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Deathwatch
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Moderator: FFG Andy FischerFFGAntonGeckoThe Spaniard Topics: 1403 | Posts: 27522
New Deathwatch Designer Diary: Target of Opportunity
Published on 04 June 2010 - 04:30:57
Page 2 of 2 (23 messages) « First page... 1 2
Reply #16 | Published on 06 June 2010 - 02:16:54

Artemesia said:

Atheosis said:

 

Democratic Space Marines...

Am I the only one that is made queasy by the idea?

 

 

Once again, you are unhappy with everything. Duly noted.

Meh.  These DDs just don't do it for me.  Sorry if that offends you.  I really want to like DW, but the info that keeps coming out leaves me less than excited. 

That said I understand why they are going this route on a practical level.  It's difficult to set up one player as the defacto leader of a group.  It can cause serious issues.  So I can live with it.  Doesn't mean the idea doesn't bother me.

Death is the only truth.

Reply #17 | Published on 06 June 2010 - 07:42:20
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4

Adam France said:

What legal rights would a SM kill team have in the Imperium to forces Imperial citicens to answer interrogation? etc etc),

None at all, probably. That isn't really unusual, however, nor would it really stop a Marine from doing so. In the Imperium the law doesn't really work the same way it does now. Authority isn't about your legal jurisdiction, it's about what you can get away with. The law doesn't say that a SM is allowed to walk up to a planetary governor, punch him in the face and then start asking him questions... but the law doesn't say that he isn't allowed to either. It comes down to what he can get away with.

Basically a Death Watch Marine can do whatever the hell he likes until he annoys someone powerful enough to stop him.

Disclaimer: The views expressed in this post are my own. I do not speak for FFG in any capacity, officialotherwise. To be honest they don't really tell me much about anything, so you can assume I don't know squat.

 

I mean diddly. I don't know diddly. I did not mention squats. Squats are not making a comeback.

 

Unless they are. I really don't know!!! Seriously. Though squats were cool. Pity they all got eaten by the 'nids. Or did they?

Reply #18 | Published on 06 June 2010 - 08:31:37

macd21 said:

Basically a Death Watch Marine can do whatever the hell he likes until he annoys someone powerful enough to stop him.

I would have to agree with that.  GIven my favourite quotes on the subject (I want post them again), one would have to wonder what would happen if the average Joe, be they strongly Christian or not, would do when faced with an Angelwings, fiery sword, humbling sense of power exuding from them, etc.  Legal power?  Talk about divine right.  (Errr, not that this makes them objectively divine, just to the subjective interpretation of members of the Imperium... Well, you get the point.)

I also agree with Atheosis in general.  Most of the mechanics that are being expressed don't really do anything for me, but I'm looking forward to seeing the final game.  For example, while I'm not fond of the "Team Awesome Mode" (Solo versus Team Mode) I use something similar in my own interpretation, which is basically to allow the Marine to access "powers" as they advance in experience/rank, be they from technological advancement (augmentation, artificer armour, etc.) or through some "glorious deed."  It basically encompasses what might be thought of as "Marine Awesome Mode."  It's as equally video-game-like as many of the Designer's Diaries have revealedSolo/Team Mode, Oaths, Team Leader advantages, Squad Fate (Cohesion), etc.

None of that makes it a criticism or, worse, a complaint.  At the moment and without further information one can do little than offer up observations based upon preferences.

Kage

Reply #19 | Published on 06 June 2010 - 09:55:30
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N0-1_H3r3 said:

Adam France said:

 

Bilateralrope said:

 

Adam France said:

What legal rights would a SM kill team have in the Imperium to forces Imperial citicens to answer interrogation? etc etc),

Wouldn't it be Inquisitorial authority most of the time ?

 

 

Possibly ... but without an Inquisitor present? I mean sure, a SM could bully most civilians, but how about a Navy Captain, or a planetary governor, or a Rogue Trader? Are the DW just the Chamber Militant of the Ordo Xenos? Does that mean they have full Inquisitorial powers?

 

 

I imagine, between the physical presence of a Space Marine, the firepower they wield, and the fact that they operate on the authority of the Inquisition (whether or not they wield that authority themselves),

and that they´re the Angels of death from HIM-on-terra, the Space knights of humanity, very few  will have objections to cooperate and since when have imperial citicens rights, except the right o serve

Without Signature

Reply #20 | Published on 06 June 2010 - 09:58:36

warpdancer said:

and that they´re the Angels of death from HIM-on-terra, the Space knights of humanity, very few  will have objections to cooperate and since when have imperial citicens rights, except the right o serve

 

Which did remind me of a purely textual thing in this Designer Diary.  In the description of the abilities they use personification for the Emperor, i.e. "Him."  "Praying to Him on Terra," and that kind of thing.  Strikes me as a bit strange for the Space Marines, but there we go.

Kage

Reply #21 | Published on 06 June 2010 - 15:43:15
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Adam France said:

N0-1_H3r3 said:

 

 

 

I imagine, between the physical presence of a Space Marine, the firepower they wield, and the fact that they operate on the authority of the Inquisition (whether or not they wield that authority themselves), few people are going to stand firm in the face of members of the Deathwatch.... and those that do are likely the sort that won't budge for anything short of direct Inquisitorial intervention.

 

 

Not sure that's actually true. A planetary governor could have ample defences ready for an uppity couple of marines, should they kick up rough. As could many another Imperial citizen.   

Sure few normal people would argue with a SM. But that in itself presents something of a problem rpg wise when it comes to investigative adventures ... does it mean no npc will lie to pcs? 

Marines at the end of the day are very good soldiers. I remain unconvinced about their suitability as private eyes. Or infiltration operatives. Or diplomats.

I dislike the cover too, which is a shame as a lot of the art shown originally was very good. I think they should have just gone with a black cover with the DW marine pointing the gun at the viewer, as on the product info page. That's a good pic. The cover looks cartoonish and a bit ... naff. Imo. 

Inquisitor gets suspicious enough about something and decided that sending in a SM kill team to "investigate" is the best option. The team arrives, then vanishes.

 

If you were that Inquisitor, what would you send next ?

Nugle loves me this I know.

Because the puss balls tell me so.

Reply #22 | Published on 06 June 2010 - 15:45:53

 So we will have stats for Tau and Tyranid (besides Genestealer and Lictor)...cool..

"A dirty mind is a joy forevera terrible thing to waste"

"Innocence Proves Nothing"


Reply #23 | Published on 09 June 2010 - 04:30:57

I'm really enjoying the Deisginer Diaries as well. It seems a lot of thought went into incorporating a lot of intangible but important aspects into a gaming sysem. Like the command stucture, oths, squad abilities, etc... It really opens up a lot of possibilities and will also gently force the typical headstrong loudmouthed player to play in a team... well done!

An excess of reason is a form of madness - Kim Stanley Robinson

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