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After several games we have a question about close combat.
Are Knives and Knives / Grenades the only close combat weapons currently in the game?
For example, the Luther has the Kampfzange -- with a range of 1, and obviously melee by the appearance of the weapon.
Does this prompt a simultaneous response of Knives and Grenades from a unit of soliders?
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Only using "knives" and "knives & grenades" count as close combat and have the ruling that both sides roll attack dice. Hope that helps.
"I have nothing to say,
No way to say it….
But I can say it in three languages!"
- KMFDM -
The rules do state that using knife and gernade or knife results in a simultanous attack, but I would imagine the weapon on the Luther would be a CC attack, but that doesn't really matter because knife and gernades would never be able to damage the Luther. Now if you had a luther engaging a Loth or another Luther( both have that same weapon ) I would say they would fall under the CC rules, but that is just my opinion.
Rule #9 for surviving a zombie attack
No place is safe, only safer.
Max Brooks-
Shrapnelsmile said:
After several games we have a question about close combat.
Are Knives and Knives / Grenades the only close combat weapons currently in the game?
For example, the Luther has the Kampfzange with a range of 1, and obviously melee by the appearance of the weapon.
Does this prompt a simultaneous response of Knives and Grenades from a unit of soliders?
Shrapnelsmile said:
After several games we have a question about close combat.
Are Knives and Knives / Grenades the only close combat weapons currently in the game?
For example, the Luther has the Kampfzange with a range of 1, and obviously melee by the appearance of the weapon.
Does this prompt a simultaneous response of Knives and Grenades from a unit of soliders?
A squad of soldiers with with knives and grenades would NOT be able to attack Luther if the unit of soldiers were attacked. Luther is a armor 4 and knives and grenades can only attack up to armor 2.
But, answering your original question: yes, I believe only knife and knife grenade are close combat weapons. Kampfzange and flamethrower are all range 1 weapons. Knife and Knife grenade are specifically addressed in Important information on page 22.
It's all about the Dust
Dan
Indianapolis, Indiana
personally i think all range 1 weapons should allow a response and that includes shotguns but alas they dont and unless they change this the power claw does not allow a simutaneous response
"Before Elves, before Dwarfs, before Men, the Old Ones arrived upon this world. Then came Chaosthe Great Plan of the Old Ones was unmade. We are the last of their servant,only by our hand shall the Great Plan be restored, with the total defeat of the usurping younger races."
I like to think that the walkers are too slow and clumsy to be afforded the same close combat rules as for infantry, after all, it's not too hard to imagine nimble infantrymen using cover to block an attack from a ponderous robot, or combat between two cumbersome war machines being slower than between two knife armed humans.
Without Signature
loken14 said:
personally i think all range 1 weapons should allow a response and that includes shotguns but alas they dont and unless they change this the power claw does not allow a simutaneous response
That would mean if an unit attacks the BBQ boys with knives they can fight back with . . . . . . . their shotguns
way to powerfull to even consider.
No I think having the fight back option only with knives and knives and grenades is spot on and doesn't need changing.
"I have nothing to say,
No way to say it….
But I can say it in three languages!"
- KMFDM -
yes put that would give the shotguns a chance as right now u can slaughter them without even giving them a chance at least give them a against against foolish infantry
"Before Elves, before Dwarfs, before Men, the Old Ones arrived upon this world. Then came Chaosthe Great Plan of the Old Ones was unmade. We are the last of their servant,only by our hand shall the Great Plan be restored, with the total defeat of the usurping younger races."
loken14 said:
yes put that would give the shotguns a chance as right now u can slaughter them without even giving them a chance at least give them a against against foolish infantry
That is why Joe is always going into the BBQ squad. That way he soaks up the first 3 wounds while the unit gets close enough to "do their thing". The trick is to keep them in cover while they move forward and to let Joe take the first hits.
"I have nothing to say,
No way to say it….
But I can say it in three languages!"
- KMFDM -
yea im just saying though even with joe they are still a little underpowered as is and could use a little boost to theyre killing potential
"Before Elves, before Dwarfs, before Men, the Old Ones arrived upon this world. Then came Chaosthe Great Plan of the Old Ones was unmade. We are the last of their servant,only by our hand shall the Great Plan be restored, with the total defeat of the usurping younger races."
loken14 said:
yea im just saying though even with joe they are still a little underpowered as is and could use a little boost to theyre killing potential
Wait, you think that the BBQ Squad is *under*powered?! 
I think that you're not using them right...
Without Signature
Thanks gents, we have been playing correctly with Knives / Grenades as the only attacking prompting close combat response.
i can dominate the bbq squad as i only play axis and my dad plays allies really i think they are underpowered since they only have a range of 1 plus im lucky to so i can kill them off in about 1 turn
"Before Elves, before Dwarfs, before Men, the Old Ones arrived upon this world. Then came Chaosthe Great Plan of the Old Ones was unmade. We are the last of their servant,only by our hand shall the Great Plan be restored, with the total defeat of the usurping younger races."
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