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Fixed weight calculations for weapons. Didn't realize I broke them when I was fixing upgrades/downgrades.
http://www.mediafire.com/?iw9fs5eeybk7051
nethru said:
nethru said:
For unnatural characteristics and lifting i think you just 1/2 the UC and add that amount to degrees of success. Doesn't actually add to lifting capacity. So with CSM and +4 str and if your lifting something over your lifting capacity you get +2 degrees of success when you do your roll automatically which actually gives +2 on the lifting table to determine what you can actually lift.
If this isn't accurate let me know and i can make adjustments to the sheet to include UC to the equation.
Well, since the unnatural characteristic adds to the "bonus" of said characteristic, and lifting capacity is based on the the "bonus" of Strength and Thoughness, it does add quite significantly to the carry capacity. So, a CSM with 40/40 in Str and T, will have a total of 16, not 8. At least, thats how I read it though I dont have easy access to the book, so I am not 100%.
I didn't find anything in the Encumbrance section about Unnatural Bonuses not counting. It just seems weird that my CSM is Encumbered at 56 kg and my Legion Heavy Bolter is 45kg. And the Reaper Autocannon, when I get a hold of one, is 60kg.
On a different note, The Careful Maintenance option on the Power Armour Customization chart allows 2 additional sub-systems. You have 1 on the sheet.
Destiny struggles to reassert thepath it has chosen.
Yeah the UC rules are bit confusing sometimes. On Page 144 it states that it adds a bonus to the characteristic so Str 45 with +4 UC would give it +8 for SB and also if you do a test with the characteristic it would give you 2 extra degree of success. So I guess the +4 UC for Str/To would add to the carrying capacity. I'll fix that!
Fixing the description of Careful Maintenance now!
Thanks for the feedback guys! Will post fixed version soon!
If I add the UC for str/to to the equation that makes the carry limits like insanely high. I don't know if that looks right. with 40/40 +4/+4 carry limit is like 675kg WAY higher than before. Can someone confirm what should be set?
I'm thinking the UC doesn't add to carry limits but does assit with lifting/pushing etc with degrees of success. The power armour does add +20 str which boosts your carry limits up a bit. i'll see if i can incorp power armour into the equation.
@Nethru
I'm thinking the UC doesn't add to carry limits but does assit with lifting/pushing etc with degrees of success. The power armour does add +20 str which boosts your carry limits up a bit. i'll see if i can incorp power armour into the equation.
At least until Deathwatch, Unnatural characteristics always factored into carrying weight. For a Space Marine, the weight of equipment becomes pretty much irrelevant - but bulk (which you'll have to eyeball) does not. Generally, as long as the player can describe where he carries each piece of gear, everything's fine.
Ceterum Censeo Dezmond Ignorandum Esse.
Yeah, it's not uncommon for starting Deathwatch characters to be able to carry 1.5 metric tons before hitting Light Encumbrance. It's because the numbers on the table increase exponentially. Since they've clearly stated the other changes to the base system, I would think that the Carrying Capacity rules would be the same as the other games.
Destiny struggles to reassert thepath it has chosen.
OK! I added the Power Armour and UC bonuses to carrying limits and fixed the type-o in customized power armor.
http://www.mediafire.com/?dkfk7771gscnczp
Found an issue with skill calculations. It wasn't giving the full bonus for known skills. Fixed in newest version.
http://www.mediafire.com/?zvq5ey8nqjukuqk
First thanks for doing this its been helpful. I found a few bugs, triats for minions dont work, the power scythe isnt in the weapons and chain great sword has the wrong stats.
More specifically about the minion traits, it's not that they don't work it's that they have been included in the talents section and the traits section drop down doesn't work.
Thanks for feedback. The traits will work when you select what type of minion it is. The talents is all the traits and talents combined I just used the same table for the players to utilize but when you select your minion type only the traits available to that minion will be selectable. I saw a few other issues will fix the ones you noted as well as others I found. Thanks!
Haroon said:
First thanks for doing this its been helpful. I found a few bugs, triats for minions dont work, the power scythe isnt in the weapons and chain great sword has the wrong stats.
Just looked in book i see Chain Greatsword as 2d10+2 R Pen 3. Is this different now?
When you view it on the main character tab it says 2d10 +2 however on the minion tab it says 2d10. I should have been more clear, but when i noticed it on the minion tab i assumed the same problem existed on the main character tab as well.
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