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Steve-O said:
I'm having trouble believing this game actually made it out of Development Hell too, especially considering FFG's history with licenses from video games. However, I doubt it's actually a joke.
I didn't notice any dice in the pictures, but I'm hoping this one isn't entirely card-driven. Not that I have a problem with card-based engines, Gears just seems like something that I should be able to roll dem bones for.
Don't worry, the descriptions on the new game page show dice and mention attack and defence dice and a type of saving throw with dice.
Fear is the mind-killer.
Steve-O said:
I didn't notice any dice in the pictures, but I'm hoping this one isn't entirely card-driven. Not that I have a problem with card-based engines, Gears just seems like something that I should be able to roll dem bones for.
About mid-way down. Where it says Seven Missions... there's a picture of dice.
GoW also has a Product page which lists contents, among them 5 Attack and 4 Defense dice.
www.fantasyflightgames.com/edge_minisite_sec.asp
A dirty mind is its own reward.
I'm pumped about this game and will buy it but does $80 seem a little steep for what you get?
Unless when they say over 30 miniatures you get 39. And when they say over 200 cards you get 299.
I'm just saying that I used to buy ffg's big box games for $90 (and that's in a hobby shop at full price) and those big box games came with an insane amount of components.
Without Signature
TheKingOfBlades said:
I'm pumped about this game and will buy it but does $80 seem a little steep for what you get?
That remains to be seen. I am unquestionably excited about this game finally coming to light, but I'm not preordering it or anything. I will be watching the previews and waiting for reviews to read before I drop money on it. Hopefully I'll get a chance to try it out first, but I might not wait on that alone.
Runewars is another game that was widely criticized for being too pricey for the components it offered, but having bought that one at full retail I can say without hesitation that it was not overpriced. That game is crazy fun, tactically deep and doesn't take forever to play. Theme and fun are important, too, when considering the price. Indeed, I would say they are more important than the raw materials involved in the game's manufacturing. A board game's worth is more than the sum of its parts.
I would happily pay $80 for this game if the reviews I hear make it sound like I'll get $80 worth of fun out of it, even if it only comes with 31 minis and 201 cards. I would never pay that much for a crappy game, even if the component list was worth twice as much in materials.
MP3 killed the radio star
Co-op? Hmmm interesting.
Previous games: Buried, but not Forgotten and Underworld Rising.
Check out both podcasts at Reckless Dice.
Steve-O said:
TheKingOfBlades said:
I'm pumped about this game and will buy it but does $80 seem a little steep for what you get?
That remains to be seen. I am unquestionably excited about this game finally coming to light, but I'm not preordering it or anything. I will be watching the previews and waiting for reviews to read before I drop money on it. Hopefully I'll get a chance to try it out first, but I might not wait on that alone.
Runewars is another game that was widely criticized for being too pricey for the components it offered, but having bought that one at full retail I can say without hesitation that it was not overpriced. That game is crazy fun, tactically deep and doesn't take forever to play. Theme and fun are important, too, when considering the price. Indeed, I would say they are more important than the raw materials involved in the game's manufacturing. A board game's worth is more than the sum of its parts.
I would happily pay $80 for this game if the reviews I hear make it sound like I'll get $80 worth of fun out of it, even if it only comes with 31 minis and 201 cards. I would never pay that much for a crappy game, even if the component list was worth twice as much in materials.
I was one of the people that disliked the price of Runewars.
I think that a games components are what should drive its price and the rules are what makes you buy a game.
ffg's older big box games come with a ton of components and they are cheaper then the big box games now and the games are a ton of fun to play and for me starcraft is a heck of a lot more fun then runewars and it's components are better (maybe not the art but the quality of the plastic miniatures are better in my opinion) and there a lot more of them.
So the whole argument that a games rules can drive up the price doesn't work for me.
Without Signature
TheKingOfBlades said:
So the whole argument that a games rules can drive up the price doesn't work for me.
Well, I guess we'll just have to agree to disagree then. I don't see it as "the rules driving up the price," I see it as "the value of a game is more than just the cost of its components."
As to whether or not Gears of War will justify an $80 price tag, as I said before, that remains to be seen. I'm excited about what I see right now, but I need more information to properly answer that question.
MP3 killed the radio star
Is this game for:
1) people who don't own an Xbox
2) think the Xbox version is too fast
3) Never heard of Gears of War?
Is this similar to reading a book version of a movie?
Two heads are bigger than one.
paradiddlebob said:
Is this game for:
1) people who don't own an Xbox
2) think the Xbox version is too fast
3) Never heard of Gears of War?
Is this similar to reading a book version of a movie?
I'm sure it will have something to offer that the video game doesn't and I've played the game and enjoyed it but I'm sure I'll like playing the board game more. For me playing board games will always be more fun then playing video games.
Without Signature
paradiddlebob said:
Is this similar to reading a book version of a movie?
FFG's past efforts to convert video games into board games have typically been very well done, IMHO. Doom captured the suspense of the video games quite nicely. Starcraft perfectly emulated the chaotic nature of combat in the RTS game, despite having a wildly different scope and layout, by necessity. These guys have proven themselves competent at this sort of thing, so I would be surprised if Gears failed to live up to the video games in terms of atmopshere and excitement.
There are certainly shitty knock-off games out there based on all manner of recognized licenses (the Dexter board game strikes me as a terrible disappointment, for example), but FFG is not one of THOSE game companies.
MP3 killed the radio star
paradiddlebob said:
Is this game for:
1) people who don't own an Xbox
2) think the Xbox version is too fast
3) Never heard of Gears of War?
Is this similar to reading a book version of a movie?
It's for people who like playing board games, not video games (so I guess you were half-way right with point #1).
Want to use more expansion monsters in a RtL campaign? Download my dungeon level loadout sheet. Want more varied and interesting abilities for the heroes? Have a look at my Craft cards! After a more thematic Android experience? Check out Android: The Directors Cut. Tired of the same old plots? Try The Directors Cut - Alternate Plots. Want a different way to play BSG: Pegasus? Look at Pegasus: Razor Cut.
I've never played Gears of War, but there are two things that will make me pick this up. Corey K. and co-op. Lately, game companies will get me to try anything co-op or team (like BSG). I have yet to play a CK game that I haven't enjoyed, so I'm really looking forward to what this game has to offer.
Steve-O said:
paradiddlebob said:
Is this similar to reading a book version of a movie?
FFG's past efforts to convert video games into board games have typically been very well done, IMHO. Doom captured the suspense of the video games quite nicely. Starcraft perfectly emulated the chaotic nature of combat in the RTS game, despite having a wildly different scope and layout, by necessity. These guys have proven themselves competent at this sort of thing, so I would be surprised if Gears failed to live up to the video games in terms of atmopshere and excitement.
There are certainly shitty knock-off games out there based on all manner of recognized licenses (the Dexter board game strikes me as a terrible disappointment, for example), but FFG is not one of THOSE game companies.
Agreed!
Not to forget about World of Warcraft : The board game.
The way they designed how to customize the characters was really well done! i am a bit curious how it will work out here :)
They have done it before, and my guts say they will do it again!
- SC
Without Signature
Yeah I really hope the put carmine in their as well! I love playing as him,but im afraid they would make his special ability "bullet magnet"
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