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I was discussing Dust Tactics with a friend of mine and we came up with an interesting scenario. Playing with a 25 tiles (5x5) and having several Terrain Tiles to represent Vk "mines" located in different squares around the map. Vk is mined either manually by a squad or by some sort of mining vehicle (which would mine it at a faster rate.) Vk would be mined each time the mining unit was activated. Vk could then be used as AP to deploy new units. Players would need to balance between defending their mines, capturing new mines, and depriving their opponent of mines in order to win.
Has anyone attempted something similar►
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This sounds like a cool concept, but it seems it only works for very long battles on large boards with many units.
Suck my Mickey
This sounds very cool and can make the game more epic in nature. I hope to try it out sometime, but I am currently introducing new people to the game. Once more people have experience I hope to try out some scenarios like this.
If you try it out, please post your results and what about of VK you think should come per round to turn into army points.
Take care and have a great day.
Take care and have a great day.
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Looking for Dust Tactics players in/near:
Nanjing, China
To make it more scalable and easier to handle I would suggest playing what I'd describe as Domination:
Game length: Depends on map size, but 8 to 10 turns for normal map size.
Victory conditions
Draws
Resolve draws by looking at the amount of Vk-sources controlled, Vk gathered and army points killed.
open source CCG - WTactics.org
Really liking this idea. This opens up a plethora of creative design for campaigns. Like for isntance when you build your VK mine, you have options to fortify its posotion from opposing forces. Barbed wire, Baracades and the such could purchased to defend your little nest egg.
Another really cool thing would be to add defense turrets or bunkers for troops to dig in. I would like to see a defensive turret design for the game. Might do one up myself later today.
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