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Loophole Master said:
Man, what a clusterf***. So ALL artillery weapons need to reload. Except for the Steel Rain. Even though there's no rule exempting limited ammo weapons from reloading…
Here's an idea: simply write RELOAD on the cards of the units that need to reload and be done with it. Genius, eh?
That would be way to easy Loophole.
Anyway I have a question to the Dust Tactics lead designer(s):
1. Why the Nikita cost 40 points when Lothar has better stats and is cheaper?
2. Why the air-lifted SSU walkers were chosen so poorly? What I mean 2 of them (Nikita and Nastasia) has range 6 and more so they don't have to be air-lifted and on the other hand 2 'normal' walkers (Nadya and Natalya) really and truly would demand air-lift as they are short-ranged and slow (without FAST nor ASSAULT skill)?
Is the play-testing really exist in FFG?
Loophole Master said:
Man, what a clusterf***. So ALL artillery weapons need to reload. Except for the Steel Rain. Even though there's no rule exempting limited ammo weapons from reloading…
Here's an idea: simply write RELOAD on the cards of the units that need to reload and be done with it. Genius, eh?
It's also just dumb to have a rule that "all artillery weapons are reload weapons." Why go out of your way to limit your choices in how to design weapons for future units?
This sounds similar to the changed AP value on the Loth Card, where they're just not willing to admit there's a typo on the card.
daniello_s said:
Loophole Master said:
Man, what a clusterf***. So ALL artillery weapons need to reload. Except for the Steel Rain. Even though there's no rule exempting limited ammo weapons from reloading…
Here's an idea: simply write RELOAD on the cards of the units that need to reload and be done with it. Genius, eh?
That would be way to easy Loophole.
Anyway I have a question to the Dust Tactics lead designer(s):
1. Why the Nikita cost 40 points when Lothar has better stats and is cheaper?
2. Why the air-lifted SSU walkers were chosen so poorly? What I mean 2 of them (Nikita and Nastasia) has range 6 and more so they don't have to be air-lifted and on the other hand 2 'normal' walkers (Nadya and Natalya) really and truly would demand air-lift as they are short-ranged and slow (without FAST nor ASSAULT skill)?
Is the play-testing really exist in FFG?
Good luck with that, I've never got a 'rules design' question answered. And no, there is no playtesting, common sense or proofreading at FFG, I don't know how thay are still in business. This is the first FFG game I've invested in, are the rest like DT & DW?
http://sites.google.com/site/medwaywargamessociety/location
I've just sent them those questions and we'll see… Anyway I've invested a bit in DT but ore and more I'm willing to sell whole lot as FFG doesn't seem to care about this game.
felkor said:
Yeah, his logic about the Steel Rain makes no sense. According to what he said, if Steel Rain wasn't Limited Ammo, you would have to do a Reload action after every 4 missiles get shot, but not before then… which is way out there, and nowhere in the rules.
The Steel Rain doesn't have to reload because it CANT BE reloaded. You can't reload limited ammo weapons. I believe he was trying to say that if the rockets were not limited ammo, they would have to be reloaded after firing. How many rockets were fired is immaterial. If they were not limited ammo they could not be a volley weapon. Who would ever fire less than all four if the ammo wasn't limited?
No poor ba***rd ever won a war by dying for his country. You win by making the other poor ba***rd die for his country - Gen.Patton
Having said everything else, I do have to say that in our friendly games, the Nikita will not have to reload. It would be overpriced at best. Borderline useless.
No poor ba***rd ever won a war by dying for his country. You win by making the other poor ba***rd die for his country - Gen.Patton
We all have valid grievances here. The question is, will any one listen and correct these errors? I have been gaming for thirty years and I have never seen so many inconsistencies in a set of rules. It is to bad the core rules are great.
They jacked up warfare, maybe they are determined to do the same to tactics only slower.
Ok, this is getting silly now (and part of the reason I frequent this forum less and less). There are no errors. This has been a rule for nearly a year now, no one took the time to notice. And get your 'they' straight. FFG develops the rules for Warfare (fantastic system btw, not jacked up in the slightest), Dust Games develops Tactics. FFG works with DG on these kinds of rules discussion. If I get an answer back from Olivier, I'm sure it's going to say the same thing because it's in the core rules. The only thing they changed was to allow the limited ammo rule to supersede reload.
I don't think you guys realize how broken the Nikita would be without reload and the added mobility the chopper gives. 40 points would be way underpriced. And when you call it useless with reload, I have to chuckle, as an allied player there isn't much more useless than the Steel Rain.
If you call Steel Rain useless you have failed to use it correctly in the hands of a skilled player it is a weapon of great power.
*2012 Dust Warfare North American Champion*
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Dakkon426 said:
If you call Steel Rain useless you have failed to use it correctly in the hands of a skilled player it is a weapon of great power.
Agreed, Steel rain is the walker I most fear to face with its almost guaranteed medium walker kill without needing to sustain fire on turn one or two, has earn't its points already and then you have the auto-kill with its mortar when it gets closer - one of the best walkers in the game. And the rules cards are inconsistant, you can't have reload on one card and not another, thats what causes confusion. Don't have an issue with Steel Rain though, card or rules.
http://sites.google.com/site/medwaywargamessociety/location
Major Mishap said:
Dakkon426 said:
If you call Steel Rain useless you have failed to use it correctly in the hands of a skilled player it is a weapon of great power.
Agreed, Steel rain is the walker I most fear to face with its almost guaranteed medium walker kill without needing to sustain fire on turn one or two, has earn't its points already and then you have the auto-kill with its mortar when it gets closer - one of the best walkers in the game. And the rules cards are inconsistant, you can't have reload on one card and not another, thats what causes confusion. Don't have an issue with Steel Rain though, card or rules.
Especially if that person has the Heavy Command Squad where you can use the Ammo Dump skill so basically steal rain gets to shoot its rockets twice. Yeah that's a lot of fun dealing with that thing, NOT!! And even all of that its still got its Mortar and 30 Cal to do some more damage for only 38 points. Nikita has no extra weapon lines and has two completely worthless skills for Artillery in Assault and Air Lift for 40 points. I have no idea how anyone can argue that Nikita is not way overpriced at 40 points 
Without Signature
smith2332 said:
Major Mishap said:
Dakkon426 said:
If you call Steel Rain useless you have failed to use it correctly in the hands of a skilled player it is a weapon of great power.
Agreed, Steel rain is the walker I most fear to face with its almost guaranteed medium walker kill without needing to sustain fire on turn one or two, has earn't its points already and then you have the auto-kill with its mortar when it gets closer - one of the best walkers in the game. And the rules cards are inconsistant, you can't have reload on one card and not another, thats what causes confusion. Don't have an issue with Steel Rain though, card or rules.
Especially if that person has the Heavy Command Squad where you can use the Ammo Dump skill so basically steal rain gets to shoot its rockets twice. Yeah that's a lot of fun dealing with that thing, NOT!! And even all of that its still got its Mortar and 30 Cal to do some more damage for only 38 points. Nikita has no extra weapon lines and has two completely worthless skills for Artillery in Assault and Air Lift for 40 points. I have no idea how anyone can argue that Nikita is not way overpriced at 40 points 
blkdymnd said:
Ok, this is getting silly now (and part of the reason I frequent this forum less and less). There are no errors. This has been a rule for nearly a year now, no one took the time to notice. And get your 'they' straight. FFG develops the rules for Warfare (fantastic system btw, not jacked up in the slightest), Dust Games develops Tactics. FFG works with DG on these kinds of rules discussion. If I get an answer back from Olivier, I'm sure it's going to say the same thing because it's in the core rules. The only thing they changed was to allow the limited ammo rule to supersede reload.
I don't think you guys realize how broken the Nikita would be without reload and the added mobility the chopper gives. 40 points would be way underpriced. And when you call it useless with reload, I have to chuckle, as an allied player there isn't much more useless than the Steel Rain.
So why would I want to transport my artillery piece that has unlimited range closer to the enemy?
You know I am not wasting my time repeating myself.
Given your above statements I think you and Oliver are smoken crack!
Panzer soldier said:
blkdymnd said:
Ok, this is getting silly now (and part of the reason I frequent this forum less and less). There are no errors. This has been a rule for nearly a year now, no one took the time to notice. And get your 'they' straight. FFG develops the rules for Warfare (fantastic system btw, not jacked up in the slightest), Dust Games develops Tactics. FFG works with DG on these kinds of rules discussion. If I get an answer back from Olivier, I'm sure it's going to say the same thing because it's in the core rules. The only thing they changed was to allow the limited ammo rule to supersede reload.
I don't think you guys realize how broken the Nikita would be without reload and the added mobility the chopper gives. 40 points would be way underpriced. And when you call it useless with reload, I have to chuckle, as an allied player there isn't much more useless than the Steel Rain.
So why would I want to transport my artillery piece that has unlimited range closer to the enemy?
You know I am not wasting my time repeating myself.
Given your above statements I think you and Oliver are smoken crack!
Yep, got nothing for you either. I'll go back to actually reading my rulebook while I smoke my crack…
The real problem is that changing an already existing rule (reload on Lothar) into other rule, without any need is just stupid and confusing. There was no need tho remove the reload from the card. That's just silly and has no sense.
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