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I haven't seen much commentary on which teams people like most so I'll start it here. My favorite is yellow team because Claudio is a monster with his Heroic Charge ability (yes, I cry when he dies on his first charge). I also really like blue because Lorenzo can cut through a stack of genestealers when given the support order and a support token or two. And I love blue teams ability to shuffle 0-5 genestealers back into a blip pile when they do a movement action. Very nice. I also like pink team's support and movement abilities but Zael and his flamethrower are pissing me off. I can hardly count the number of times he has rolled a 1 on an attack, then rerolled and gotten a zero. Curse you Zael!
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So far I'm tempted to go with the Grey team. Power Field as Support to block attack from a guaranteed kill swarm and on Move + Activate they can thin the blip pile(s). And if you get on a roll with the Lexicanum, he can wipe out even the most massive swarms in a single attack (pack Support tokens of course).
A dirty mind is its own reward.
I like reds 2 tokens on doors, I like doors a lot. A friend of mine keeps yelling: Kill them with the doors hahaha (evil laughter). Although assault cannon isn;t that great.
I like librarian team for all of their actions.
I like blue for shuffling broodlord guards back to the deck and killig hi with one shoot.
Well I like all the teams, except for green. Althought defending on skull is great, but it's rarely needed and the rest are very so-so.
I like the yellow team most.
The attack card is great (3 GS die and they may even be flanking you! woohoo!). Just cross fingers he doesn't die. :D
Move card to any position! Really comes in handy.
Support card which makes your yellow terminators more or less unkillable as long as they have a bolter icon.
3 Great cards.
I love red as well as the range 3 (3 shots) assault cannon really helps. The double door counter ability works pretty well as well.
Blue's shuffle some GS back into the pile is a great way to take a second breath.
If you roll well with that dice purple's flamer is gold.
I love them all. :D
I hear the trumpets of the Apocalypse announcing the end of Men.
Brynjolf Irontooth said:
Support card which makes your yellow terminators more or less unkillable as long as they have a bolter icon.
They can still get killed by flanking GS, since using Defensive Stance requires you to use a Support token and can't use those when attacked from behind.
P.S. Green is my #1 least favourite. Never won with them in the mix in my solo games (random teams).
A dirty mind is its own reward.
You're totally right. Forgot too mention that.
Green is indeed one of the least 'best'. Though having both blue and grey in single player I also find a bit lacking. They are both great, but I have the feeling that you need at least 2 of {yellow, purple, red} to win (or at least I do :D). I think its is because blue and grey are great at giving you a second breath, while yellow, red, purple are great at killing things off.
So I prefer:
- 2 of {yellow, red, purple}
-1 of {grey, blue}
I hear the trumpets of the Apocalypse announcing the end of Men.
When you combine Purple's Strategize and Sergeant Lorenzo of the Blue team using his Support (Counterattack) card, you can wipe out even the largest swarms in front of Lorenzo while rolling for defense. Only guy able to kill off people while getting attacked by the GS. Heavy use of Support tokens preferrable of course, can't roll those skulls all the time without them.
A dirty mind is its own reward.
On that subjcet coul you choose not to kill a GS with the skill?
Lorenzo is defeniding against 2 GS you roll a 3 (and a skull), you could simply fend off the attack and continiue, but you must kill a GS and roll again, Now you roll 0 and you're dead.
"Each special
ability specifies when, during this game round, the
ability may be resolved.
Special abilities may be used regardless of a Space
Marine’s facing except when attacking or spending
a Support Token to reroll a die (see “Facing and
Range” on page 19)." (p. 12)
I would read them as optional, because of the word "may".
A dirty mind is its own reward.
I agree counterattack can be very tricky when you're defending versus a large swarm and don't have any (or many) re-rolls. In that case ignoring the special effect and just defend normal may be the better choice (which you can as the special effect is 'may' so optional).
I hear the trumpets of the Apocalypse announcing the end of Men.
So ok lets say that I may choose not to do that (but that qoute doesn't convince me) do I have to say that I'm not using it after or before the roll :D
What's more can I do it after I kill several of them? (there were 4, I kill 2, then roll a 3 for defence and say that's enough I'll just defend)
muk said:
What's more can I do it after I kill several of them? (there were 4, I kill 2, then roll a 3 for defence and say that's enough I'll just defend)
Counterattack is an "each time" ability, so can be used multiple times during a turn. For me, 4, kill 2, then roll 3 would work.
A dirty mind is its own reward.
I always have Lorenzo kill stealers if he can. Blood for the Blood God!!! ...wait that's not right... For The Emperor!!!
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lexlloyd said:
I always have Lorenzo kill stealers if he can. Blood for the Blood God!!! ...wait that's not right... For The Emperor!!!
Just say he suffers from Red Thirst. 
I hear the trumpets of the Apocalypse announcing the end of Men.
My personal fave is the purple team. Between strategize and forward scouting, you got some good support and with flamer attack, Zeal can dish some damage out. Green feels to weak compared to the other teams
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