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The Lord of the Rings: The Card Game
Gather your heroes and face the coming darkness!
Moderator: ffgjoshFFGMarkFFGStuartFFG_IanGeckoThe Spaniard Topics: 2427 | Posts: 29581
To easy? To hard? win/loss ratios?
Published on 25 April 2011 - 21:44:30
Page 2 of 2 (18 messages) « First page... 1 2
Reply #16 | Published on 26 April 2011 - 17:45:24

I've tackled the second quest today with a leadership/spirit deck. It looks promising, but it needs faster card draw. I've gotten to the second scenario, but get pull down by threat level. Gandalfs, Galahdrin's Greetings and recursion cards are not yet in synch. But I think I can do it with one core set. If not, the second one is coming soon.

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Reply #17 | Published on 27 April 2011 - 17:30:44

Fieras said:

jhaelen said:

 

The second scenario is all but impossible to win solo with a deck built from a single core set. Especially, if you play Gandalf correctly ^^

 

 

 

What?  Do you mean with a single sphere starter deck?  Or with a multi sphere custom deck?  I disagree with you.  Its definitely doable with multi sphere.

Well, I've finally won it using a Leadership/Lore deck (Aragorn, Theodred, Denethor) in my 25th attempt. More important than the deck was the incredible streak of luck at the beginning of the scenario: I revealed four treason cards that had no (or almost no) effect while threat was below 35. That allowed me to build up a sufficiently large army of allies without any disturbances. My starting hand also included a Forest Trap and Gandalf, so dealing with the hill troll was also easy.

That doesn't change my opinion, though. I don't think there's a way to win it consistently by building a strong deck, it will always require luck - and no small amount of it.

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Reply #18 | Published on 27 April 2011 - 21:44:30

jhaelen said:

I don't think there's a way to win it consistently by building a strong deck, it will always require luck - and no small amount of it.

I totally second that. But I do hope that there will be some cards in the upcoming adventure packs contributing to the solo player experience by scaling the game a bit. At the moment though we have to play until we get lucky...or enjoy the multiplayer aspect. Or play two decks at once, but I don't like that idea.

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