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Andy Chambers is on the Official Dust Tactics FB group, he might be willing to take the time to answer Q's...
p.d.
theguildllc said:
Andy Chambers is on the Official Dust Tactics FB group, he might be willing to take the time to answer Q's...
Because it says I have to request membership and I never hear back from that group.
Emperor, let Your undeniable light burn on the mishappen and twisted, so I can see them with pure sight, and purge them with righteous fire!
no, I meant why doesn't FFG just come here to this board to answer questions instead of using facebook :)
Without Signature
Necross said:
no, I meant why doesn't FFG just come here to this board to answer questions instead of using facebook :)
FFG doesnt talk to you unless its through a GenCon update video. You get about 4 of those a year.
Emperor, let Your undeniable light burn on the mishappen and twisted, so I can see them with pure sight, and purge them with righteous fire!
peace, necross. beats the hell out of me why he doesnt and why they dont resond back. figured if you wanted answers there was a way to go about getting them.
p.d.
Peacekeeper_b said:
DoomOnYou72 said:
As an aside, there are some truly awesome Heavy Walkers in the pipeline. We're talking huge 100-point units that are serious bangers. They have the models on display at GenCon but not the unit cards.
Uh-oh. Souinds like its hitting that Rifts Glitter Boy stage finally. "Here is my Armor 7 Walker, it has 10 health and gets 7 armor rolls when you finally do hit it" LOL. Maybe we will get elite/veteran infantry card with more skills to let us ground pounders fans have some fun as well.
OTOH if the game revolves around scenarios rather than straight shoot 'em ups - one easy way of balancing things would be to only allow infantry to take/hold objectives. Sure tanks/walkers may decimate infantry but if your opponent loads up with tanks he won't be able to win the game without at least one squad which will be the target for all your units.
whiskyrat said:
OTOH if the game revolves around scenarios rather than straight shoot 'em ups - one easy way of balancing things would be to only allow infantry to take/hold objectives. Sure tanks/walkers may decimate infantry but if your opponent loads up with tanks he won't be able to win the game without at least one squad which will be the target for all your units.
Ah yes, the Warhammer 40K Troops Contingency! Only troops can hold objectives. LOL. Always hated that as it made no since that your highly trained infiltration specialist and ultra expensive Imperial Guard Stormtroopers couldnt hold objectives.
But in a nut shell, this could work.
Infantry will still have the edge in some building/hangar scenarios if Walkers are still limited as to what they can enter.
Overall for both Dust Tactics and Dust Warfare I would like to see unit limitations. Like say, no more then 2 Infantry Armor 3 units, no more then 1 Infantry Armor 4 units, max of 5 Armor 4 or lower walkers, make of 2 Armor 5 or better walkers, max of 1 of each type of Command Squad. Max of one hero per each unit/squad of like armor class. So To field Manfred and Sigrid you would need at least two Armor 2 Infantry squads.
You can violate these limits based on scenario or by paying an extra fee of 5 AP for units in violation. So for example, you are fielding OZZ 117 but no Infantry Armor 3 squads. OZZ 117 will cost you an additonal 5 points to field. For a total of 29 points.
Emperor, let Your undeniable light burn on the mishappen and twisted, so I can see them with pure sight, and purge them with righteous fire!
Don't see why you would need to add uneccessary complication in designing an army, if the points values are fair and balanced then it won't be a problem.
http://sites.google.com/site/medwaywargamessociety/location
Major Mishap said:
Don't see why you would need to add uneccessary complication in designing an army, if the points values are fair and balanced then it won't be a problem.
Because what I propossed isnt complicated or unneccessary and the points values are not fair or balanced. So, it is a problem! LOL.
You already have such rules in the game as it is. One of each hero (rather obvious, but believe me, Ive seen and know people who would argue that), one of each Armor Type Command Squads.
Emperor, let Your undeniable light burn on the mishappen and twisted, so I can see them with pure sight, and purge them with righteous fire!
From what I gather, DW rules reminds me greatly of an old award winning PS3 game called Valkyria Chronicles. Both uses UGO-IGO, there is a reaction/interrupt element when either player or AI passes through LOS and weapon range of an opposing force, and command abilities. Both are set in a 1940ish setting dealing with a global war with future-tech that shouldn't be available in that time period.
Hmm... maybe I should play the game again to enhance my tactic skills :P
On another note: I started playing or was greatly influenced by a 40k video game before I started 40k. Perhaps FFG or Parente can tie-up with a game dev studio to create a dust video game. Heck they can tweak the valkyria system since its similar. Maybe even novels to support the fluff, just hopefully nothing like the comic book where they killed Rosie and Joe was some kinda of a slacker con.
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D.Azriel said:
From what I gather, DW rules reminds me greatly of an old award winning PS3 game called Valkyria Chronicles. Both uses UGO-IGO, there is a reaction/interrupt element when either player or AI passes through LOS and weapon range of an opposing force, and command abilities. Both are set in a 1940ish setting dealing with a global war with future-tech that shouldn't be available in that time period.
Hmm... maybe I should play the game again to enhance my tactic skills :P
On another note: I started playing or was greatly influenced by a 40k video game before I started 40k. Perhaps FFG or Parente can tie-up with a game dev studio to create a dust video game. Heck they can tweak the valkyria system since its similar. Maybe even novels to support the fluff, just hopefully nothing like the comic book where they killed Rosie and Joe was some kinda of a slacker con.
-55
Sorry, had to do it. You lose 55 points for mentioning the Dust Comic. Ahh $#!+ now I did it!
Emperor, let Your undeniable light burn on the mishappen and twisted, so I can see them with pure sight, and purge them with righteous fire!
Peacekeeper_b said:
D.Azriel said:
From what I gather, DW rules reminds me greatly of an old award winning PS3 game called Valkyria Chronicles. Both uses UGO-IGO, there is a reaction/interrupt element when either player or AI passes through LOS and weapon range of an opposing force, and command abilities. Both are set in a 1940ish setting dealing with a global war with future-tech that shouldn't be available in that time period.
Hmm... maybe I should play the game again to enhance my tactic skills :P
On another note: I started playing or was greatly influenced by a 40k video game before I started 40k. Perhaps FFG or Parente can tie-up with a game dev studio to create a dust video game. Heck they can tweak the valkyria system since its similar. Maybe even novels to support the fluff, just hopefully nothing like the comic book where they killed Rosie and Joe was some kinda of a slacker con.
-55
Sorry, had to do it. You lose 55 points for mentioning the Dust Comic. Ahh $#!+ now I did it!
Without Signature
So it seems DW is DT real terrain rules? Or did I miss something, all the stats are the same all the dice are the same. There is no added depth, just the terrain is more varied?
If so I am disappointed. However it will give us a good excuse to try Tomorrow's War.
ijewett said:
So it seems DW is DT real terrain rules? Or did I miss something, all the stats are the same all the dice are the same. There is no added depth, just the terrain is more varied?
If so I am disappointed. However it will give us a good excuse to try Tomorrow's War.
The rules and game flow are quite a bit different. I have a feeling the special abilities will also be somewhat different, even though they'll have the same words on the cards.
I'm not disappointed at all. If it didn't use the unit cards, I probably wouldn't be interested - I don't feel like looking up tonnes of charts and stats in the rulebook. I want a tabletop game that plays with similar speed and intensity as Dust Tactics, and it sounds like Dust Warfare will fit the bill.
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