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Dust Tactics Rules Discussion
A place to discuss the rules and clarifications for Dust Tactics
Moderator: FFGAnton Topics: 329 | Posts: 2573
aren't Molotovs flame weapons?
Published on 02 June 2012 - 03:22:35
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 I know the card doesn't list them as a flame weapon, but I'm trying to understand how a glass bottle full of gasoline isn't a flame weapon.  Did they just run out of room on the SSU close combat squads card or what?

No poor ba***rd ever won a war by dying for his country.  You win by making the other poor ba***rd die for his country - Gen.Patton

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Reply #1 | Published on 03 June 2012 - 02:28:11
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 I would make sense especially as they would be thrown through windows etc as grenades and ignore cover that way too.

http://sites.google.com/site/medwaywargamessociety/location

Reply #2 | Published on 03 June 2012 - 09:37:25

I might be wrong here, but maybe it's because the Molotov just burns whatever it hits, not expanding in an uncontrolled burst like a grenade or flamethrower… Meaning, you need to hit your target directly with the bottle, otherwise it will be unharmed.

Suck my Mickey

Reply #3 | Published on 03 June 2012 - 12:01:10
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 not to argue, but gasoline doesn't just burn, it explodes.  When the glass breaks the fumes in the bottle explode spraying liquid all around.

 

I think it's a misprint on the card just like Hans's granate werfer.

No poor ba***rd ever won a war by dying for his country.  You win by making the other poor ba***rd die for his country - Gen.Patton

Reply #4 | Published on 05 June 2012 - 18:37:17
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fhaugh said:

 not to argue, but gasoline doesn't just burn, it explodes.  When the glass breaks the fumes in the bottle explode spraying liquid all around.

 

I think it's a misprint on the card just like Hans's granate werfer.

I once built a granate werfer…….. It didnt work so well though…….

Without Signature
Reply #5 | Published on 05 June 2012 - 21:39:10

BTW, I confirmed this with FFG, Molotov Cocktails DO NOT ignore cover.

Rules for flame weapons do not apply to Molotov cocktails in Dust Tactics. Therefore, they do not ignore cover.

 

Suck my Mickey

Reply #6 | Published on 07 June 2012 - 21:43:46
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 I got the same reply.  Sucks, flame weapons, besides the flamethrower, would have made the SSU close combat squad worth the points.

No poor ba***rd ever won a war by dying for his country.  You win by making the other poor ba***rd die for his country - Gen.Patton

Reply #7 | Published on 08 June 2012 - 02:53:49
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Kind of without the sense - when you hit a man (or even hit a ground beside him) with Molotov Cocktail he will surely be burning.

Anyway, FFG logic says otherwise :D

Without Signature
Reply #8 | Published on 08 June 2012 - 03:22:35

A model hit and burning from a Molotov is a model that scored a hit for damage.

A Molotov might explode when it hits, or it might simply splatter or puddle an area to varied degrees.  It might wind up as effective as a grenade or flamethrower, but usually won't, simply because it isn't as well designed.

A grenade has an inherent explosive and fragmentation effect that has its effectiveness fully considered within its rules.

A flamethrower is a controlled spray of a larger quantity of burning fuel that fits the same way.

A Molotov is a field expedient flame/explosive device that is not as effective as either of the other weapons, so limiting it within the game's rules makes sense. 

If a Molotov was as good as a flamethrower or grenade within the rules it would be far too powerful for what the weapon is capable of.  It doesn't have the explosive or fragmentation effect of a grenade, nor the stickiness or fuel volume put out by a flamethrower.

Without Signature

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