Search the Forums
Options
Keywords search:


Search in Forum...

Search within...

Match...

Antiquity...

Player messages...

Deathwatch Gamemasters
GMs discuss your campaigns here.
Moderator: FFGAntonThe Spaniard Topics: 629 | Posts: 6896
Should I nerf Righteous Fury in my campaign?
Published on 03 February 2012 - 16:55:43
2
1

Hello, prospective Deathwatch GM here. As you're all aware, I'm sure, Deathwatch Space Marines get to auto-confirm Righteous Fury against aliens. This lets them do some serious damage to Xenos, but it has me concerned. Essentially, my problem is that I'm going to spend a lot of time working on some uber-alien boss monster to challenge the Kill-Team with, but then one of the players is going to get a string of Righteous Furies in a row and said uber-boss will be turned to paste in a single round. I don't really want that, so would it be horribly unfair of me to rule that you can only auto-confirm Righteous Fury on the original hit that you scored on an alien, and not on any hits that result because of said Righteous Fury? Or should I just leave it be and let the Space Marines be unstoppable boss-killing machines?

Without Signature
Page 1 of 1 (5 messages) 1
Reply #1 | Published on 03 February 2012 - 03:45:45

 

Do you still use the original RF rules? If so, check out the support section of Deathwatch here, there's an errata. Look under Catalog (then RPGs, then Deathwatch) above.

 

Alex

talentlesshack's Fillable DW Character Sheets: www.megaupload.com/
A discussion of how to convert 40K TT firearms to Deathwatch: www.fantasyflightgames.com/edge_foros_discusion.asp
My DW Gear and Solo/Squad Mode cards: www.fantasyflightgames.com/edge_foros_discusion.asp
Pre-RoB Crimson Fists Full Chapter rules (complete overhaul pending): www.fantasyflightgames.com/edge_foros_discusion.asp

 

Reply #2 | Published on 03 February 2012 - 16:08:31

ak-73 said:

 Do you still use the original RF rules? If so, check out the support section of Deathwatch here, there's an errata. Look under Catalog (then RPGs, then Deathwatch) above.

 Alex

What he said. The Errata'd weapon stats mostly have a single d10, which reduces the chances of getting Righteous Fury. Using the original stats from the rulebook, a heavy bolter will pretty much evaporate everything in it's path...

Reply #3 | Published on 05 August 2012 - 06:59:06

 I use non-errata weapon stats mainly, but ignore the DW auto-confirm thing.  It is a bit too overpowered, and given how ridiculous righteous fury can be anyway….

Without Signature
Reply #4 | Published on 05 August 2012 - 12:51:47

For the sake of your game, use the errataed righteous fury rules and the "optional" alternative weapon stats. Then the auto-confirm looks a lot less insane.

Pericula in mora

Danger in delay

Decessor's House Rules (DW v1.0)

Reply #5 | Published on 05 August 2012 - 16:55:42

Use Black Crusade's Zealous Hatred. Makes for more interesting status-based efefcts rather than massive damage - on both sides. Since ZH autoconfirms vs all, I just let players with an autoconfirm Talent like Deathwatch Training roll the critical effect twice and take the result they prefer.

Without Signature
Page 1 of 1 (5 messages) 1

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS