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Just in case anyone is thinking about giving the game a try or needs a second set. I've been thinking about giving the game a try and this got me off the fence (ordered mine today and it should be here by the weekend).
Here is the link: http://www.amazon.com/Lord-Of-The-Rings-Card/dp/1589949811/ref=sr_1_1?ie=UTF8&qid=1355891529&sr=8-1&keywords=fantasy+flight+lord+rings
EDIT: Drat… sorry I missed the fact that someone already posted this here: http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=201&efcid=4&efidt=758677
:>o<: vs. [-o-]
4 X-Wing 3 Y-Wing 2 A-Wing 1 YT-1300
7 TIE Fighter 2 TIE Advanced X1 3 TIE Interceptor 2 Firespray-31
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Thanks for the tip! Now what do I do with the extra cards now that I have the fill ins?
Yea, ok 1st world problems, but it seems like a waste to throw it all away.
"I am wise enough to know that there are some perils from which a man must flee." - Faramir, The Two Towers
You can use all the extra cards in multiplayer games. The rules say that you can have up to three copies of the same card in a deck, which means, if you had enough, you could have let's say… 12 sneak attacks! (4 players, 3 per deck)
Playing an intense scenario, on the last stage, when you finally notice you've been playing with two Bofurs the whole time.
With the exception of Gandalf, I like to run opposite sphere decks. Example deck 1 tactics and lore, deck 2 leadership and spirit. When I go with 4 players I like everyone to have a single sphere. I think it works best cause you can get max resource generation, which allows you to get lots of cards out quick.
"I am wise enough to know that there are some perils from which a man must flee." - Faramir, The Two Towers
Captain Poe said:
3 of any unique - so you can mix and match as long as its 3 max
rich
Author of the forum Tolkienology Series
1:ElladanElrohir 5:Origins of orcs…..
2:Loose ends & mysteries 6: Could've Beens
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