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Hi,
I experimented with an idea of putting damage types into more formalized rules, see page 8 in my house rules.
http://dl.dropbox.com/u/12641813/WHFRP%20House%20Rules.pdf
I would like to write my adventures and encounters with simply referring to "Mild Fire Damage" or "Severe Falling Damage" to get things moving forward quickly.
A few design questions:
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Updated already ;-) Decided to go with Fibonacci numbers on damage severity scale (never fails).
Specials like chaos star, bane etc results could finalize this quite nicely. None came to mind.
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I decide to map conditions to damage types - it looks quite working as it is now - playtest to be done.
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