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jjeagle said:
HilariousPete said:
Serazu said:
Judging from EDIT # 7, nr. 5 is not totally correct and all non-FoS Enemies and Treacheries will join the new encounter deck, even those previously in play. Mmm?
Thanks. Oh, and I 've made a mistake before. The "Hazards of the Pit: everything (just Treacheries anyway)" is not totally correct. HotP also sports locations, which are removed from play when the new encounter deck is made.
You're welcome. Re: number 5 - no, only the enemies and treacheries in the discard pile (-> previously discarded, or discarded from play by 3B) are part of the new encounter deck. But not the enemies+treacheries that have been in the encounter deck itself.
To your new timing question: Whether they should trigger simultaneously or not depends on the granularity of how fine an action is segmented… If you consider exhausting the torch, placing 3 progress and removing the location as 1 action, you may choose the order of the forced effects. If you mentally put a small break between these 3 things and look at it as 3 separate actions, you are not allowed to choose. I have no clue which is the case, we are still in need of a detailed a timing schedule for this game. But by my instincts, i would say all the things count as 1 action (since its 1 single action that set those things off), but that's a pure guess.
I think it would be logical for Cave Torch's forced effect to trigger before Branching Paths, as exhausting the Torch is the cost, and placing the tokens on Branching Paths is the effect - logically costs would come before effects. But as HP says, there isn't really a mandate in the rules at present to follow this reasoning.
Before i use to play like is happen in the same time and according to rules first player can choose the order but now i think you more right. Exhausting is cost and place tokens i effect. 100% sure is should be play in this order.
Wizard is never late...
Good day to you.
After several months away from the game I 've just replayed the Into the Pit scenario. A question arose:
The Bridge of Khazad - Dum dictates that, while it's the active location, players cannot play cards. I 've always assumed that it included all cards, even events. They too are "played" after all. The wording in Vilya however is somewhat confusing; it makes a distinction between "play" and "put into play", much like in the AGoT card game. Having that game as a guide, whenever I use Vilya in the planning phase, I treat the revealed card as "played", whereas in all other phases, I treat it as "put into play". With the above in mind, I believe that, even though the Bridge is the active location, I can still use Vilya and put a card into play, provided I do this in any other phase save the planning one.
Am I correct here?
Without Signature
Play means the card must enter play from your hand. But that doens´t explain the wording on Vilya.
"Wenn mehr von uns Heiterkeit, gutes Tafeln und klingende Lieder höher als gehortetes Gold schätzen würden, so hätten wir eine fröhlichere Welt."
From the FAQ:
(1.16) The phrase “put into play” If a card effect uses the phrase “put into play,” it means that the card enters play through a card effect instead of through the normal process of paying resources and playing the card from hand. “Put into play” effects are not considered to be playing the card, and will not trigger any effects that refer to a card being played. “Put into play” will, however, trigger any effects that occur when a card “enters play”.
That's what I meant. Didn't explain myself that good.
But why the strange wording on Vilya??
"Wenn mehr von uns Heiterkeit, gutes Tafeln und klingende Lieder höher als gehortetes Gold schätzen würden, so hätten wir eine fröhlichere Welt."
Ok, so Vilya is unaffected by the quest, no matter which phase I opt to use it. Right?
Without Signature
Serazu said:
Ok, so Vilya is unaffected by the quest, no matter which phase I opt to use it. Right?
Yes
"Wenn mehr von uns Heiterkeit, gutes Tafeln und klingende Lieder höher als gehortetes Gold schätzen würden, so hätten wir eine fröhlichere Welt."
Alright wanting to join in on this,
1) with Eleanor as a hero, she says "discard that card and relpace it with the next card from the encounter deck" when exhausting to cancel a treachery, so doe that mean it is not technically "revealed" ? This seems to make her awefully powerful.
2) The rule book near the end offers a house rule to avoid using shadow cardswhen introducing the game to new people. I was wondering if anyone had any input on how much this takes away from the game.
3) Surge and doomed resolves at any time shown not only "when revealed" right?
Boom
1. Bad wording, the new card is also revealed. FAQ
2. Never tried it.
3. Yes
"Wenn mehr von uns Heiterkeit, gutes Tafeln und klingende Lieder höher als gehortetes Gold schätzen würden, so hätten wir eine fröhlichere Welt."
Thanks for all the answers. Another question:
While seeming awesome at first sight for powerful defenders to defend twice, when would it be the appropriate action window to actually use it? I fail to find one.
Without Signature
Serazu said:
Thanks for all the answers. Another question:
While seeming awesome at first sight for powerful defenders to defend twice, when would it be the appropriate action window to actually use it? I fail to find one.
wouldnt it just be the same time as if yuo had unexpected courage attatched and were using that?
rich
Author of the forum Tolkienology Series
1:ElladanElrohir 5:Origins of orcs…..
2:Loose ends & mysteries 6: Could've Beens
It never really happened to use UC for defending twice. And I still see no open window for using the Event effectively. What am I missing here? The two Action windows I see in the rules chart are either too early (the first) or too late (the last).
Without Signature
Serazu said:
It never really happened to use UC for defending twice. And I still see no open window for using the Event effectively. What am I missing here? The two Action windows I see in the rules chart are either too early (the first) or too late (the last).
This is a common mistake I see. The chart is sometimes misleading to people. The 'resolving attacks against you' part of the phase is green which according to the chart key means "you can take actions generally, or between the game steps stated in the rules". And then if you go to page 18 in the rulebook for the Combat Phase stuff, and under 'Resolving Enemy Attacks' it says "When resolving enemy attacks, the players follow these 4 steps, in order. Players may play event cards and take actions at the end of each step". The four steps it then lists are: 1. Choose an enemy 2. Declare a defender 3. Resolve shadow effect 4. Determine combat damage.
Of which you can play event cards and take actions at the end of each one. So there's actually quite a few places you can use Unexpected Courage and Behind Strong Walls during this part of the Combat Phase.
I think the chart just kind of needs redone because they don't show all of the steps of combat written out, the color code is sometimes missed, and they use the phrase 'step' confusingly in the chart description.
Happy new year to all; peace, prosperity and whatever you desire.
A question about timing:
I played the FoS adventure and, at one point, The Shivering Bank quest dictated to reveal 2 cards from the encounter deck and add them to the staging area. Those two were Deep Deep Dark and Durin's Axe, both of which feature Surge. What I did step-by-step was:
1. Revealed both DDD and DA simultaneously and put them to the staging area.
2. Since DDD was the first of the two, I resolved its surge keyword. Then, its "when revealed" part (the card that came up with the surge was a Nameless).
3. I resolved DA's surge keyword.
Was I correct in the step order?
And another question, since too many months have passed since I last played the game and memory is getting rusty:
If, during the quest phase, I put more progress tokens than those needed to beat the quest and a new quest is instantly revealed, any extra progress tokens put in the previous quest just disappear and do not carry over to the new one, right?
Without Signature
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