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Looks like they finally provided clarification regarding tracked vehicles:
"Q: “Tracked Vehicle” is listed on one of my unit cards. Are there special rules for tracked vehicles? If so, what are they?
A: Yes. Tracked vehicles, though considerably powerful, are not as agile as walkers. Due to their cumbersome nature, tracked vehicles cannot move diagonally."
They also indicated that the Nikita is supposed to have the Reload skill for its weapon.
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Yeah :/ Evidently a man inside a Command Vehicle can repair another tank outside, or bandage up a fallen comrade, but can't stick his head over the top to direct artillery fire. Sometimes I don't think these FFG guy's have a clue.
http://sites.google.com/site/medwaywargamessociety/location
Major Mishap said:
Yeah :/ Evidently a man inside a Command Vehicle can repair another tank outside, or bandage up a fallen comrade, but can't stick his head over the top to direct artillery fire. Sometimes I don't think these FFG guy's have a clue.
I guess the logic is adjacency vs line of sight… weird
Hate not the player, hate the game.
Well, can we now drop this bullshit that ALL artillery weapons automatically need to reload, then?
Also strange that they did not correct Yakov's card to state his Acid Thrower is a Flame Weapon.
Suck my Mickey
Yakov is not supposed to have a flame weapon.
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Has this been answered definitively? That it was NOT a mistake like on the Stefan card?
Suck my Mickey
It's the same exact statline as the sulfur thrower, there should be something to make it different. I would agree that possibly it's correct on the card.
blkdymnd said:
My thinking is exactly the opposite. It's the exact same line as the sulfur thrower, and the weapon itself looks exactly the same, therefore they are basically the same weapon and should operate the same way. The name change could be some lack of revision as the name evolved (acid = sulfuric acid) or they just gave them different names to make the hero's weapon seem more unique.
Suck my Mickey
This FAQ is v 1.6, did anyone see v 1.5? I like the fact that they highlight new items in red but there are quite a few changes that are not in red since maybe they were changed in the v1.5 that I never saw.
One key change is Han's grenade now no longer ignores cover although in the forums someone (perhaps Loophole Master) mentioned that it did ignore cover. Rule reversal is confusing and a pain in the butt.
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Wut? It used to ingore cover!
Wow, it is RLY stated there, i was sure they once told us it ignores cover!
And no cover ignore for the aicid throwe makes sence to make those weapons diffrent.
The Hans no longer ignores cover with its anti infantry weapons?
Well, here's another light walker to the scrapyard…
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golem101 said:
The Hans no longer ignores cover with its anti infantry weapons?
Well, here's another light walker to the scrapyard…
And what's more they errata'd in Warfare to give Hans to ignore cover when the rules said it didn't. WTF FFG, get some consistancy with your stats and weapons!
http://sites.google.com/site/medwaywargamessociety/location
WOW. Yeah, I didn't catch that change. It was in an official answer to me a long time ago that they stated that the Granate Werfer was indeed a Grenade Weapon that ignores cover. And now they take it back?
Not that I think this makes the Hans useless, it's still a decent walker for the price. But this constant back and forth is frustrating. Specially baffling if they did the exact opposite in Warfare.
Suck my Mickey
Do only i have a feeling we schould take over the rules and player questions of this game?
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