or mark it on your card.

It's all about the Dust

Dan

Indianapolis, Indiana

Reply #6 | Published on 19 August 2011 - 20:21:55

Dcal12 said:

Major Mishap said:

 

Hmmm, looks like we are going to need  a stack of various damage counters :(

 

 

Or mark it on your card.

Or a sheet of paper.

Emperor, let Your undeniable light burn on the mishappen and twisted, so I can see them with pure sight, and purge them with righteous fire!

Reply #7 | Published on 19 August 2011 - 20:41:07

Peacekeeper_b said:

Dcal12 said:

 

Major Mishap said:

 

Hmmm, looks like we are going to need  a stack of various damage counters :(

 

 

Or mark it on your card.

 

 

Or a sheet of paper.

Or break a leg off your walker....

It's all about the Dust

Dan

Indianapolis, Indiana

Reply #8 | Published on 19 August 2011 - 21:40:39

 I draw the line at breaking the leg off my walkers ...

Max Knickerbocker

Reply #9 | Published on 19 August 2011 - 21:44:54

Or different colored M&M's... but you limit how many games you play eventually that way  :)

Without Signature
Reply #10 | Published on 19 August 2011 - 23:13:11
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 Don't like it, to 40k for my taste. Would rather have a simply 2 damage on movement and 2 damage on weapons using t4 walkers. 

 
Simply mark damage and assign the hits. Cross out weapon line to mark a hit. Move out the immobile. Why add another step in the process with a random outcome.

Without Signature

Reply #11 | Published on 20 August 2011 - 00:35:22

i like it myself.  It seems simple, unique, and effective.  Its slightly 40k-like, but thats not always bad.  I might still play 40k if they hadnt priced themselves out of my wallet.

Without Signature
Reply #12 | Published on 20 August 2011 - 06:12:12

blkdymnd said:

i like it myself.  It seems simple, unique, and effective.  Its slightly 40k-like, but thats not always bad.  I might still play 40k if they hadnt priced themselves out of my wallet.

Thats one of the issues. And if they balanced the armies some. I get sick everytime my friemds unit of Orks charges my Imperial Guard and we come down to hos many attacks he has to roll (lets see, 2 attacks each, off hand weapon and a charge... thats 80 attacks for this unit). Egads!

Emperor, let Your undeniable light burn on the mishappen and twisted, so I can see them with pure sight, and purge them with righteous fire!

Reply #13 | Published on 20 August 2011 - 11:14:28

Agreed on a bit 40k'ish but I don't mind as these "effects" will add flavour to the game. And yeah, GW keeps doing these yearly increases that's ridiculous.

Without Signature

Reply #14 | Published on 20 August 2011 - 20:57:52
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Peacekeeper_b said:

blkdymnd said:

 

i like it myself.  It seems simple, unique, and effective.  Its slightly 40k-like, but thats not always bad.  I might still play 40k if they hadnt priced themselves out of my wallet.

 

 

Thats one of the issues. And if they balanced the armies some. I get sick everytime my friemds unit of Orks charges my Imperial Guard and we come down to hos many attacks he has to roll (lets see, 2 attacks each, off hand weapon and a charge... thats 80 attacks for this unit). Egads!

 

Shame on you for letting a mob of 20 orks get into charge range.  You should try shooting them a bit before that happens...

Without Signature
Reply #15 | Published on 21 August 2011 - 05:02:11

Hello.

Have you noticed? No explosion effect as result domaging units all around (within a X range). 

 

Without Signature

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