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Quick clarification, a unit with the Charge ability, can do a Move + Move, then attack at range 1 or C. Can the unit also perform one additonal move action for a total of 3 squares before it attacks?
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No, used to be able to in the original rules though, but they changed it for some unknown reason.
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Just think of it as the unit still being able to attack, after using all of its actions to simply move. Only this attack is limited to C and 1 weapons.
Suck my Mickey
Loophole Master said:
Just think of it as the unit still being able to attack, after using all of its actions to simply move. Only this attack is limited to C and 1 weapons.
Range C or Range 1
It's all about the Dust
Dan
Indianapolis, Indiana
The reason it was changed is likely the fact that Markus and his unit have both Charge and Fast. Under the old rules they could run 4 squares and then fight in close combat.
"I have nothing to say,
No way to say it….
But I can say it in three languages!"
- KMFDM -
Another probably obvious question, Range 1 and C both allow for simultaneous attacks from the defending troops?
dl757477 said:
Another probably obvious question, Range 1 and C both allow for simultaneous attacks from the defending troops?
Nope. Rules just say CC weapons allow strikebacks. Imagine if Joe could charge. He would shoot his pistol before actually engaging with his knife... or at least I would... =)
It would be great to have a flamethrower unit with Charge. But I guess Charge only really makes sense with "melee" weapons like the turbo gloves or kampzange, as you're really just pouncing on your opponent.
Suck my Mickey
Loophole Master said:
It would be great to have a flamethrower unit with Charge. But I guess Charge only really makes sense with "melee" weapons like the turbo gloves or kampzange, as you're really just pouncing on your opponent.
Charging in many wargames means 'move and attack in melee' but that isn't the full definition, nor is DUST so limited.
Charge is moving full out to close and attack the enemy at short range, so as soon as the Allies get a hero with Charge, the Hell Boys and BBQ Squads will be feeling some serious love, as all of their weapons fall under the 'Range 1 or C' limitation.
Without Signature
I think an ally hero with Charge would just about break the game, whatever armor level it is. Hell Boys or BBQ charging would be a fearsome sight, and the Hammers would be zipping from side to side, punching people. Move 4 squares, attack.
Suck my Mickey
I agree. I think the only way we're seeing an Allied hero with charge is if they have a attribute or ability that makes them ineligible to lead any of the current armor 2 or 3 units.
I'm hoping they keep it a squad skill instead of a hero skill, because, as you both noted, it would be obnoxious for some units.
I worry less about the Hammers, though they are a threat, but a Hell Boys or BBQ Squad moving three and unleashing their flamethrowers and shotguns would be very nasty to face every turn.
Without Signature
Just thought I'd run this by you guys. Last match, the axis player had the Loth charge a lone tank trap, moving twice then trying to destroy it. That's ok, right? I was a bit doubtful, as maybe Charge could only be used against an opponent, but by my reading of the rules, you could use it against a neutral obstacle like a tank trap, ammo crate or destructible wall.
Suck my Mickey
Loophole Master said:
Just thought I'd run this by you guys. Last match, the axis player had the Loth charge a lone tank trap, moving twice then trying to destroy it. That's ok, right? I was a bit doubtful, as maybe Charge could only be used against an opponent, but by my reading of the rules, you could use it against a neutral obstacle like a tank trap, ammo crate or destructible wall.
It's a target you can attack, so I see nothing to stop you from charging it, and it makes sense a unit would do that to try and take out an obstacle quickly.
Without Signature
Gimp said:
Loophole Master said:
Just thought I'd run this by you guys. Last match, the axis player had the Loth charge a lone tank trap, moving twice then trying to destroy it. That's ok, right? I was a bit doubtful, as maybe Charge could only be used against an opponent, but by my reading of the rules, you could use it against a neutral obstacle like a tank trap, ammo crate or destructible wall.
It's a target you can attack, so I see nothing to stop you from charging it, and it makes sense a unit would do that to try and take out an obstacle quickly.
Agree. Friday I charged an infantry unit taking cover in a tank trap, There's no reason why I couldn't have just attacked the tank trap instead... except it is more fun to "pinch" some Allied infantry than to break cement. =)
Hello,
I have one more question about the charge :
When you play charge, does it take a full activation of the unit or is it simply one action?
Exemple :
May I make a first action with Charge, then a second with attack (or move)?
Or
May I just make a charge with my unit and after that it's finish with his actions?
Thanks!
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