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Deathwatch Rules Questions
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Moderator: FFGAntonThe Spaniard Topics: 969 | Posts: 8225
Raptors Combat Sights
Published on 19 July 2012 - 15:49:41

Just got Honour the Chapter yesterday from DriveThruRPG, and noticed something interesting with the Raptors.

One of their Combat Sights options increases the range of any Pistol its attached to by 10m and Basic weapon by 20m.

So this means you could attach the Sights to a Flamer (even though, fluff-wise, it makes little sense) to get a 40m range on your Flamer, right?

"He who knows when to fight,when not to fight, will win."

- Sun Tzu, The Art of War

 

DUST Australian Nationals 2012 Winner

Page 1 of 1 (3 messages) 1
Reply #1 | Published on 19 July 2012 - 20:34:45

 I'd say no, as the various Flamer weapons all have a single fixed range, as opposed to Short, Long, Extreme, and Maximum ranges. RAW, yes, you technically could use it to extend the range of a Flamer, but it makes no sense for a sight to increase how far the pump on the Flamer throws the promethium.

Without Signature
Reply #2 | Published on 19 July 2012 - 23:47:15

 No. The flamer is an area effect, it does not have a range like a normal weapon.

 

Reply #3 | Published on 20 July 2012 - 15:49:41
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I agree with both ItsUncertainWho and Gaire. They both bring up good logical and RAW reasons why this should not work.

Without Signature
Page 1 of 1 (3 messages) 1

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