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i cant decide between both, any ideas why one or the other im gettin zombies with it
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The Kill Squads are better if you want to fight infantry exclusively while the Red Devils have both anti-infantry and anti-walker abilities, so it kind of depends on the role you want to use the unit in. But if you want to use the Kill Squads, I think I'd use the French because Assault is much better compared to Scout. If you join Action Jackson to the French Kill Squad, you'd even have two Assaults to use.
Dear FFG, please don't stop the Tannhäuser line completely! Maybe just step down the release of new product to two (maybe one) characters per year just to keep players interested. Maybe release mercenary characters that would be useful for every faction thus every player. Maybe release a pack containing all the existing bonus tokens but no miniature. Anything, please!
Yeah, unfortunately there's no reason (mechanics-wise) why anyone would ever use the Brit Commandos instead of the French Legion. Assault does everything Scout does, but is better cause it can be used at any time.
The Kills Squad is by far the most reliable phaser weapon in the game, so if you need infantry killed, specially in cover, go with them. Red Devils are more versatile, but less reliable.
Suck my Mickey
Get them both, they are all great minis.
I am also looking to trade or purchase extra heads from anyone not using their french heads.
mgentile7 said:
Get them both, they are all great minis.
I am also looking to trade or purchase extra heads from anyone not using their french heads.
Agreed!
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Definitely go with the Kill Squad. They're a bit limited in what they can do, but what they do, they do very, very well.
I really dislike the Red Devils. I guess I might like them more if the Tank Busters didn't exist, but since the Tank Busters do exist, and are almost as good against infantry, far better against armor, have much better mobility, and only cost two points more, I don't really see much of a reason for the Red Devils to ever hit the table.
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Just got my kill squads. They do look great. The heads though look a little large when put on other minis.
Kriegschatten said:
Definitely go with the Kill Squad. They're a bit limited in what they can do, but what they do, they do very, very well.
I really dislike the Red Devils. I guess I might like them more if the Tank Busters didn't exist, but since the Tank Busters do exist, and are almost as good against infantry, far better against armor, have much better mobility, and only cost two points more, I don't really see much of a reason for the Red Devils to ever hit the table.
two words - IGNORES COVER!
No poor ba***rd ever won a war by dying for his country. You win by making the other poor ba***rd die for his country - Gen.Patton
fhaugh said:
Kriegschatten said:
Definitely go with the Kill Squad. They're a bit limited in what they can do, but what they do, they do very, very well.
I really dislike the Red Devils. I guess I might like them more if the Tank Busters didn't exist, but since the Tank Busters do exist, and are almost as good against infantry, far better against armor, have much better mobility, and only cost two points more, I don't really see much of a reason for the Red Devils to ever hit the table.
two words - IGNORES COVER!
True enough, but if that's their big draw, why not use one of the Kill Squads instead?
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I was just looking at Red Devils vs. Tankbusters
No poor ba***rd ever won a war by dying for his country. You win by making the other poor ba***rd die for his country - Gen.Patton
I debuted my Brit Commandos today, paired with Action Jackson. And I must say, they worked great! They completely slaughtered a couple of squads with ease inside a building, using the phaser's "ignore cover" power to its full advantage. Their insanely high Close Combat value also forced a squad a attacking gorillas to choose a less vital target, leaving the commandos free to counterattack.
For their cost, I don't think you could want a better squad, if you're in need of some anti-infantry power, specially inside a building. It just bothers me that the Brits get the clearly inferior Scout, while the French get Assault. Also, rolling all that dice is a bit of a hassle…
Suck my Mickey
Loophole Master said:
Heresy! You can never roll too many dice!! ![]()
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Yeah, I know! But it is…
Roll 4 dice for Action Jackson, then roll 3 times the amount of dice that hit.
Then roll 24 dice for the Commandos, and then roll twice the amount of dice that hit.
I wonder if we'll ever be able to attach a Spotter to a phaser squad……… That would be evil.
Suck my Mickey
Is this ignoring cover thing works on the hard cover of the building:
ex: shooting with units outside at units inside ???
Sure, ignore cover is ignore cover. The only thing I find a bit iffy is ignoring the cover provided by the Darkness rules in Hades, that just seems wrong.
Suck my Mickey
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