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Greetings, Deathwatch fans!
This week, I have a designer diary discussing more details about Missions, plus more great news. Enjoy!
Ross Watson
Senior RPG Developer
Fantasy Flight Games
| Page 1 of 2 (23 messages) | 1 2 ...Last page » |
first thanks for the update.
i like the idea were there is a mechanism in place for a change in leadership mission to mission this should help roleplay and add character to deathwatch
Without Signature
This is actually pretty intriguing stuff, and I even think I approve of the rotating leader structure. One just has to be careful who one games with...there are plenty of players who don't really belong in that position. As we all know. 
I'm actually digging on how I imagine the mission structure and choice of oath will shape the experience of play. Even if you're going on a purely diplomatic/roleplaying type mission where you don't expect to have to use weapons, Space Marines likely have very goal-oriented personalities. I expect that they sort of reflexively frame their activities in terms of "stuff we want to do" and "how are we going to do this stuff" leading into "doing the HELL* out of whatever that stuff was."
I think it's fantastic that there's going to be so much framework for actually roleplaying characters. Being a fluff-slut myself, I really enjoy being able to have enough background to know general guidelines as to what sort of person my character is, why they are that way, and what sorts of ways they would deal with situations.
At first glance here, the oath systems seem like a good way of framing character behaviour and roleplaying more than just "DIE XENOS SCUM! DAKKA DAKKA DAKKA!"
Without Signature
I rather enjoyed that Designer's Diary. I think that it rounded out a number of interesting issues, both in terms of the game itself and the approach of the game designers themselves in dealing with, and listening to, the fans themselves. With regards to listening to the concerns of the fans, Ross' comment on "it is not a random chart, nor is it a railroad" was particularly welcome. Kudos for that. Final judgement about the nature of the "mission generator" is something that can only be made when people see the product, but seeing that particularly duck shot from the "concern game" is great.
The examples of missions were interesting and, in my mind, well done. There are some potential clarifications that could have been made, but that gets into nit-picking that is not really necessary for a Designer's Diary (again, in my mind). Of the three, the political one was the weakest since it had a bit of a "...required more than bolter fire to solve... honest guv'!" vibe to it. Stillinteresting nonetheless.
The rotating leadership thing when coupled with the Oaths still makes me pause, but I think that this is one of those things that you're going to have to see the "final product" to fully appreciate (or damn) it. For example, on reflection I'm amused that I wasn't a fan of the "punitive" nature of the Dark Heresy psyker rules, but my own interpretation was, ultimately, geared around a different flavour of punishment. Oaths, and Team Powers, as described here don't suit my simulation, but with the final product...? Who knows.
Regardless, it seems that FFG have certainly thought everything through and have a very specific interpretation of how things are going to work. I'm looking forward to seeing how the final game is received by the fans. 
Kage
I think this all sounds great. I cannot wait for this book to come out.
MY only question is... is that the front cover art? I can't say I'm all that impressed by it. The Marine at the front is too far forward, blocking most of the view to everyone behind him. I'd've preferred it with the 'camera' zoomed out, to show more of the squad.
I also love how this game appears to be taking the route of rewarding players for acting as a team rather than penalising them for not acting as a team. It's good because you then have a situation where people want to work together for the benefits it brings rather than having to work together to avoid some arbitrary penalty or negative.
BYE
The views expressed in the above post are my own viewsunless stated otherwise I do not, in any way, shapeform, speak foron the behalf of Fantasy Flight Games.
Writing Credits so far: The Lathe Worlds, The Lathe Worlds - The Lost Dataslate, Only War, Hammer of the Emperor, Tome of Blood, Tome of Fate, Tome of Excess, Church of the Damned.
There are no female Space Marines. Don't believe me?
Gender & Appearance
Due to the special nature of the zygotes that make up a Space Marine's geneseed, all Space Marines are male. - Deathwatch, Core Rulebook, Page 28.
So enough with the Female Marine threads…
Democratic Space Marines...
Am I the only one that is made queasy by the idea?
Death is the only truth.
Atheosis said:
Democratic Space Marines...
Am I the only one that is made queasy by the idea?
Once again, you are unhappy with everything. Duly noted.
I guess some degree of 'democracy' inside the team was kinda likely, as there isn't necessarily a strong imperative to have one commander, or different ranks inside a team of maybe 4 marines.
While the adventures/missions (?) described in the diary sound fine (if a little vague as ever on specifics - ie how did the investigative adventure played at the house game actually work? Were the marines questioning npcs? What legal rights would a SM kill team have in the Imperium to forces Imperial citicens to answer interrogation? etc etc), I still don't really understand why a game mechanic is needed at all to cover that. AD&D and pretty much every other rpg ever made has had the characters set off on missions (in effect), but they needed no specific mechanic to describe that, why does DW need one?
I'm not being moany here, I just don't see the need and with page space the perennial defence against why we are forced to choose from only the 'Paltry 6 Chapters' I wonder at the inclusion and presumably space consumption of including such a strange and unnecessary seeming game mechanic.
My 40k photomanips -
http://profile.imageshack.us/user/rockheimr/images
Adam France said:
Wouldn't it be Inquisitorial authority most of the time ?
Nugle loves me this I know.
Because the puss balls tell me so.
Atheosis said:
Democratic Space Marines...
Am I the only one that is made queasy by the idea?
Check the fluff, read the books - they're following as closely to the way that everything in GW canon says they should in terms of the internal organization of a DW Kill team. Usually the 'head' of the KT is the inquisitor, who tells the KT what they want from them and the KT then does it. It's more of a small, fluid, tactical group of highly specialized soldiers; this isn't the usual command structure like you'd have in a chapter. This is a Deathwatch Kill Team.
Without Signature
Bilateralrope said:
Adam France said:
Wouldn't it be Inquisitorial authority most of the time ?
Possibly ... but without an Inquisitor present? I mean sure, a SM could bully most civilians, but how about a Navy Captain, or a planetary governor, or a Rogue Trader? Are the DW just the Chamber Militant of the Ordo Xenos? Does that mean they have full Inquisitorial powers?
My 40k photomanips -
http://profile.imageshack.us/user/rockheimr/images
Adam France said:
Bilateralrope said:
Adam France said:
Wouldn't it be Inquisitorial authority most of the time ?
Possibly ... but without an Inquisitor present? I mean sure, a SM could bully most civilians, but how about a Navy Captain, or a planetary governor, or a Rogue Trader? Are the DW just the Chamber Militant of the Ordo Xenos? Does that mean they have full Inquisitorial powers?
I imagine, between the physical presence of a Space Marine, the firepower they wield, and the fact that they operate on the authority of the Inquisition (whether or not they wield that authority themselves), few people are going to stand firm in the face of members of the Deathwatch.... and those that do are likely the sort that won't budge for anything short of direct Inquisitorial intervention.
Nathan 'N0-1_H3r3' Dowdell
Writing Credits so far: Into the Storm, Edge of the Abyss, Battlefleet Koronus, Black Crusade Core Rulebook, Hostile Acquisitions, First Founding, The Jericho Reach, The Soul Reaver, Only War Core Rulebook, The Navis Primer & Ark of Lost Souls
Disclaimer: Any & all comments I make on these forums are my own opinion, not those of Fantasy Flight Games. My comments & rules suggestions should not be taken as official, are for all intents & purposes nothing more than the words of a devoted fan & long-time member of this community.
A collection of my unofficial supplements can be found here.
There is something about the cover art that bothers me.
Look how that Space Marine is standing. He's leaning back with his hips thrust forward. That doesn't say "badass" to me. It says something more like "I am about to burst into a dance sequence" or something. Seriously, it's just an odd/awkward posture that doesn't fit the tone. All of the detail and such are technically very good, but that guy's stance and the composition of the piece are not so great.
N0-1_H3r3 said:
I imagine, between the physical presence of a Space Marine, the firepower they wield, and the fact that they operate on the authority of the Inquisition (whether or not they wield that authority themselves), few people are going to stand firm in the face of members of the Deathwatch.... and those that do are likely the sort that won't budge for anything short of direct Inquisitorial intervention.
Not sure that's actually true. A planetary governor could have ample defences ready for an uppity couple of marines, should they kick up rough. As could many another Imperial citizen.
Sure few normal people would argue with a SM. But that in itself presents something of a problem rpg wise when it comes to investigative adventures ... does it mean no npc will lie to pcs?
Marines at the end of the day are very good soldiers. I remain unconvinced about their suitability as private eyes. Or infiltration operatives. Or diplomats.
I dislike the cover too, which is a shame as a lot of the art shown originally was very good. I think they should have just gone with a black cover with the DW marine pointing the gun at the viewer, as on the product info page. That's a good pic. The cover looks cartoonish and a bit ... naff. Imo.
My 40k photomanips -
http://profile.imageshack.us/user/rockheimr/images
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