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Delahunt said:
Even without an ammo clip capacity you need to count ammo. Space Marines carry enough clips for the mission, but they still need to reload. That means that you need to keep track of ammo, if only to know when you need to reload.
Yeah, sorry didnt mean to make that sound as if not counting bullets left in a clip was important. Just meant the total amount.
Sippin said:
Delahunt said:
Even without an ammo clip capacity you need to count ammo. Space Marines carry enough clips for the mission, but they still need to reload. That means that you need to keep track of ammo, if only to know when you need to reload.
Yeah, sorry didnt mean to make that sound as if not counting bullets left in a clip was important. Just meant the total amount.
Honestly, I'm currently on a "you can assume 5-7 magazines, as that should be enough for most missions" thing, but I am very heavily leaning towards "a dramatically appropriate amount of magazines". Meaning that, when I want - or think - that running low on ammo would make the game more fun, or tense, I will bring it into play, but aside from that just assume you have more mags on you.
I don't know if I will do that with grenades, as I think req'ing them in bandoliers of 3-5 is working plenty fine, and grenades are kinda special IMO, but for ammo I think it would work well.
I play with limited mags and a similar slot system. And i thinks its nice to have some realistic expectations even for a sci-fi game. I mean were do you put infinite ammo or are they all psykers who can create ammo out of the warp. And for any of you who are in the military or even better yet in the spec. ops side of the military, The space marines of today, they get issued a fair amount of gear and equipment but i have yet see any service member have infinite ammo for there weapons.
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