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Moderator: FFGAntonThe Spaniard Topics: 969 | Posts: 8225
Ligthning Claw always ready?
Published on 15 November 2012 - 20:08:05

One of my players insists that he can can always use his Lightning Claw for a Parry without readying the weapon first, because there are no minis showing any retracted Claws, but the description in the Deathwatch Armoury clearly mentions the ability to retract them. Otherwise it wouldn't be possible to manipulate anything with it, even with a -20 penalty.

I've offered him he can requisition the Dipole Mag-Lock Upgrade for the Claws to allow an instant Parry, of course this would only be an abstraction and not some real Mag-Lock, but some kind of thought control mechanism to extract the Claws in the blink of an eye.

Any Suggestions? 

Without Signature
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Reply #1 | Published on 15 November 2012 - 07:52:07

Kain McDogal said:

One of my players insists that he can can always use his Lightning Claw for a Parry without readying the weapon first, because there are no minis showing any retracted Claws, but the description in the Deathwatch Armoury clearly mentions the ability to retract them. Otherwise it wouldn't be possible to manipulate anything with it, even with a -20 penalty.

I've offered him he can requisition the Dipole Mag-Lock Upgrade for the Claws to allow an instant Parry, of course this would only be an abstraction and not some real Mag-Lock, but some kind of thought control mechanism to extract the Claws in the blink of an eye.

Any Suggestions? 

Thematically the dipole mag-lock just wouldn't work with lightning claws. The description on lightning claws mentioning the ability to manipulate with a -20 if they are retracted, but with no mechanic for retracting them. I'd suggest allowing them to be retracted/deployed as a free action on your own turn OR as a reaction outside of your turn (after it takes barely more than a twitch of your muscles in your hands to do so!).

This means that if the player wants to be able to parry with them outside of his turn and hasn't already deployed them, then he is going to need 2 reactions (1 to deploy them, 1 to parry) or have planned ahead and deployed them on his turn.

Ultimately he can't have the best of both worlds and be able to fight with them AND manipulate stuff at the same time…

"Only the insane have the strength enough to prosper. Only those who prosper may truly judge what is sane."

Reply #2 | Published on 15 November 2012 - 08:57:37

You could use the "ready" action, which is a half action to represent the time required to sheath and unsheath the claws.

Pericula in mora

Danger in delay

Decessor's House Rules (DW v1.0)

Reply #3 | Published on 15 November 2012 - 13:59:49
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Decessor said:

 

You could use the "ready" action, which is a half action to represent the time required to sheath and unsheath the claws.

 

 

Does not agree with common sense (edit reminder: the game itself mentions common sense should be applied, don't argue against it). Even if we assume a turn is 5 seconds, versus 10 seconds, it would generally take less than a second to slide something like a claw into position. Add to that the mechanic for extending the claws would be MIU through your power armour, versus reaching back grabbing a knife and pulling it clear of a scabard, and extending claws is such a simple thing as to be no more than a free action.

Finally, unless the character is suprised with his claws put up its unlikely he's going they're not out and ready to slice in a combat. If he's suprised he can't dodge anyways, if he's not suprised he's already extended the claws, if for whatever reason he had them retracted.

Result:
Unless he was doing something specific requiring his claws be sheathed it is more than safe to assume they are out and ready to go.

Without Signature
Reply #4 | Published on 18 November 2012 - 20:15:18

My characters with lightning claws would have them unsheathed at most times, unless they needed to sheath them for some reason. And I question your assumption that it only takes a second to extend the claws and fully energise them. If a marine wants to use lightning claws at no notice, they should have them ready *before* the fight starts.

Pericula in mora

Danger in delay

Decessor's House Rules (DW v1.0)

Reply #5 | Published on 19 November 2012 - 01:53:54

I know it is a bit out of topic but does wolverine need an action to use his claws? Does the feline need a proper time to get theirs ready?

Don't think so…

It is the salme with the claws of the gauntlet, they are linked and part of your body nervous system, you don't have to ready them because when you want to fight with it, cut something they are out. they are controlled by your mind, electric impulses. No need to think about it, no need to do a simple move to get them.

Ligthning claws are IMO always ready.

By Guilliman and the Holly Codex! Courage and honnor Brothers!

Reply #6 | Published on 19 November 2012 - 13:04:22

Thebigjul said:

I know it is a bit out of topic but does wolverine need an action to use his claws? …

Yes, very much so. In a world when you can reel off a speech while flying through the air at someone they still make a point of having his signature 'Snikt' panel with him pulling a face or posing.

And yes cat's can and do claw as when, but they are tiny little needles they've had from a few days old a far cry a 30kg 2 foot long power blade that, going by everything else in the background, more likely requires a prayer to activate.

Without Signature

Reply #7 | Published on 19 November 2012 - 17:10:14

Who’s walking around in combat with sheathed Lightning Claws?

BYE

The views expressed in the above post are my own viewsunless stated otherwise I do not, in any way, shapeform, speak foron the behalf of Fantasy Flight Games.

Writing Credits so far: The Lathe Worlds, The Lathe Worlds - The Lost Dataslate, Only War, Hammer of the Emperor, Tome of Blood, Tome of Fate, Tome of Excess, Church of the Damned. 


There are no female Space Marines. Don't believe me?

Gender & Appearance
Due to the special nature of the zygotes that make up a Space Marine's geneseed, all Space Marines are male.
- Deathwatch, Core Rulebook, Page 28.

So enough with the Female Marine threads…

Reply #8 | Published on 19 November 2012 - 18:25:52
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Face Eater said:

far cry a 30kg 2 foot long power blade that, going by everything else in the background, more likely requires a prayer to activate.

30 KILOGRAMS!!!!?!?!?!

You're trying to tell us that a single blade on a power claw weighs 66 pounds!?

patently…

 

 

REDICULOUS

 

 

And don't go around saying "suwoards are weawy weawy heavwy" either. most were barely 4 to 6 pounds in weight. Heck the wooden swords warriors practiced with were heavier than their combat versions.

With this obvious lack of knowledge on the subject matter, I am fairly certain we can very easily dismiss your argument as hog-wash.

Caveat: The games rules specifically state you should use common sense. Just want to put that out there before people start towing that line.

Without Signature
Reply #9 | Published on 20 November 2012 - 07:19:42

herichimo said:

 

 

30 KILOGRAMS!!!!?!?!?!

You're trying to tell us that a single blade on a power claw weighs 66 pounds!?

patently…

 

 

REDICULOUS

 

 

And don't go around saying "suwoards are weawy weawy heavwy" either. most were barely 4 to 6 pounds in weight. Heck the wooden swords warriors practiced with were heavier than their combat versions.

With this obvious lack of knowledge on the subject matter, I am fairly certain we can very easily dismiss your argument as hog-wash.

Caveat: The games rules specifically state you should use common sense. Just want to put that out there before people start towing that line.

30 kilo's is the listed weight of a lightning claw. Obviously that's the whole thing but mostly claw. 

What's your point swords (and all weapons) require an action of some kind to put in place, NOTHING in this game happens without an action of some kind (such as stopping sustained psychic power, which is to change your mind, and that's a free action) so I don't see why we should start making exceptions now.

Without Signature

Reply #10 | Published on 21 November 2012 - 09:40:46

Face Eater said:

What's your point swords (and all weapons) require an action of some kind to put in place, NOTHING in this game happens without an action of some kind (such as stopping sustained psychic power, which is to change your mind, and that's a free action) so I don't see why we should start making exceptions now.

Exactly as i said in my previous post, make it a free action if during your turn, or a reaction out of your turn but fundamentally it requires SOMETHING from the player - conscious thought on your turn, or muscle reflex outside of your turn. No Marine gets a free meal at the Emperor's table!

 

"Only the insane have the strength enough to prosper. Only those who prosper may truly judge what is sane."

Reply #11 | Published on 22 November 2012 - 02:25:13

So use the autosenses of thje armour should be a free action too, and walking, running, charging … should need a half action more to be used because you are using the synthetic muscles of the armour, as using jump pack and so on….

The matter is to decide if using any parts of the armour should count as an action…

Ligthning claws aren't only weapon they are part of the armour and by the way of your body. Are you losing half action or free action to breath? to smell?

As GM I will not put any kind of action for the claws but as Gm you could do as you want.

But Take time to think about it because it will be logical that any action made by the armour should then cost something.

By Guilliman and the Holly Codex! Courage and honnor Brothers!

Reply #12 | Published on 22 November 2012 - 13:46:53

Thebigjul said:

So use the autosenses of thje armour should be a free action too, and walking, running, charging … should need a half action more to be used because you are using the synthetic muscles of the armour, as using jump pack and so on….

The matter is to decide if using any parts of the armour should count as an action…

Ligthning claws aren't only weapon they are part of the armour and by the way of your body. Are you losing half action or free action to breath? to smell?

As GM I will not put any kind of action for the claws but as Gm you could do as you want.

But Take time to think about it because it will be logical that any action made by the armour should then cost something.

I'm actually on the fence about the overall effect and you have won me over. From now on arm mounted bolters and mechandrites not longer require an action at all to use or attack with.

I'm being facetious of course. We all know the black carapace allows the armour to mimick the natural movements of the space marine by connecting there nerrvous system directly. Which accounts for normal actions and their autosense come on automatically when they put on thier helmet (if they wanted to turn off for some unknown reason that's an action).

But unless space marines actually have retractable claws or extra arms then that falls under some unknown additional control mechanism, bear in mind that without a mind impulse unit they don't have mental control of everything connected to them, otherwise they wouldn't need a MIU.

And of course the actual circumstances that a space marine needs to sheeth those lighting claws in few and far between, so much so that we've not seen a picture of model of a character with it ever.

 

Without Signature

Reply #13 | Published on 22 November 2012 - 17:50:52
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Face Eater said:

But unless space marines actually have retractable claws or extra arms then that falls under some unknown additional control mechanism, bear in mind that without a mind impulse unit they don't have mental control of everything connected to them, otherwise they wouldn't need a MIU.

They do.

Its called the power armour and black carapace. The black carapace is an MIU link between the marine and his armour. It doesn't work with his bolter because the bolter is not part of the armour, but those big ass hands on a lightning claw are actually attached and integrated into the marines armour. If a marine wants an MIU link to something which isn't a part of his armour he's going to need an actual MIU designed for it.

 

Speaking of the big ass hands, why do you think the blades on a power claw are its heaviest element? Because they are long? Because you watch movies? Pay attention in school for crying out loud. Use a little logic why don't you.

4 blades, each about half the size of normal swords with a little wiring for the power field, no more than 2 or 3 pounds each (and 3 is pushing it). so thats 8-12 pounds out of 66 accounted for.

Where does the rest come from, oh I guess no where.

What about the frame which holds the blades, mounts and interfaces the weapon to power armour, supports the power feeds, and mounts the ceramite outer armour?

What about the ceramite armour?

What about those large power feeds?

What about the mechanical system to retract and extend the blades?

Oh, you didn't think about all that stuff did you? Well I guess since you didn't think about it then it doesn't matter huh?

 

Finally, I'm not saying the action to retract the blades should not be an action (of course it would never be more than a half action), but no marine would be in an area expecting combat (or even more rediculously in combat) without the blades out and ready to go. The OP example of the marine being attacked in combat and GM saying the blades are retracted makes no sense. The ONLY exception would be the marine was somewhere where no combat was expected (though marines always expect combat, its who they are), the combat just started, and the marine was suprised. In this case the marine wouldn't be able to react anyways so it would be moot. If a marine was anywhere where combat was expected then the blades would not be retracted unless they had to be to do some kind of work with his hand.

Without Signature
Reply #14 | Published on 22 November 2012 - 18:51:47

herichimo said:

Oh, you didn't think about all that stuff did you? Well I guess since you didn't think about it then it doesn't matter huh?

Nope not f%2&ing jot, that sh!t stopped being important at far far more than a cats claws.

Without Signature

Reply #15 | Published on 23 November 2012 - 08:49:16

herichimo said:

Face Eater said:

 

But unless space marines actually have retractable claws or extra arms then that falls under some unknown additional control mechanism, bear in mind that without a mind impulse unit they don't have mental control of everything connected to them, otherwise they wouldn't need a MIU.

 

 

They do.

Its called the power armour and black carapace. The black carapace is an MIU link between the marine and his armour. It doesn't work with his bolter because the bolter is not part of the armour, but those big ass hands on a lightning claw are actually attached and integrated into the marines armour. If a marine wants an MIU link to something which isn't a part of his armour he's going to need an actual MIU designed for it.

 

Speaking of the big ass hands, why do you think the blades on a power claw are its heaviest element? Because they are long? Because you watch movies? Pay attention in school for crying out loud. Use a little logic why don't you.

4 blades, each about half the size of normal swords with a little wiring for the power field, no more than 2 or 3 pounds each (and 3 is pushing it). so thats 8-12 pounds out of 66 accounted for.

Where does the rest come from, oh I guess no where.

What about the frame which holds the blades, mounts and interfaces the weapon to power armour, supports the power feeds, and mounts the ceramite outer armour?

What about the ceramite armour?

What about those large power feeds?

What about the mechanical system to retract and extend the blades?

Oh, you didn't think about all that stuff did you? Well I guess since you didn't think about it then it doesn't matter huh?

 

Finally, I'm not saying the action to retract the blades should not be an action (of course it would never be more than a half action), but no marine would be in an area expecting combat (or even more rediculously in combat) without the blades out and ready to go. The OP example of the marine being attacked in combat and GM saying the blades are retracted makes no sense. The ONLY exception would be the marine was somewhere where no combat was expected (though marines always expect combat, its who they are), the combat just started, and the marine was suprised. In this case the marine wouldn't be able to react anyways so it would be moot. If a marine was anywhere where combat was expected then the blades would not be retracted unless they had to be to do some kind of work with his hand.

I can think of plenty of examples where someone might have the lightning claw retracted mid combat, perhaps an assault marine has jump packed to the top of lift shaft and needs to activate a panel controlling the lift to send it back down for his comrades - he has to retract the blades to do so and it may take several turns. if he is ambushed while up there then the scenario we have been discussing in this thread would have arisen.
I think everyone is in agreement that the armour doesn't NOT do everything for the marine and that the action for the claw should be no more than a half action (though i stand by saying a free/re-action)

"Only the insane have the strength enough to prosper. Only those who prosper may truly judge what is sane."

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