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So as far as I understand, the game will provide scenarios (consisting of quests and encounter decks) and the players build the adventuring group (Heroes) and the Hero's Deck? New adventure packs add some player cards, a hero and a new scenario (consisting of quests and encounter decks). So we will end up with a lot of Quests and Encounter cards after some time.
Did anybody spend some thought on building his own scenarios? I certainly find this very intriguing and will try to do so once I collected some Adventure Packs providing additional cards. For an example, designing once own quests and putting together an appropriate Encounter Deck, or just putting togther a new group of quest cards to try and tell different story. I think there is a lot of potential in that area, too!
It would be nice if ffg would organize some scenario building contests or such!
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I think it will be quite easy and quick to build new scenarios to play, since each scenario card (1a, 2b, etc) shows which encounter cards to add to the encounter deck.
The tough part, I suppose would be picking the quest cards so that they make some kind of sense (if you're into that thing) when you are adventuring.
Why do things that happen to stupid people keep happening to me?
My sense is that you would have more success creating your own quest cards, rather than trying to mix quest cards together from different sets.
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that was my other thought - to create your own scenarios. I'm sure that with monthly adventure packs with their new encounter decks there will be sufficient quests to pick from that will fit together.
Why do things that happen to stupid people keep happening to me?
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