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Just want to check my math here. I know the odds of a hit on one die is 1:3, and a blank is 2:3. Am I correct the odds of a hit with a re-roll and 5:9?
If that's right, then a command squad in the the new command vehicle has a 55.5% chance of re-activating or bringing back a unit! Definitely worth 75pts.
No poor ba***rd ever won a war by dying for his country. You win by making the other poor ba***rd die for his country - Gen.Patton
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You are right about the math, the probability for rolling (or rerolling) into a success for the Command abilities is 5:9 - in any given turn. So the probability to bring back a unit is actually higher that that, depending on the number of game turns of course.
Dear FFG, please don't stop the Tannhäuser line completely! Maybe just step down the release of new product to two (maybe one) characters per year just to keep players interested. Maybe release mercenary characters that would be useful for every faction thus every player. Maybe release a pack containing all the existing bonus tokens but no miniature. Anything, please!
So getting a blank with a re-roll would be 8:9? Makes sustained fire with spotter almost a sure thing.
No poor ba***rd ever won a war by dying for his country. You win by making the other poor ba***rd die for his country - Gen.Patton
fhaugh said:
Yep, as anyone who's done that can attest.
Though, of course, if it's really critical that you hit… you'll still go with the remaining 1:9.
Suck my Mickey
Ok then what are the odds of my SSU close combat squad attacking a squad of axis grenadiers in close combat and scoring no damage? Yes no damage.
Directly proportional to the vitality of their success.
No poor ba***rd ever won a war by dying for his country. You win by making the other poor ba***rd die for his country - Gen.Patton
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