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Was sorting out the action cards into creature actions, creature spells, player action, player spells. Then I found out trait means absolutely nothing for gaining the action cards, (except order and faith spells, and rank).
Are there action cards the player cannot obtain, eg skaven attack abilities, dark magic, dark elf attacks?
I had it in my head that certain cards were race/career only eg slayer trait cards, but seem I was incorrect.
Am still reading the books, so may have missed some information.
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I suppose that it depends from GM to GM. I allow some cards with the NPC trait to be acquiered by my players, but only those that I see fit to the game, for example Whip strike or Warning shot.
The Book of the Asur: a High Elves fan supplement for WFRP 3rd ed.
Secrets of the Anvil: a Runecrafting fan supplement for WFRP 3rd ed.
Libro Monstra: A fan made creature guide
Denizens of the Old World: A fan made resurce of NPCs
The Dark Side: a fan supplement for Witches, Warlocks & Magisters in WFRP 3rd ed.
In my house rules, I have designated a couple more groups to (see my house rulebook in my signature below). It must be leftover from playtest concepts.
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I read you house rules, and they make sense.
What I was really asking is, are action cards with traits eg skaven, dark elf prohibited from being used by the players, this is what my common sense is telling me. but the rules state that traits dont prohibit players taking cards.
Think i will just state that if it has a class or race as a trait then it can only be selected by those races/classes.
Dwarves Do have Nobility
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Thane
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DurakBlackaxe said:
What I was really asking is, are action cards with traits eg skaven, dark elf prohibited from being used by the players, this is what my common sense is telling me. but the rules state that traits dont prohibit players taking cards.
As per RAW, the answer is NO, there is no such a limitation.
Moreover, the rules go further as saying that with a bit of imagination cards can be adapted. For example, a character armed with a flame thrower? Give him the card flame breath.
Of course, you have to use common sense, cards as Devouring Grasp or Swallow Hole, are difficut to justify for any PC… except may be for a Halfling PC.
Cheers,
Yepes
The Book of the Asur: a High Elves fan supplement for WFRP 3rd ed.
Secrets of the Anvil: a Runecrafting fan supplement for WFRP 3rd ed.
Libro Monstra: A fan made creature guide
Denizens of the Old World: A fan made resurce of NPCs
The Dark Side: a fan supplement for Witches, Warlocks & Magisters in WFRP 3rd ed.
Yepesnopes said:
As per RAW, the answer is NO, there is no such a limitation.
Moreover, the rules go further as saying that with a bit of imagination cards can be adapted. For example, a character armed with a flame thrower? Give him the card flame breath.
Of course, you have to use common sense, cards as Devouring Grasp or Swallow Hole, are difficut to justify for any PC… except may be for a Halfling PC.
Cheers,
Yepes
Thanks. You have answered my question
Its the bolded text I must have missed, so just need to make the card adapt to the player. That sounds reasonable.
Okay, I now just sort out the cards that say "can only be used by", into a separate deck.
So now the decks will be Actions Cards(Anyone), Action Cards(Only used by), Wizards Spells, Priest Spells, Epic Actions cards
All I can say about action cards is I have 10 boxes to hold them in, that is way too many. But having alot of choice makes it more interesting, as you dont want clones.
Dwarves Do have Nobility
Courtier
Thane
Ambassador
Captain
Duelist
A lot of the traits are just there for you to hang your houserules on.
On one hand, you may say it's lame that they didn't make any rules for them. I tend to think that they didn't want to make that complex a game, but they added some things — like the traits — to allow us to add those things in if we wanted.
Previous games: Buried, but not Forgotten and Underworld Rising.
Check out both podcasts at Reckless Dice.
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