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Deathwatch House Rules
Post your homebrew house rules here.
Moderator: FFGAntonThe Spaniard Topics: 307 | Posts: 3070
Fate Point Pool And Righteous Fury For Renegade Space Marines
Published on 30 September 2012 - 15:57:39

The Chaos Space Marine profile in the core rulebook lists "Killing Strike" as one of their talents - with no way to use it since elites don't get fate points. Yet, simply giving each CSM a fate point (or more) seems a bit over the top. And there is also the issue that astartes bolt weapons won't do much to threaten high level Deathwatch killteams. A maximum non-righteous fury damage of 21 (max roll of 10 + 9 + 2 from mighty shot) with penetration 4 will do nothing to a level high techmarine and very little to well equipped members of other specialties. It also makes the volatile quality on plasma weapons pointless.

 

So I propose a two-fold solution.

1. Each renegade marine gets Touched By The Fates (0). This means they can righteous fury and be a significant threat to killteams of all levels.

2. Each distinct squad-equivalent group of renegade marines has a pool of fate points. Say around half as many as there are marines. Or three. Regardless of the exact number, the GM can use a fate point from the pool as if it was the marine's own.

 

Example

A squad of eight traitor marines ambush a killteam. They have a pool of four fate points. Halfway through the battle, a marine is in close combat with a killteam member and uses killing strike. Another marine uses a fate point to raise their wounds to survive another attack.

 

Any thoughts or critiques?

Pericula in mora

Danger in delay

Decessor's House Rules (DW v1.0)

Page 1 of 1 (5 messages) 1
Reply #1 | Published on 30 September 2012 - 18:31:48

An interesting thought and solution for a problem I didn't even know existed. I like it.

Without Signature
Reply #2 | Published on 01 October 2012 - 01:32:14

 Could this mean the Emperor is with Traitor Marines? That there is still hope for them yet? ;)

Without Signature
Reply #3 | Published on 01 October 2012 - 05:02:49

By that reckoning, he's with daemon princes and tau commanders, so why not?

Pericula in mora

Danger in delay

Decessor's House Rules (DW v1.0)

Reply #4 | Published on 02 October 2012 - 01:23:46
2
4

Apparently, there is more than one Fate out there.

Touching people.

-K

Without signature

Reply #5 | Published on 16 October 2012 - 15:57:39

 The alternative is to do what they did with the Tyrant Guard in Jericho Reach: give them Fate Points that can only be used to activate any Talents they have that require such expenditure. Touched by the Fates (0) is a good idea. I'd probably implement it if I weren't two, max three sessions away from ending my campaign.

Without Signature
Page 1 of 1 (5 messages) 1

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