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Hi - New to the forums, did some searching and read the FAQ, but I'm still unclear on two points. Maybe I'm just thick, but:
Thanks.
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1. The Red and Yellow dice are added to your dice pool ONLY when you use a common or unique item card to add them. You may play these cards at any time during the adventure, but only before rolling the dice; ie: you can save the card until you are on the last task of an adventure, and, before rolling the dice, play the card to add a red and/or yellow dice. Then, once you fail or pass the adventure, you lose the red and/or yellow dice. Thus, the next investigator starts with just the 6 green dice unless they play a common or unique item card to add the red and/or yellow dice to their pool (or their special ability allows them to add them). The ONLY time where a die would carry over to the next investigator is if you played a spell to lock a result and then didn't use it on your adventure.
2. At every stroke of midnight, you turn over a Mythos card. If the lingering effect of the previous Mythos card or the immediate effect of the drawn Mythos card says to place a Doom token, then you place a Doom token. That's the only time you place a Doom token.
Musha
Thanks! That was very clear. I was wondering why we were doing so well. I wish these points were made slightly clearer in the rulebook; especially the first one.
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Sorry to Double-Post, but this is a clarity issue, and should maybe get more attention, ideally in the next edition's rulebook, or at least in the next version of the FAQ. These are pretty basic issues that seem to cause a lot of confusion, and here is the info that seems to be missing.
Here is a transcript from the conversation on Reddit:
Thanks everyone for your contributions. Here are the conclusions we've come to:
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