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You are here: FFG Forums /  Roleplaying Games /  Deathwatch

Deathwatch
Join a brotherhood of the finest warriors in the universe
Moderator: FFG Andy FischerFFGAntonGeckoThe Spaniard Topics: 1402 | Posts: 27518
A DeathHeresyTrader Game
Published on 15 August 2012 - 19:17:12
Page 4 of 4 (48 messages) « First page... 2 3 4
Reply #46 | Published on 22 August 2012 - 11:37:00

Through the Origin Path system, you can get your BS to 66 before play starts. Arch Militants can also select a class of Weapon, like Heavy, Basic, Pistol, or, Melee, and receive a +10 to tests with that weapon (an effective 76) and a +2 to damage and +2 initiative with that weapon class. There is another potential bonus I am not remembering, aside from bionic arm which is another +10 BS.

Regardless of 106, 103 or whatever, a 90 BS and a +10 with Heavy weapons, for example, is plenty ridiculous if you are rocking a Multi-Melta or a Lascannon. They might not match a Marine in all stats, but they can surely match him for kill potential.

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Reply #47 | Published on 22 August 2012 - 11:50:30

Alright, thought you were talking about just the base stat being 86, not the stat plus bonuses.

Reply #48 | Published on 18 September 2012 - 19:17:11
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Graf said:

Another approach:

Give at least two characters to any of your players: an Acolyte and a Space Marine. Then you switch between both character classes: At first your players are the Acolytes, investigating what mysteries have happened. As soon as the enemies are detected, your players switch to the Space Marines who are ordered to clean the area. How cool would it be to just throw a drop pod next to your Acolytes feet, letting the Space Marines declare that they're taking over the mission to get the job done. And then you tell your players that THEY are now the Space Marines…

I plan to run a Rogue Trader campaign similar to the thought above. The "main" game will be RT but I plan to have DH / DW elements throughout the campaign. When those moments come up I'll have some pre gens ready for the players to use. If they like the idea I'll give them the choice of creating DH / DW characters that they'll go back to during those moments of the campaign.

I planned to use the rules of each game according to which characters the players are using for the mission. I also debate on using the RT rules for the game to simplify things but I do not know the rules well enough yet to make a decision. I won't be running this game for another year at least so I have plenty of time to decide! 

I do plan to use alot of published material if possible. I think my biggest issue now is how to tie it all together in one campaign. It seems like I could pull some stuff from Haarlock's Legacy since it's a DH campaign about a RT NPC. I do want to use Lure of the Expanse (maybe not all of it) because I like some of the material it contains. I figure DW should be the easiest to tie in since I know there will be combat involved. 

I originally planned to run a RT campaign because the premise is so different from most games we play currently. For some reason I really like the idea of running a combo game, probably from reading the Eisenhorn and Ravenor books. 

I would be interested in any suggestions anyone might have for me to make this work!

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