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Dust Tactics
A tactical miniatures board game in the world of Dust
Moderator: FFGAntonGeckoGood_TravelerThe Spaniard Topics: 897 | Posts: 8277
Your review of Dust Wars:Tactics...
Published on 08 August 2010 - 23:11:05
Page 3 of 3 (37 messages) « First page... 2 3
Reply #31 | Published on 26 September 2010 - 19:55:33

We've played the game a few times now and had a lot of fun. Both armies develop diffenrent strategies. the US are good at rushing forward and at close range combat. the germans are better at long range i felt. i recommend this game! cant wait to get more units. 

Professional Gamer.

Reply #32 | Published on 24 October 2010 - 21:15:49

My 15 year old son  and I played the first 2 scenarios tonight and we loved it. We've played 40K, AT-43, Warmachine, Mordheim, and Lord of the Rings. In DUST, movement and timing are crucial. My son keeps destroying my Allied armour which is frustrating, but that's due to bad tactics on my part. What we enjoy is the ease of combat resolution and the powerful nature of the units. It's pointless to compare this game to others to decide which is best, just as it is pointless to compare U2 to REM to decide the better band. Try a demo or a friend's copy and decide for yourself.

Two heads are bigger than one.

Reply #33 | Published on 27 October 2010 - 16:23:42

I ilke Dust Tactics and recommend it.   My 14 year old son REALLY llikes this game!  Dust Tactics is a fast-paced, fun, and exciting miniatures game.

 As a gamer, there are times when I want to play with toy soldiers, but I don't have a massive amount of time to invest.  Or perhaps I want to take a miniatures game with me, that does not involve travelling with tubs of terrain and mountain of miniatures.

 

I have tried both AT-43 and Confrontation (last version) to see if they fit the bill, but I just didn't care for them.  I tried to like them, but the play was just never as much fun as I hoped.  I can't really place my finger on it, other than to say the game systems just weren't clean enough.  Too much unecessary complication/ unclear translation.

Dust Tactics was supposed to provide the answer to these problems.  So I have been following the development of Dust Tactics, and waiting to check it out for quite a while.  It is a project thst has been a long time coming and is finally starting to arrive.

The miniatures are good.  The rules are clean.  The action is quick and decisive.  And the artwork and background are cool.  I like the game right now, and I am looking forward to the expansions.  I am very happy with the game, and I think it perfectly answers my previous concerns.

When more of the game expansions are out, I understand we can look forward to a version of the game for full fledged table-top battles.  That will be cool too.  But in my opinion, Dust Tactics is a fun game right now. 

TW

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Reply #34 | Published on 27 October 2010 - 16:44:15

I love the rules, the game as a whole is very good.

 

My main beef is as someone else has said, the robot minis are almost too detailed to use for play. Many people have had issues putting them together and parts breaking. I also feel because they are so delicate they will be hard to transport.

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Reply #35 | Published on 28 October 2010 - 21:19:18

This is not an advanced miniature game like warmachine/hordes or 40k. I would say if warmachine is like chess then this game is like checkers. Sometimes you would rather play checkers then chess or vise versa so I think it works just fine as long as you know what you are buying.

 

 

 

 

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Reply #36 | Published on 29 October 2010 - 22:29:07

Have played the recon scenario a number of times on both sides and 1 big game as the axis and find the game a complete joy to play. It doesn't have near the complexity of rules as say 40K but had more than enough tactical opportunities for my liking. The recon games were quick and bloody at first but as we learned how to use the combined arms of the units the games got very thrilling. Everyone playing and watching seem to feel the axis units have a real advantage over the allied units. Ludwig is just a beast and seems a bit under cost for its firepower. May be we missed it but Mech's don't get a cover save when being targeted around corners so we house ruled that they do in the big game we played. We also house ruled that any unit with grenades/launchers can use them to lay smoke instead of shooting, providing light cover and that the axis walkers have smoke launchers modeled so they can do it to. Just these two thing really improved the enjoyability of the big game we played.

  • 4 X-wing
  • 3 Y-wing
  • 3 A-wing
  • 1 YT-1300
  • 9 TIE fighters
  • 3 TIE Adv.
  • 3 TIE Intercepter
  • 1 Firespray 31
Reply #37 | Published on 29 October 2010 - 23:10:58

As far as I can tell no cover for mechs. Book says cover is just for squads. We played 5 games tonight in 3 1/2 hours(warmachine was played at the table next to us and they compleleted 1 50 point game in that time). The first 5 in the battle book. Games were close but I ended up winning 4-1 with the Allies. Lasers are nice but I will take flamers any day of the week :).  We had a lot of fun and I look forward to planes and other units in the future.

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