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According to my count, all Careers have a total of 20 Skills and Talents per level. With the removal of the duplicates of True Grit and Paranoia, Voidmasters now have open slots at Levels 2 and 6. What should they get as replacements?
Also, Missionaries get Lightning Attack, but not the prerequisite Swift Attack. I think we can agree that they should get Swift Attack rather than losing Lightning Attack, but at what level, and what Skill or Talent should they lose in return?
Finally, Blind Fighting for Astropaths Transcendent and Independent Targeting for Voidmasters (who along with Navigators have neither the Ambidextrous nor the Two Weapon Fighting Talents) both look spectacularly useless. Any suggestions for replacements?
Personally, for the Voidmaster, I think the two most obvious missing Skills are Carouse and Trade (Astrographer). Inquiry is another one that they might reasonable have. For Talents, they lack any kind of dual wielding Talent, and any of the three big defensive Talents (Duty Unto Death, Step Aside and Wall of Steel). Other Talents that I would consider reasonable for them would be Hard Target and Master & Commander (for Bill Adama types).
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Independant Targeting isn't useless for Void Masters. Put them on the weapons control-throne of a starship, and now they can put all those extra hits onto a second enemy ship once they take out the first one.
Fail to advance
AdviceGuardsman. jpg
Say you're "Holding the line"
Sadly, a Macrocannon battery has more than two guns, so Independent Targeting doesn't work with one. Also, Talents that affect personal combat don't affect ship combat unless otherwise specified.
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