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Janus said:
I wouldn't count on this ever happening, not unless White Wolf gets dumped by the Eve Online guys and bought up by FFG. White Wolf doesn't play well with others, which is why the Wizards CCG partnership didn't last.
Actually, if the question of licensing is in the hands of CCP (the Eve Online guys) now, there's a decent chance for a V:tES LCG remake down the line. CCP are working on a vampire themed World of Darkness mmorpg, so they might be interested in partnering with FFG, who by now have an impressive portfolio of licensed card games, along with their eventual marketing for that WoD mmo. However, that mmo is still in the very early stages of development of won't see the light of day for years, so I don't see CCP being interested in a vampire card game in the near future.
I'm a huge fan of the VTES CCG… hell my playgroup play one week vtes the other agot … but I see the problem on card limit…
Richard Garfield created several amazing collectible card games. Jyhad (later renamed Vampire: The Eternal Struggle for reasons I'm not fond of) is easily one of his best. I think it would make a great LCG, especially if they tightened up some of the balancing issues the game had such as the overpowered rares and no card limits. On that note, all of Garfield's CCGs would make great LCGs.
The real problem would be the reason the game failed originally. As great as it is, the game really only shines with 5+ players. You can have fun with it with 3-4, but it's not the same. Forget about playing 2 player. The other issue is that the theme was niche back in it's day. Today one might call it unpopular. Combine an unpopular theme with the necessity of quite a few players don't lend to a game being successful.
I would like to see Fantasy Flight only make the game if it was right for them. It would be nice to see new life breathed into the game encouraging new players to try out this under appreciated classic. As of now, FFG has six LCG's, and I'd hate to see the support for those watered down in order to support a game that might not have enough demand for it (no matter how great it is). Perhaps in the future the gaming climate will change.
I agree, requiring 4-5 players for best results is a killer for most people and would seriously hurt player adoption. At a minimum they would need to also develop a good set of 2p rules so you could play it as a duel. A Game of Thrones is more or less like this now with two modes of play.
I don't know if the theme is a big issue or not. Personally, rival vampire clans is fine with me. Or rival alien civilizations. Or rival mafias. Or rival fantasy races. etc… You almost have to go out of your way to find a theme bad enough to be a stumbling block as long as the gameplay is good and the art is at least reasonable.
Now granted, FFG seems to have a preference for licensed themes since most of the LCGs are licenced theme games. Netrunner can probably be viewed as a conglomerate of whatever hacker and cyberpunk themes you're familiar with - it doesn't really have to start from scratch, and many other "generic" themes don't either. Call of Cthulhu is much the same, it's based on the ever-widening Lovecraft mythos but can also tie in with some general horror/magic/ancient evil/forbidden knowledge themes.
Plus, with a non-licenced theme game there are fewer limits as you don't have to worry about matching canon or introducing new concepts that may not exist in the source material. And, it's cheaper too :)
I'm less worried about the number of LCGs though. They had 3 for a long time, and the 4th one (Lord of the Rings) didn't ruin the others or suck. Then they had 4, and the 5th one (Netrunner) didn't ruin the others or suck. Then there were 5, and the 6th one (Star Wars) didn't ruin the others or suck. I'm pretty sure that number 7 or even 8 are probably going to be fine too. It seems like over time the top/most experienced LCG designers are helping create the new games and get them off the ground while the older games are gradually transitioned over to newer designers after a suitable joint-control tutoring period.
Without Signature
Bored last night I did some reading up on the Vampire back-story. It seems like a pretty rich world, I can definitely see people getting sucked into the lore.
It does look like the mmo is a long way out, though and may not even be released if their upcoming DUST mmo doesn't do well enough. If it DID come out the chance for a card game tie-in seems reasonable, and as pointed out FFG has a good track record. Plus, since it sounds like CCP isn't doing well financially selling the license would provide an influx of up-front cash that they could probably use :)
Without Signature
With the rumors going around of FFG working on an LCG based on the World of Darkness with different factions such as Vampires, Werewolves, Mages and Hunters, I am VERY excited!!
I absolutely LOVED V:TES back in its day and I have been longing for another great multiplayer LCG. I love AGoT but I need something else in a more Fantasy or Sci-Fi setting
I was hoping for an LCG based on Tannhauser or Warhammer 40k, but WoD would do just nicely!
"We few, we happy few, we band of brothers. For he today that sheds his blood with me shall be my brother; ..."
gdotbat said:
With the rumors going around of FFG working on an LCG based on the World of Darkness with different factions such as Vampires, Werewolves, Mages and Hunters, I am VERY excited!!
Here's the thing, though. As far as I can tell, the only evidence for these rumors are a couple of threads on 4chan, from people who allegedly attended playtesting sessions. Since these posters were anonymous, they could've all just been one troll making up the whole thing out of thin air, and then replying to themselves.
Here's a link to an archive of one of threads.
For one thing, obviously people are violating NDAs. Somebody's been talking about Fight Club. More than one person, if you believe that thread. However, I was part of the Netrunner playtesting group, and it was done entirely differently. It wasn't held at an FFG Event Center, it was all online. (PDFs distributed, printed out, and sleeved, etc.) I figured that with the success of Netrunner, any further LCG playtests would probably be done in a similar manner. Maybe they're doing it in a more controlled environment, because they're worried about leaks? (Which is funny, because Netrunner didn't have any leaks, and this one has had a HUGE one!)
However, if I had to bet, I'd say this is a hoax. There is currently zero evidence for it.
Without Signature
skwizzle said:
While I would be throwing my money at FFG if it turned out to be true, I also feel that the sources of these rumours are very dubious.
Most recent news on VTES is that http://www.vekn.net/ has been negotiating with CCP and such to print on demand expasions. This is actually likely the second best thing for VTES, perhaps, though a rehash and turning it into an LCG with backwards compatable cards would be first. I tired of CCG formats, and, despite the VTES community naysaying otherwise, I think VTES would work fair enough as an LCG.
Core set: 4 starters of 72 cards (this includes vampires), but have them be duel clan to get extra vampire clans in there and proceed to release 3 copies of 30 cards packs. You can slowly make some progress on the 8 clans introduced in the core set, and then release the larger boxed expansions for sabbat or other such new groups.
It could work.
Fight On
I would LOVE for FFG to turn V:tes into a LCG. i used to play v:tes, and i thought it was a lot of fun. the mechanics were great. with how people would ally together and the whole polital system it had. im pretty new to the LCG model but i love it. i just started playing netrunner and starwars and it just seems like V:tes would be a great fit for a LCG. i know it might be a long shot but i really hope this could happen
vermillian said:
Most recent news on VTES is that http://www.vekn.net/ has been negotiating with CCP and such to print on demand expasions. This is actually likely the second best thing for VTES, perhaps, though a rehash and turning it into an LCG with backwards compatable cards would be first. I tired of CCG formats, and, despite the VTES community naysaying otherwise, I think VTES would work fair enough as an LCG.
Core set: 4 starters of 72 cards (this includes vampires), but have them be duel clan to get extra vampire clans in there and proceed to release 3 copies of 30 cards packs. You can slowly make some progress on the 8 clans introduced in the core set, and then release the larger boxed expansions for sabbat or other such new groups.
It could work.
Unless the rumors are true in which case it would be vampires, Hunters, Werewolves and Mages as the 4 starter decks.
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vermillian said:
Seriously, who MADE these rumors anyhow?
Anonymous. On 4chan.
Without Signature
So we're just chatting about a completely possibly made up fabrication by someone who is quite possibly a bored twit?
Fight On
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