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Narkasis Broon said:
I think overall theres a lot of interesting stuff in there. I am a tt player but I have never had the pleasure of leafing through the dark eldar codex so I have to admit a lot of the bad guys are just names to me. however i was a bit surprised at the relative power of splinter rifles. I would expect troops with splinter rifles to be something you fight in hordes (they are after all what you got in third ed's box set) but as it stands a mag 20 horde of dark eldar warriors with splinter rifles could hit up to 20 times doing 4d10+2 tearing toxic in one round which seems obscenely high to me, its better than tau firewarriors at shooting, which I am surprised by.
on the other hand eldar occur in relatively small numbers so I guess that they should not be used in hordes? is this a wierd assessment of these rules?
Narkassis Broon,
thanks for the feedback, and I understand your point entirely. The reason I built Dark Eldar this way was because I did not use them in hordes. I wanted to make them truly horrifying antagonists, and having them attack in hordes as mooks would have provoked contempt from the PCS, so I used them in small groups. As I have written them up, they could still be used in hordes, but only against very powerful characters. If you wanted to use hordes of DE against rank 1-3 Space Marines, then using the rules for DE in Dark Heresy would probably be best. According to those rules, DE would only be capable of damaging Space Marines in hordes, because the Splinter Rifle only did 1D10+1 with a pen of 3. Even then, you would have to buff the splinter rifle, or use very big hordes, in order for the DE to be effective.
Ultimately, everyone should tailor the rules to match the feel of their game, and I was trying to create an atmosphere of terror, thus the power of the DE.
That being said, I didn't want to make them too powerful, and the Killteam still ultimately mopped the floor with all of these guys!
I tell you: one must have chaos within oneself, to give birth to a dancing star-Friedrich Nietzsche
Thanks again to everyone who offered constructive feedback. I have edited the stats for some of the weapons and DE to incorporate some of your criticisms and suggestions. Cheers!
I tell you: one must have chaos within oneself, to give birth to a dancing star-Friedrich Nietzsche
Thanks very much for posting these ive only just started GM'ing in Deathwatch but i am as you thought most would be a passionate TT player so i thankyou for the rules im using them as a basis to make even more dark eldar as it what nearly all my group wants to fight. Thanks again ill let you know how the rules go.
Without Signature
There are some Dark Eldar weapons in the new Rogue Trader supplement Hostile Acquisitions.
Unfortunately, with the differences in power level and statting, some of these weapons won't hurt an Astartes at all, but they might be a good starting point for adjustment.
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