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Chain-Fist. I have yet to meet anything that can stand up to it... S70 x 2 =14 x 2 =28 + 2 =30 2d10 + 30 ^.^
The Chainfist doesn't double the Unnatural x2, it just makes it Unnatural x3. So it's 21, not 28. Not a huge difference admittedly, but still a difference.
BYE
The views expressed in the above post are my own viewsunless stated otherwise I do not, in any way, shapeform, speak foron the behalf of Fantasy Flight Games.
Writing Credits so far: The Lathe Worlds, The Lathe Worlds - The Lost Dataslate, Only War, Hammer of the Emperor, Tome of Blood, Tome of Fate, Tome of Excess, Church of the Damned.
There are no female Space Marines. Don't believe me?
Gender & Appearance
Due to the special nature of the zygotes that make up a Space Marine's geneseed, all Space Marines are male. - Deathwatch, Core Rulebook, Page 28.
So enough with the Female Marine threads…
My favorites in order...
1. My Consecrator Librarian's mastercrafted Force Sword. Rank 1 starting gear with the Consecrator's creation perk. GM made me come up with a name for it, so I call it Veritas est Eventas, roughly meaning Truth is Consequence. A suitably dramatic name for an Unforgiven's weapon of choice. lol. I'm really reluctant to take up another melee weapon once I reach a higher rank. I got quite the soft spot for that weapon.
2. Stalker pattern bolter. I think I kinda broke this gun on accident the other day... one of the players in my game decided to run a high level DW game of his own. He gave us the players free reign to make rank 5 starter characters, and he made a point to tell us to make 'em "epic". I made a rank 5 tactical/kill marine that's a pure recon and bolter specialist. I'm pulling off shots right now that are doing obscene amounts of damage at max range, and with about ten mags of various specialized ammo I feel ready to take on just about anything. Really not intentional, but stacking up talents, traits, and deeds of distinctions all based around mastery of marksmanship and bolter weapons can make any and all bolt weapon shine, the stalker pattern in particular. When it comes to dealing with hordes though, you just need lots more dakka than the Stalker can lay down, which is why my third favorite is...
3. The Storm bolter. It makes 80 magnitude hordes go *poof* in one full auto burst. Metal Storm bolter rounds, bolter drill, storm of iron... I wish storm bolters were that amazing in the tabletop 40k. Really just a beautiful thing.
xXGhostBladeXx said:
3. The Storm bolter. It makes 80 magnitude hordes go *poof* in one full auto burst. Metal Storm bolter rounds, bolter drill, storm of iron... I wish storm bolters were that amazing in the tabletop 40k. Really just a beautiful thing.
If you use the errated weapon stats (your call), storm bolters don't have full auto.
Which makes them less of a complete no brainer.
BYE
The views expressed in the above post are my own viewsunless stated otherwise I do not, in any way, shapeform, speak foron the behalf of Fantasy Flight Games.
Writing Credits so far: The Lathe Worlds, The Lathe Worlds - The Lost Dataslate, Only War, Hammer of the Emperor, Tome of Blood, Tome of Fate, Tome of Excess, Church of the Damned.
There are no female Space Marines. Don't believe me?
Gender & Appearance
Due to the special nature of the zygotes that make up a Space Marine's geneseed, all Space Marines are male. - Deathwatch, Core Rulebook, Page 28.
So enough with the Female Marine threads…
bogi_khaosa said:
If you use the errated weapon stats (your call), storm bolters don't have full auto.
Until now they are only optional, not errated!
bogi_khaosa said:
xXGhostBladeXx said:
3. The Storm bolter. It makes 80 magnitude hordes go *poof* in one full auto burst. Metal Storm bolter rounds, bolter drill, storm of iron... I wish storm bolters were that amazing in the tabletop 40k. Really just a beautiful thing.
If you use the errated weapon stats (your call), storm bolters don't have full auto.
That's using the errata actually... meant to say that 80mag hordes disappear under a hail of SEMI-auto fire with that gun, lol. Gun would be utterly ridiculous using the non-errata rules.
I never went wrong with a Bolter at my side.
Especially with specialist ammunition in the clips.
"My life in service to the Emperor's Will." - Black Shield 'Child', of the Deathwatch
Nurgle said:
My beautiful plage knife
Wait a second...
I'd actually say, ambidextrous, two weapon wielder (ballistic) and two storm bolters with metal storm rounds.
That'd be a maxinum of 48 damage to a horde in one round.
Decessor said:
Nurgle said:
My beautiful plage knife
Wait a second...
Waiting a second for my virus to do its work.....
Glory to the King of Maggots!!!
The Astartes Assault Shotgun is hands down probably the best early game gun. Very cheap, has no renown requirement, does more damage that a Bolter, gets Tearing and FELLING from Slugs (which are only 4 requisition a clip!), and can go Full-Auto with a ROF of 5 so even with my Marine's Ork like BS I can still hit things pretty easily.
The only weakness is it's short range, but hey, I'm an Assault marine. I don't do long range.
Neo_Crimson said:
The Astartes Assault Shotgun is hands down probably the best early game gun. Very cheap, has no renown requirement, does more damage that a Bolter, gets Tearing and FELLING from Slugs (which are only 4 requisition a clip!), and can go Full-Auto with a ROF of 5 so even with my Marine's Ork like BS I can still hit things pretty easily.
The only weakness is it's short range, but hey, I'm an Assault marine. I don't do long range.
That Pen 4 on the errated stats must be a typo.
My gaming groups agrees entirely with your statement. We discovered the full potential of that gun several sessions into our first mission. Felt pretty salty about not looking at it earlier, probably would have req'ed a few for our own assault marines.
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