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So, FFG finally released the FAQ!!
But does it solve all our problems? Use this place to duscuss any issues that the FAQ might have not made entirely clear.
Reading through, one thing I noticed is that they seem to have changed, or made a mistake, with the rules for squads providing corner cover for other squads.
The rulebook clearly said that squads do not provide corner cover for other squads. Page 14, right under the picture: "If X is a squad, Assault Rangers for instance, the Combat Rangers would not benefit from cover. The Grenadiers could shoot either of the two units and neither one would benefit
from cover since a squad does not provide cover for another squad. (A square occupied by a squad is not “without a dot.”)"
But the FAQ says otherwise. Page 2, at the beginning: "The BBQ Squad benefits from corner cover when attacked by the Kommandotrupp because squads block line of sight when attacked by other squads."
So, the two rulings are clearly contradicting each other. Should we just go with the FAQ, since it's the most recent ruling? (the whole "square without a dot" thing was always a mess...)
Suck my Mickey
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WOW! Artillery weapons ignore ALL kinds of cover!! Be it ammo crate, tank trap or corner cover! And it seems it's ANY artillery attack, whether direct or indirect. Wow, that's a big addition to the previous rules.... Artillery just got deadlier.
Range 2 Flamethrower weapons (the Hot Dog Napalm Thrower), always hit units on both the 1st and 2nd square, even if they are friendly units. But since the player can chose which path the blast takes, I think you would only hurt your own troops if you had units occupying both optional squares. I wonder if you HAVE to fire two squares away, or can control your burst to only touch the 1st square. Say, if you have an enemy adjacent to you, and two friends beyond it.
Why are Burst weapons being explained for the 1st time in the FAQ? Anyway, weird weapon. It does double damage against units that have not moved this round. Does that mean that now we have to keep tabs on what actions each unit takes every round?! That's nuts!
Suck my Mickey
Also if the FAQ is correct, then any hits saved by the target should go onto the unit that got in the way as the bullets have hit them instead - I think the FAQ is probably wrong.
http://sites.google.com/site/medwaywargamessociety/location
Major Mishap said:
Also if the FAQ is correct, then any hits saved by the target should go onto the unit that got in the way as the bullets have hit them instead - I think the FAQ is probably wrong.
I would say have the saved hits become "attack rolls" on the covering unit, not automatic wounds. Armour values may change. So if you are covered by the corner of another squad and you take 3 damage and you make one save, a single die of damage is rolled against the covering unit.
Alos, heroes should get cover. Sure, go for the whole they lead from the front and dont hide, but a wall is a wall regardless if you are hiding behind it intentionally or not. You could simply make it that heroes never benefit from cover greater then soft.
Emperor, let Your undeniable light burn on the mishappen and twisted, so I can see them with pure sight, and purge them with righteous fire!
Peacekeeper_b said:
Major Mishap said:
Also if the FAQ is correct, then any hits saved by the target should go onto the unit that got in the way as the bullets have hit them instead - I think the FAQ is probably wrong.
I would say have the saved hits become "attack rolls" on the covering unit, not automatic wounds. Armour values may change. So if you are covered by the corner of another squad and you take 3 damage and you make one save, a single die of damage is rolled against the covering unit.
Alos, heroes should get cover. Sure, go for the whole they lead from the front and dont hide, but a wall is a wall regardless if you are hiding behind it intentionally or not. You could simply make it that heroes never benefit from cover greater then soft.
I think the Major is correct, it was a mistake in the FAQ. And if it is not a mistake, no way are missed hits going to be applied to the unit providing cover. Like you said with the armor changes and everything way to confusing.
Oh an Peace you think Heros should get cover? I had no idea.
It's all about the Dust
Dan
Indianapolis, Indiana
Major Mishap said:
But by that logic, shouldn't you've been doing that same thing when squads get corner cover from a tank? After all, the attacks that miss the squad must be hitting the tank, and some of those could damage it. Either way I think it would be way to fiddly to reassign damage to the unit providing cover
Suck my Mickey
Loophole Master said:
Major Mishap said:
But by that logic, shouldn't you've been doing that same thing when squads get corner cover from a tank? After all, the attacks that miss the squad must be hitting the tank, and some of those could damage it. Either way I think it would be way to fiddly to reassign damage to the unit providing cover
Not really as anti-personal weapons are not going to damage a tank and if a squad has AT weapons, they will be firing at the tank. Either way it would add uneccessary complications which is why I think the FAQ is wrong. Why was it in the FAQ anyway, I've not seen this asked once let alone frequently.
http://sites.google.com/site/medwaywargamessociety/location
I like how there are still FAQ stuff I have on my FAQ not answered and I have a ton more info that they do. I think Burst weapons are going to be in the new revised core and I guess they are answering it early.
Those who dont know the past are condemned to repeat it.
Major Mishap said:
Not necessarily, the squad could have AT weapons, but not have LOS to the tank that is offering soft cover to a squad. So they would certainly fire a bazooka at a squad under the corner cover, which would create the same sort of situation as squads offering corner cover to other squads. Anyway, any system that applies corner cover saved damage to the cover element would be needlessly complicated.
Suck my Mickey
In case they are watching, a few unanswered questions.
1) You say squads gain no cover from an indirect artillery strike, I assume this then applies to units fully inside a building attacked indirectly from artillery outside?
2) In the 1st Seelow scenario, is the top right board correct, should it not be turned 180' so the Defender can actually get to the objective? Anybody played this yet with the setup as is?
http://sites.google.com/site/medwaywargamessociety/location
Major Mishap said:
Units inside buildings can't be attacked by artillery weapons. Remember that artillery weapons cannot be used inside buildings at all, according to Cyclone rules: "
And on another note, squads gain no cover from ALL artillery attacks, whether direct or indirect.
Major Mishap said:
Yeah, I certainly expected some mention of this fumble. The top right tile clearly needs to be rotated 180' for the scenario to work. I actually expected a lot more info on the building rules, as the issue of how doorways affect LOS is still very iffy.
Suck my Mickey
You're not using an artillery unit inside a building though, its outside firing in, its also what artillery do - flatten buildings.
"Sir, we have enemy holed up inside the police station, we nee artillery to root them ous"
"Sorry, no can do, artillery has no effect on buildings"
http://sites.google.com/site/medwaywargamessociety/location
Major Mishap said:
But buildings in Dust are not destructible. And you would be using it inside the building, if your target was inside.
"Artillery weapons (range A) can never be used inside buildings! They would hit the ceiling before having the chance to reach an enemy!"
If Dust artillery could flatten buildings, that rule wouldn't exist, you could just blow the ceiling on top of your enemy. That's not the case, though. Buildings effectively block artillery fire in Dust.
Suck my Mickey
But the rules do not say that, all they say is that artillery cannot be used INSIDE a building, they are outside - R.A.W.
http://sites.google.com/site/medwaywargamessociety/location
The walker is outside, but the artillery weapon is "being used inside it".
(man, it's tiring having this exact same discussion going on simultaneously in two threads...
)
Suck my Mickey
Loophole Master said:
So, FFG finally released the FAQ!!
But does it solve all our problems? Use this place to duscuss any issues that the FAQ might have not made entirely clear.
Reading through, one thing I noticed is that they seem to have changed, or made a mistake, with the rules for squads providing corner cover for other squads.
The rulebook clearly said that squads do not provide corner cover for other squads. Page 14, right under the picture: "If X is a squad, Assault Rangers for instance, the Combat Rangers would not benefit from cover. The Grenadiers could shoot either of the two units and neither one would benefit
from cover since a squad does not provide cover for another squad. (A square occupied by a squad is not “without a dot.”)"
But the FAQ says otherwise. Page 2, at the beginning: "The BBQ Squad benefits from corner cover when attacked by the Kommandotrupp because squads block line of sight when attacked by other squads."
So, the two rulings are clearly contradicting each other. Should we just go with the FAQ, since it's the most recent ruling? (the whole "square without a dot" thing was always a mess...)
I allredy said that we should stay away from examples in core. Its mistake in core or some kind of artifact from previous rules.
Page 10 says that squads block line of sight for squads .
"I think historical accuracy went out the window when Sigrid killed Hitler."
.Loophole Master
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