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You are here: FFG Forums /  Board and Card Games /  Runewars

Runewars
An Epic Board Game of Conquest, Adventure, and Fantasy Empires
Moderator: ffgjafferFFGMarkGeckoThe Spaniard Topics: 526 | Posts: 3684
Game Contents
by zero80
Published on 30 October 2009 - 03:15:39
Page 2 of 2 (29 messages) « First page... 1 2
Reply #16 | Published on 04 November 2009 - 17:20:14

I'd be happier with a Starcraft-sized game than TI3.

Reply #17 | Published on 06 November 2009 - 15:19:58
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Seboss said:

I'd be happier with a Starcraft-sized game than TI3.

 

yes. I too. 3-5h are more than enough for one game session.

Reply #18 | Published on 07 November 2009 - 13:09:23
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Yes, that would be enough if they manage it. But if it's good I'm ready for another TI3.

Reply #19 | Published on 13 November 2009 - 08:49:47

Doesn't seem to be going an epic time consuming game like TI. Just 4 players. Little variation in units. Small map (13 hexer - still depends on their size, I know!).

"For our Emperor! Fire! Fiiiire! Fiiiirrrre!"

Reply #20 | Published on 13 November 2009 - 09:17:46

YoshiPL said:

Doesn't seem to be going an epic time consuming game like TI. Just 4 players. Little variation in units. Small map (13 hexer - still depends on their size, I know!).

For what it's worth, 13 tiles does not mean 13 hexes - from what it looks like, each tile will have 2 or 3 hexes on it; I think somewhere it said the game will have a total of 39 hexes, just like the original Battlemist.

Posts = Posts + 3278 + 1572

TI3 Rulings: sigmazero13.ifastnet.com/ti3_rulings/find_ruling.php

Reply #21 | Published on 16 November 2009 - 14:27:30

sigmazero13 said:

YoshiPL said:

 

Doesn't seem to be going an epic time consuming game like TI. Just 4 players. Little variation in units. Small map (13 hexer - still depends on their size, I know!).

 

 

For what it's worth, 13 tiles does not mean 13 hexes - from what it looks like, each tile will have 2 or 3 hexes on it; I think somewhere it said the game will have a total of 39 hexes, just like the original Battlemist.

The tile's could also be double sided.

Without signature

Reply #22 | Published on 18 November 2009 - 03:23:02
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I am not too fond of the list. Too many fiddly tokens and card subtypes. Order tokens AND order cards? I guess this could be called overdesigned. What about just having plastic figures a flexible game board, dice and some cards or so? (and no, I dont like TI3, I am a TI1-2 fan)

Reply #23 | Published on 18 November 2009 - 07:44:11

superklaus said:

I am not too fond of the list. Too many fiddly tokens and card subtypes. Order tokens AND order cards? I guess this could be called overdesigned. What about just having plastic figures a flexible game board, dice and some cards or so? (and no, I dont like TI3, I am a TI1-2 fan)

I can respect that opinion.  Meaning no offense when I say this though, if that's how you feel then you should probably stay away from all of FFG's "epic box" sized games.  What you refer to as being "overdesigned" is kind of the point of these games.  Lots of fiddly bits, rules that take an hour just to sort out before your first play and forget about how long the game itself will take.  Set aside a lazy Sunday, you're going to need all of it.  I knew that's what this game would be like the moment I saw it was an epic box, as that's what all the other epic box games I'm familiar with were like.

You probably want to stick to the mid-sized boxes like Runebound, or maybe even the smaller games like Citadels.  With FFG you can generally tell how complicated a game will be based on the size of the box they put it in.

MP3 killed the radio star

Reply #24 | Published on 18 November 2009 - 15:48:37
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Steve-O said:

 

superklaus said:

 

I am not too fond of the list. Too many fiddly tokens and card subtypes. Order tokens AND order cards? I guess this could be called overdesigned. What about just having plastic figures a flexible game board, dice and some cards or so? (and no, I dont like TI3, I am a TI1-2 fan)

 

 

I can respect that opinion.  Meaning no offense when I say this though, if that's how you feel then you should probably stay away from all of FFG's "epic box" sized games.  What you refer to as being "overdesigned" is kind of the point of these games. 

Lots of fiddly bits, rules that take an hour just to sort out before your first play and forget about how long the game itself will take.  Set aside a lazy Sunday, you're going to need all of it.  I knew that's what this game would be like the moment I saw it was an epic box, as that's what all the other epic box games I'm familiar with were like.

You probably want to stick to the mid-sized boxes like Runebound, or maybe even the smaller games like Citadels.  With FFG you can generally tell how complicated a game will be based on the size of the box they put it in.

 

 

Runebound has too many cards bits and counters for me. Its also not very interactive. So I dont think I would like it. But the FFG game I like is surprisingly Fury of Dracula, CoC LCG and Warhammer Invasion. These are great. (magblast and TI2 too) The other games? Rather meh. In Runewars I am only interested because my nostalgia regarding battlemist, which I played several times many y ago and because the previews looked fine. But after reading the endless shiny bit list, my interest unfortunately wanes away.

So I wish you other forists endless (in quantity and qualtity) fun with your new toy, but I think I am out.

 

Reply #25 | Published on 19 November 2009 - 03:39:48
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Perhaps you should wait until it's finally out, so you can decide on actual game reviews.

Reply #26 | Published on 19 November 2009 - 10:31:17

Battlemist isn't any less fiddly than some of FFG's newer games.  Tiny, tiny unit tokens, tons of resource tokens (unless you have the expansion to use the resource chart), constantly having to count your units for support, etc.  Sure, there are some more fiddly things in the newer games, but I think the newer games also have streamlined a lot of the "fiddliness", making it more manageable.

Posts = Posts + 3278 + 1572

TI3 Rulings: sigmazero13.ifastnet.com/ti3_rulings/find_ruling.php

Reply #27 | Published on 19 November 2009 - 17:54:23
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Definitely. And that's a nice word, fiddliness.

Reply #28 | Published on 20 November 2009 - 07:55:21

sigmazero13 said:

Battlemist isn't any less fiddly than some of FFG's newer games.  Tiny, tiny unit tokens, tons of resource tokens (unless you have the expansion to use the resource chart), constantly having to count your units for support, etc.  Sure, there are some more fiddly things in the newer games, but I think the newer games also have streamlined a lot of the "fiddliness", making it more manageable.

I concur.  Also, using plastic figures instead of tokens makes the whole shebang that much shinier. =)

MP3 killed the radio star

Reply #29 | Published on 21 November 2009 - 03:15:39

Malicain said:

 The tile's could also be double sided.

 

But you won't be able to use them at the same time :)

"For our Emperor! Fire! Fiiiire! Fiiiirrrre!"

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