| Register Now | |
| My Points | |
| My Games | |
Hello, listening to podcasts such as Two champs and a chump or reading forums I've been getting the impression that competetive melee-games are usually over very quickly (round 3-ish). However, in my own small local meta, the melee-games of late drag out forever, up till 7-8 rounds.
First of all I wonder what your experiences with melee-games are, speed-wise, and secondly I am lookign for if anyone knows any good melee rush decklists, so that I can bring the round-count down a little. I have been tryign to find like championship-winnder-decklists, but haven't found any more updated ones.
Any tips appreciated!
Without Signature
| Page 1 of 1 (1 messages) | 1 |
Just build something that can claim 15 power in one turn. A good example is an Asshai build with Wildling Bards and Make an Example on Power of Faith turn.
| Page 1 of 1 (1 messages) | 1 |