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Deathwatch House Rules
Post your homebrew house rules here.
Moderator: FFGAntonThe Spaniard Topics: 307 | Posts: 3070
New Wargear, Auto Loader
Published on 13 October 2010 - 03:52:38
Page 2 of 2 (18 messages) « First page... 1 2
Reply #16 | Published on 12 December 2011 - 15:12:50

Kain McDogal said:

 

You're right Di-Pole Maglocks are only useful on meele weapons and then only when you got the Counter Attack Talent.

Not so. The Di-Pole Maglocks allow you to draw your weapon as part of a Parry action. Otherwise, you have to already have the weapon in hand in order to parry.

Without Signature
Reply #17 | Published on 15 December 2011 - 19:34:44

Baradiel said:

 

I personally am not using the shot selector as written anyway, as even pictures of the Deathwatch bolters don't have multiple mags sticking out of them.  They have one mag with four buttons on the side.  The way I am using them is that each of those buttons has a round loaded in it, and the Marine presses the button, which unchambers the current round and chambers the round loaded in that button.

 

 

If you look at the art and the tabletop stuff, there's not 3 mags sticking out of anything. Not even on the Tacmarine pics where you might expect it since they get a fire selector on their bolter as standard.. Yet if you're trying to hew close to representations from the wargame, fire selector technology isn't unknown in the tabletop - the Blood Angels and I think vanilla SMs can switch between normal and various special rounds each shooting phase (which implies some kind of shot selector technology being present), and the models don't look like anything weird is attached to their bolters. I think the below is a great way to model shot selectors:

Brother-Sergeant Cloten said:

 

I'm not sure why so many people feel that a bolter would have to have 3 magazines sticking out of it for there to be three clips of ammunition in the bolter. I had just assumed that a normal bolter had a relatively small magazine which held 28 rounds in a compact packing. I assumed that the shot selector meant that the bolter was modified to have a larger magazine which would hold 3 clips worth of ammo, and which could keep those clips separate. You could have all of them filled with the same ammo, if you wanted. For example, a sickle shaped magazine might hold 28 rounds of ammo in a single curved stack, with two other, separate stacks of 28 rounds on either side of it. The "magazine" would only have to be the width of 3 bullets, and the shot selector would allow the bolter to feed ammo from any of those three stacks. Given the massive bulky size of the Asartes bolter, 3 bullets doesn't seem like an implausibly wide magazine. A drum style magazine, found on some of the miniatures, could have three circular hoppers of ammo, each only containing a "disk" of 28 rounds, and a selector which fed from any of the three "disks".

 

 

I'm totally using this description from now on.

Without Signature
Reply #18 | Published on 01 January 2012 - 03:52:37
8
1

Kain McDogal said:

Deepstriker said:

 

If I'm not wrong, all marines start off with Quickdraw already.  Its listed as a starting talent (refer to the C Sheet).  U just need the Di-Pole Maglocks.  That you have to buy.

 

 

 

You're right Di-Pole Maglocks are only useful on meele weapons and then only when you got the Counter Attack Talent.

that couldnt be more incorrect. Mag-locks are usefull for carrying around all kinds of weapons and the counter attack talent isnt needed to pull a sword/axe/knife and stop incomming damage, its just nice to be able to punish someone for daring to strike at a marine.

GM of a HUURRR MARINES table, wether i like it or not.

Page 2 of 2 (18 messages) « First page... 1 2

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