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Yeah, that's something that's always bugged me as well. Apparently, according to that example, because the Napalm is range 2, it can hit two adjacent targets, even if they're both at range 1.
This opens a danegrous precedent, specially for Range 3 flamers like the Fireball, and specially Tesla weapons with range 6. It becomes impossible to determine who they hit and who they don't.
Suck my Mickey
I think the idea is that they're "sweeping" the area with fire. I would say that section is one of the better explained weapon rules, haha
Hate not the player, hate the game.
Loophole Master said:
Yeah, that's something that's always bugged me as well. Apparently, according to that example, because the Napalm is range 2, it can hit two adjacent targets, even if they're both at range 1.
This opens a danegrous precedent, specially for Range 3 flamers like the Fireball, and specially Tesla weapons with range 6. It becomes impossible to determine who they hit and who they don't.
You still need to present clear & one trace to target unit , so for range two its 2 squares to attack , and for range 6 = 6 squares to attack.
I would prefer "have to choose shortest way to target" but i can live with that interpretation.
"I think historical accuracy went out the window when Sigrid killed Hitler."
.Loophole Master
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