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Hi there,
There appear to be some fairly significant differences between the Creatures Genestealer rules and the Final Sanction Genestealer rules. No Unnatural Agility X2, no Unnatural Reflexes, different stat-lines, damage, rules, skills, traits, talents - everything really.
And my question is why?
Is it:
1. Because this is a demo-adventure, and just meant to give people a taste.
2. Because these are a different kind of Genestealer.
3. Because the dev team want to keep the games separate.
If it's answer 1., then fine - it's a demo - and Genestealers have a LOT of rules that there just isn't room for in a demo adventure. If it's answer 2. well that's a bit of a stretch, but liveable.
If it's 3 though... well... that's bad. Having the same thing with different rules in different locations is both needlessly inconsistent and quite confusing. Take 40K right now, where there are at least 3 different types of 'Storm Shield' that have different rules yet are all called 'Storm Shields', and around 5 different version of the basic Land Raider (different costs, special rules, transport capacities, etc. - all under the same name - Land Raider).
So I'm really hoping for answer 1., but I'd love to know why the rules for Genestealers in Deathwatch are so wildly different from those in the Creatures book.
BYE
The views expressed in the above post are my own viewsunless stated otherwise I do not, in any way, shapeform, speak foron the behalf of Fantasy Flight Games.
Writing Credits so far: The Lathe Worlds, The Lathe Worlds - The Lost Dataslate, Only War, Hammer of the Emperor, Tome of Blood, Tome of Fate, Tome of Excess, Church of the Damned.
There are no female Space Marines. Don't believe me?
Gender & Appearance
Due to the special nature of the zygotes that make up a Space Marine's geneseed, all Space Marines are male. - Deathwatch, Core Rulebook, Page 28.
So enough with the Female Marine threads…
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You should never confuse a FREE DEMO adventure with finished rules. Don't get in a huff about anything until the DW core book is in hand.
That's what I've been thinking - it is a streamlined simplied 'demo' version of the full Genestealer rules - but it's worth checking, no?
BYE
The views expressed in the above post are my own viewsunless stated otherwise I do not, in any way, shapeform, speak foron the behalf of Fantasy Flight Games.
Writing Credits so far: The Lathe Worlds, The Lathe Worlds - The Lost Dataslate, Only War, Hammer of the Emperor, Tome of Blood, Tome of Fate, Tome of Excess, Church of the Damned.
There are no female Space Marines. Don't believe me?
Gender & Appearance
Due to the special nature of the zygotes that make up a Space Marine's geneseed, all Space Marines are male. - Deathwatch, Core Rulebook, Page 28.
So enough with the Female Marine threads…
Here is another little difference. Look at the Lasgun entry of the PDF as compared to Lasguns in DH/RT.
DW Lasgun - 1D10+4 Pen 1
DH/RT Lasgun - 1D10+3 Pen 0
The power of a lasgun has always been an issue in these games. In DH, against a poorly equipped human it seemed fine, but as everything scaled up it quickly became apparent that they underpowered it. Against an Ork Freebooter in RT, for example, TB 8 and 5 armor in the body, a Lasgun needs to pop righteous fury to even hope to hurt one, killing one is nigh impossible. Not in keeping with the canon standard Imperial Guard vs. Orks of the 40k tabletop game, eh?
I think we are going to see a lot of tweaks and balances to weapons and enemy stats as they now have had plenty of time to see all the issues of the original rulesets and scaling into higher levels of play.
Check out the Wiley Report at wileyreport.com
Probably because the rules for genestealers in creatures anathema were lacklustre compared to the background. A CA genestealer wouldn't have posed much of a threat at all to a TB8 AP8 space marine (which was what I complained about back when it was released) despite the fact that a genestealer is supposed to be able to tear a terminator apart...
All in all I'm liking this. Still think the bolter damage is absurd, given the armour values on vehicles from the Apocrypha a space marine bolter can penetrate pretty much any tank bar a land raider. Which would beg the question of why bother carrying around plasma guns etc when you've got a standard sidearm that will destroy pretty much anything you hit...
Hellebore
Humanity's Insignificance pales in comparison to its Ego. Sir Rumplestiltskin
The capacity to think does not assign importance to your thoughts, it merely indicates you can. Sir Rumplestiltskin
Hellebore said:
All in all I'm liking this. Still think the bolter damage is absurd, given the armour values on vehicles from the Apocrypha a space marine bolter can penetrate pretty much any tank bar a land raider. Which would beg the question of why bother carrying around plasma guns etc when you've got a standard sidearm that will destroy pretty much anything you hit...
Hellebore
The vehicles apocrypha is, and always has been, an unofficial set of rules. The only difference between them and any other house rule is who wrote them.
If you want to compare space marine weapons against vehicles you will have to wait until official vehicle rules are released with Into the Storm. Hopefully the people writing it have been in contact with the Deathwatch people to prevent your complaint holding.
Nugle loves me this I know.
Because the puss balls tell me so.
KarmicCycle said:
The views expressed in the above post are my own viewsunless stated otherwise I do not, in any way, shapeform, speak foron the behalf of Fantasy Flight Games.
Writing Credits so far: The Lathe Worlds, The Lathe Worlds - The Lost Dataslate, Only War, Hammer of the Emperor, Tome of Blood, Tome of Fate, Tome of Excess, Church of the Damned.
There are no female Space Marines. Don't believe me?
Gender & Appearance
Due to the special nature of the zygotes that make up a Space Marine's geneseed, all Space Marines are male. - Deathwatch, Core Rulebook, Page 28.
So enough with the Female Marine threads…
Hellebore said:
The views expressed in the above post are my own viewsunless stated otherwise I do not, in any way, shapeform, speak foron the behalf of Fantasy Flight Games.
Writing Credits so far: The Lathe Worlds, The Lathe Worlds - The Lost Dataslate, Only War, Hammer of the Emperor, Tome of Blood, Tome of Fate, Tome of Excess, Church of the Damned.
There are no female Space Marines. Don't believe me?
Gender & Appearance
Due to the special nature of the zygotes that make up a Space Marine's geneseed, all Space Marines are male. - Deathwatch, Core Rulebook, Page 28.
So enough with the Female Marine threads…
If they make an 'astartes plasma gun' (which there is even less evidence for than the recently created astartes bolters) then you will run into the same problem, except it will be scaling issues with lascannons instead. If you then make lascannons super uber, well, there won't be a tank that can actually protect against a hit from one making them a little silly.
The plasma gun/lascannon is used the same way in guard and marine armies. They fulfill the same role. If a guardsman's plasma gun can't destroy light vehicles then he's better off using an astartes bolter. Can you see the scaling problem there?
Hellebore
Humanity's Insignificance pales in comparison to its Ego. Sir Rumplestiltskin
The capacity to think does not assign importance to your thoughts, it merely indicates you can. Sir Rumplestiltskin
Hellebore said:
The views expressed in the above post are my own viewsunless stated otherwise I do not, in any way, shapeform, speak foron the behalf of Fantasy Flight Games.
Writing Credits so far: The Lathe Worlds, The Lathe Worlds - The Lost Dataslate, Only War, Hammer of the Emperor, Tome of Blood, Tome of Fate, Tome of Excess, Church of the Damned.
There are no female Space Marines. Don't believe me?
Gender & Appearance
Due to the special nature of the zygotes that make up a Space Marine's geneseed, all Space Marines are male. - Deathwatch, Core Rulebook, Page 28.
So enough with the Female Marine threads…
The plasma gun/lascannon is used the same way in guard and marine armies. They fulfill the same role. If a guardsman's plasma gun can't destroy light vehicles then he's better off using an astartes bolter. Can you see the scaling problem there?
Except that for the guardsman, the Astartes Boltgun is a heavy bolter lacking recoil compensation and with a too small magazine.
Giving Marines more powerful versions of the standard weapons makes sense: You don't need to equip a few million guardsmen per planet with them, you're giving them to the best of the best of the best of the Imperium and you don't have to worry about weight and recoil concerns. Less mass production compromises and more weight makes for a better weapon.
Ceterum Censeo Dezmond Ignorandum Esse.
Astartes plasma guns and guard plasma guns have the same job. If you make an astartes one 'better' then it will quickly scale into the damage capacity of other guard weapons. But if you make vehicle armour high, you prevent a guard plasma gun from doing the job it was supposed to.
Take the astartes bolter. It does 2D10+5 damage. A plasma gun would have to do significantly more to make its tempramental nature and small magazine worth using. So it's going to be 3D10+5 minimum to make it worth using. But if you scale vehicle armour so that damage value doesn't immediately penetrate, you will push the armour out of the range of guard plasma gun capability, despite the fact that a guard plasma gun is supposed to be able to pop light tanks.
An astartes bolter can produce 30 damage including its pen, but will do around 20 or so. That's the kind of damage plasma guns already do so the astartes bolter is already better at destroying high armoured tanks than a normal plasma gun is.
Trying to allow vehicles to be destroyed by two weapons with different damage capacities to ensure they do what they're supposed to will either mean guard plasma guns don't damage vehicles very often, or that astartes ones do it almost all the time, due to the difference in damage they will have.
@Cifer, a plasma gun can blow up and kill a guardsman. Somehow I doubt the fact that a bolter has recoil will matter if it has more shots with a similar damage output without the risk of killing them.
The fact is that in 40k there never has been a differentiation between marine weapons and everyone elses. The miniatures alone were always sculpted using the same bolters no matter the type of model. Only with DH did they invent this distinction.
Guard do not carry plasma guns for the lols. They are supposed to be an infantry support weapon that helps deal with light vehicles. If they can't do that then they are an overweight, highly dangerous waste of space. And yet the 40k background tells us that guardsman squads carry one special weapon and one heavy weapon on average specifically to defeat enemy armour.
Hellebore
Humanity's Insignificance pales in comparison to its Ego. Sir Rumplestiltskin
The capacity to think does not assign importance to your thoughts, it merely indicates you can. Sir Rumplestiltskin
@Hellebore
@Cifer, a plasma gun can blow up and kill a guardsman. Somehow I doubt the fact that a bolter has recoil will matter if it has more shots with a similar damage output without the risk of killing them.
As already noted, a boltgun that makes optimum use of a marine's strength, stature and size is a heavy weapon for a guardsman. The benefit of a plasma weapon is that it can be used while on the move without time for setting it up.
The fact is that in 40k there never has been a differentiation between marine weapons and everyone elses. The miniatures alone were always sculpted using the same bolters no matter the type of model. Only with DH did they invent this distinction.
Funny you mention that. Would you also argue that marines are the same height as guardsmen? Because the models certainly don't look like there's half a metre size difference. If we scale up that size alone we arrive at differing weapon sizes.
Further, compare combat effectiveness of a marine in DW against one in the tabletop. 18 guardsmen have a good chance of incapacitating a marine in the tt (1/2 hitting, 1/3 wounding, 1/3 penetrating armour). In Deathwatch and marine-centric novels, they're fodder. The tabletop takes quite a number of liberties from the background to make sure you have to put more than two squads on the table (and buy them!).
Ceterum Censeo Dezmond Ignorandum Esse.
Cifer said:
Further, compare combat effectiveness of a marine in DW against one in the tabletop. 18 guardsmen have a good chance of incapacitating a marine in the tt (1/2 hitting, 1/3 wounding, 1/3 penetrating armour). In Deathwatch and marine-centric novels, they're fodder. The tabletop takes quite a number of liberties from the background to make sure you have to put more than two squads on the table (and buy them!).
So that's 18 guardsmen to kill 1 space marine? I think you'll find, by any deffinition of the word any force that requires 18 to one odds IS fodder.
And these would be the Books that are based on the TT game then?
And remember when most people have a space marine army they'll include Terminators which most chapters are lucky to have 20 suits of? By right's most people should be allowed terminators or chapter masters so you'll forgive the IG players for playing particularly awesome guard units (rubbish conscipts are still an option if people can be bothered to paint 50 strong units though).
And as for the scale of Space Marines (i've seen this come up before ofc) please bear in mind that NONE of the figures are correctly scaled so trying to scale space Marines against IG that have 40 inch biceps (looking at you Catachan models) isn't really valid. Although I'm sure they are only supposed to be 7 foot which is tall for most people but I can imagine most good IG regiments are all over 6' 2" but they'll be giving away width more than height.
Without Signature
So that's 18 guardsmen to kill 1 space marine? I think you'll find, by any deffinition of the word any force that requires 18 to one odds IS fodder.
I was referring to the fact that in DW, the unit of 18 guardsmen would likely be fodder for the Marine, not the individual guardsmen.
And these would be the Books that are based on the TT game then?
These would be books that are based on the rest of the 40k universe, by now including several boardgames and tabletops, lots of other novels, a few PC games and I-don't-know-what-else.
And remember when most people have a space marine army they'll include Terminators which most chapters are lucky to have 20 suits of? By right's most people should be allowed terminators or chapter masters so you'll forgive the IG players for playing particularly awesome guard units (rubbish conscipts are still an option if people can be bothered to paint 50 strong units though).
Well, that's my point. The WH40k tabletop has their scales all messed up - you have engagements of forces slightly above skirmishes that nevertheless also involve godkilling abominations, avatars of deities and so on.
And as for the scale of Space Marines (i've seen this come up before ofc) please bear in mind that NONE of the figures are correctly scaled so trying to scale space Marines against IG that have 40 inch biceps (looking at you Catachan models) isn't really valid. Although I'm sure they are only supposed to be 7 foot which is tall for most people but I can imagine most good IG regiments are all over 6' 2" but they'll be giving away width more than height.
...which is why you shouldn't consider the figures a good base for arguments.
Ceterum Censeo Dezmond Ignorandum Esse.
Look at things logically. Based on Power Armor Values:
A light armored vehicle should be between 8-15 AP
Light tank should fall in 12-18 AP
Medium tank 18-24 AP
Heavy Tank 24-30
Super Heavy 30+
These values seem reasonable, since I made the up. All of these values would keep all the weapons functional without over or under powering any of the current weapon values. You could also, easily add a modifier to the armor value of vehicles stating that anything under PEN 6 is treated as primitive damage against the vehicles armor. You could call it Reinforced Vehicular Armor. This would take care of bolters and stubbers taking out tanks and allow Plasma and Melta to shine.
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