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Deathwatch
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Moderator: FFG Andy FischerFFGAntonGeckoThe Spaniard Topics: 1403 | Posts: 27518
Why are the Genestealer rules different?
Published on 22 June 2010 - 00:04:51
Page 2 of 3 (44 messages) « First page... 1 2 3 ...Last page »
Reply #16 | Published on 23 June 2010 - 10:25:22

Face Eater said:


 Although I'm sure they are only supposed to be 7 foot which is tall for most people but I can imagine most good IG regiments are all over 6' 2" but they'll be giving away width more than height.

The world being in a neo dark age, the living conditions being somewhat lower in the 41st millennium I think we can assume that most people are a little shorter than the norm seen through todays western eyes.

Also from the experience I have most special operations guys actually tend not to be big, but rather on the smaller, lean side than big bulging Arnie lookalikes. When your tall you get a bad back easily, being smaller and more compact actually allows you to pack more weight on when you have to mule it somewhere, and these guys do, its actually one of the primary characteristics of ops guys, being able to walk a long distance with a shit load of stuff on your back.

Space marines being 7 ft tall are in my eyes at least actually more like that, take the body shape of these densely packed 5' 8" guys and pull the scaler until he's 7' tall, thats IMHO what marines look like... Whoa sorry for the derailing there.

On subject:

There are ton's of different las gun patterns all produced by what is available locally, my take on the guardsman las rifle being different is that we are half a galaxy away, that is what the local guardsmen come equipped with here, a better pattern, newer perhaps?

As for the "stealer" well these are the "horde" rule version of them, meant to be mowed down in droves by our heroic (even by marine standards) protagonists.

 

The price of existence is eternal warfare.

Nez Notation : Here

 

Reply #17 | Published on 23 June 2010 - 11:59:26

Theres also a difference in the plasma pistol the rebel general uses. It does 2d10+8 Pen 6, with no mention of overheat or recharge. I wonder if this an indication that in deathwatch plasma weapons will be improved.

Without Signature

Reply #18 | Published on 23 June 2010 - 15:06:28
6
4

H.B.M.C. said:

Hi there,

There appear to be some fairly significant differences between the Creatures Genestealer rules and the Final Sanction Genestealer rules. No Unnatural Agility X2, no Unnatural Reflexes, different stat-lines, damage, rules, skills, traits, talents - everything really.

And my question is why?

Is it:

1. Because this is a demo-adventure, and just meant to give people a taste.
2. Because these are a different kind of Genestealer.
3. Because the dev team want to keep the games separate.


If it's answer 1., then fine - it's a demo - and Genestealers have a LOT of rules that there just isn't room for in a demo adventure. If it's answer 2. well that's a bit of a stretch, but liveable.

If it's 3 though... well... that's bad. Having the same thing with different rules in different locations is both needlessly inconsistent and quite confusing. Take 40K right now, where there are at least 3 different types of 'Storm Shield' that have different rules yet are all called 'Storm Shields', and around 5 different version of the basic Land Raider (different costs, special rules, transport capacities, etc. - all under the same name - Land Raider).

So I'm really hoping for answer 1., but I'd love to know why the rules for Genestealers in Deathwatch are so wildly different from those in the Creatures book.

BYE

 

There were differences in some of the stats of DH and RT, it doesn't surprise me that there will be differences between the first two and DW. FFG seems to view each new game as an opportunity to fix issues found in the previous games. They may simply have decided that the stats for genestealers from CA were inappropriate.

Disclaimer: The views expressed in this post are my own. I do not speak for FFG in any capacity, officialotherwise. To be honest they don't really tell me much about anything, so you can assume I don't know squat.

 

I mean diddly. I don't know diddly. I did not mention squats. Squats are not making a comeback.

 

Unless they are. I really don't know!!! Seriously. Though squats were cool. Pity they all got eaten by the 'nids. Or did they?

Reply #19 | Published on 23 June 2010 - 15:46:53

The fact is that in 40k there never has been a differentiation between marine weapons and everyone elses. The miniatures alone were always sculpted using the same bolters no matter the type of model. Only with DH did they invent this distinction.

There exists different types of bolt pistols, at least (althought the "civilian" type is fairly new sculpt). I think that SM Scouts, Baneblade and Chimaera commander and one of the new Commissar figures have the "Civilian" versions, and everyone else has the more badass Astartes versions, like all rest SM:s, IG commanders, and Commissar Lord.

A light armored vehicle should be between 8-15 AP

Light tank should fall in 12-18 AP

Medium tank 18-24 AP

Heavy Tank 24-30

Super Heavy 30+

Given that thick iron is worth 16 AP, and armaplas 32 (DH Core rulebook page 199, table 7-10: Cover types), these seem fairly reasonable. Althought I agree that Astartes bolters are overpowered. Tearing makes them so sick, and with Kraken bolts, you get pen 8! That is no AP 4+, but 3+!

But, having played the Tyranus Concleave Adeptus Astartes - marines for many games, I agree that enemies NEED more power to even hurt marines (ok, powerarmor gave them 10 ap in TC:AA, but they had worse stats and less wounds, but still!). The Horde rules are already nice, but I think that normal NPC:s at least would need to have a chance to wound without multiple Righteous Furies.

At least the Final Sanction's genestealers are called Lordsholm (what an name, btw!) Genestealers, and the heavy stubbers are water-cooled (how that increases the damage output?) -..

 

Reply #20 | Published on 23 June 2010 - 16:04:25
2
2

Dige said:

At least the Final Sanction's genestealers are called Lordsholm (what an name, btw!) Genestealers, and the heavy stubbers are water-cooled (how that increases the damage output?) -..

 

Simple. The simple act of firing  the weapon causes heat to build up through friction. Too much heat and you have a problem. Water cooling disapates the heat faster, allowing more to build up, allowing you to sustain a higher rate of fire and/or have larger slugs leaving the barrel faster.

Nugle loves me this I know.

Because the puss balls tell me so.

Reply #21 | Published on 23 June 2010 - 20:06:12

I can Imagine that they've used this (the specific Genestealer species (which has been kind of touched on in 40K before)) as an excuse to make some stats for Genestealers that are greatly simplified. Seeing as they previously had everything that several books and probably a page or so of additional rules but they clearly ( and who can blame them wanted to include it).

As for weapon damage's, I can see them taking the chance to change things bearing in mind just what kind of armour and toughness they are going to be fielding. In many case's it's going to be covered by being different versions, full military gear, in some cases this might be a bit of ret conning. In my opinion somewhat overdue in some cases. The plasma guns being a case in point they've never been anywhere as deadly as they are in TT and considering what they are (regardless of  who weilds them) which esentially 'magic' weapons (cursed in way).

Without Signature

Reply #22 | Published on 24 June 2010 - 01:07:07

UncleArkie said:

As for the "stealer" well these are the "horde" rule version of them, meant to be mowed down in droves by our heroic (even by marine standards) protagonists.

 

 

Actually, Arkie, the stats in Final Sanction for the genestealers are not horde stats.  Those are for an individual genestealer.  If you look carefully in the title of any of the stat blocks, they will include the word "Horde" in the name; i.e. PDF Guradsman Horde Profile or Rebel Horde Profile.  Nothing else in the scenario is defined as a horde.

-=Brother Praetus=-

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Reply #23 | Published on 24 June 2010 - 04:59:14

 @UncleArkie

There are ton's of different las gun patterns all produced by what is available locally, my take on the guardsman las rifle being different is that we are half a galaxy away, that is what the local guardsmen come equipped with here, a better pattern, newer perhaps?

Heretek! Everyone knows that a better pattern would have to be older.

 

@OldTimer

Theres also a difference in the plasma pistol the rebel general uses. It does 2d10+8 Pen 6, with no mention of overheat or recharge. I wonder if this an indication that in deathwatch plasma weapons will be improved.

Apart from the damage, I'd put that down to "It's a demo adventure, we have a finite page count and the GM only learns those rules for a single session of play".

Ceterum Censeo Dezmond Ignorandum Esse.

Reply #24 | Published on 24 June 2010 - 09:01:07

Let's just hope that if DW does see a few revisions to basic gear that they're reflected in the GM Screen, rather than another copypasta job like the RT screen.

BYE 

The views expressed in the above post are my own viewsunless stated otherwise I do not, in any way, shapeform, speak foron the behalf of Fantasy Flight Games.

Writing Credits so far: The Lathe Worlds, The Lathe Worlds - The Lost Dataslate, Only War, Hammer of the Emperor, Tome of Blood, Tome of Fate, Tome of Excess, Church of the Damned. 


There are no female Space Marines. Don't believe me?

Gender & Appearance
Due to the special nature of the zygotes that make up a Space Marine's geneseed, all Space Marines are male.
- Deathwatch, Core Rulebook, Page 28.

So enough with the Female Marine threads…

Reply #25 | Published on 25 June 2010 - 11:21:37

KarmicCycle said:

Here is another little difference. Look at the Lasgun entry of the PDF as compared to Lasguns in DH/RT.

DW Lasgun - 1D10+4 Pen 1

DH/RT Lasgun - 1D10+3 Pen 0

The power of a lasgun has always been an issue in these games. In DH, against a poorly equipped human it seemed fine, but as everything scaled up it quickly became apparent that they underpowered it. Against an Ork Freebooter in RT, for example, TB 8 and 5 armor in the body, a Lasgun needs to pop righteous fury to even hope to hurt one, killing one is nigh impossible. Not in keeping with the canon standard Imperial Guard vs. Orks of the 40k tabletop game, eh?

I think we are going to see a lot of tweaks and balances to weapons and enemy stats as they now have had plenty of time to see all the issues of the original rulesets and scaling into higher levels of play.

Keep in mind, that based on the power levels of the games, the DH/RT lasgun will be used primarily in a Horde in DW.  So, against that ork, a paltry Magnitude 10 IG Horde (easily representing a squad, for example) will be doing 2d10+3 Pen 0, which has much more of a chance of getting damage through the To 8 of the Ork (even with some armor).

Reply #26 | Published on 26 June 2010 - 22:03:48

Here are the differences that I have noted between Final Sanction and DH/RT.

The Genestealers in Final Sanction have a natural armor of 2. The Genestealers in the Creature Anathma have a natural armor of 6.

The Astartes power armor in Final Sanction has a value of 8, same as that available to "normal" humans. In the DH supplement Purge the Unclean a Space Marine sergeant is mentioned and his power armor ranges from 10 in the head, 11 arms & legs and 12 for the body.

In the Creature Anathma an Ork MegaArmor is supposed to be 6 head, 10 arms & legs, and 14 body.

As I understand it Ork Mega Armor is supposed to be roughly equal in protective value to Space marine tactical armor.

It the 8 armor value used in Final Sanction an indication that this is just a quickie learning supplement and the later armor values will be increased or can the armor values in DH and the Creature Anathma be considered flukes? Perhaps Deathwatch will not be all that compatible with DH and RT.

Just wondering

Brother Gallius of the Imperial Fists

Reply #27 | Published on 27 June 2010 - 02:53:02

My copy of Final Sanction has the Genestealers with:

Armour: Reinforced Chitin (All 6)

Reply #28 | Published on 27 June 2010 - 04:09:11

dvang said:

My copy of Final Sanction has the Genestealers with:

Armour: Reinforced Chitin (All 6)

 

Same here, in  Creature Anathema they have R Chitin 4 (all).

Ork Mega Armour is supposed to be as hard as Tactical Dreadnought Armor (Terminator), thats how its done in the Wargame, with the exception of the Invunreble field.

 

The Power Armor in Purge the Unclean is Artificer Armor not Power.


Reply #29 | Published on 27 June 2010 - 13:55:17

Edsel62 said:

The Astartes power armor in Final Sanction has a value of 8, same as that available to "normal" humans. In the DH supplement Purge the Unclean a Space Marine sergeant is mentioned and his power armor ranges from 10 in the head, 11 arms & legs and 12 for the body.

As someone else mentioned, the Purge the Unclean armour is Artificer Armour, not normal power armour, which is what Space Marines wear.

And as with the others, my copy has the Genestealers at Natural Armour: 6.

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I do not speak in any official capacity for FFG, all my posts are my own opinion, speculation, etc.

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Reply #30 | Published on 27 June 2010 - 15:27:53

MILLANDSON said:

As someone else mentioned, the Purge the Unclean armour is Artificer Armour, not normal power armour, which is what Space Marines wear.


Purge the Unclean says 'Astartes Power Armour', not Artificer Armour.

BYE

The views expressed in the above post are my own viewsunless stated otherwise I do not, in any way, shapeform, speak foron the behalf of Fantasy Flight Games.

Writing Credits so far: The Lathe Worlds, The Lathe Worlds - The Lost Dataslate, Only War, Hammer of the Emperor, Tome of Blood, Tome of Fate, Tome of Excess, Church of the Damned. 


There are no female Space Marines. Don't believe me?

Gender & Appearance
Due to the special nature of the zygotes that make up a Space Marine's geneseed, all Space Marines are male.
- Deathwatch, Core Rulebook, Page 28.

So enough with the Female Marine threads…

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