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playgroundpsychotic said:
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I made the comparison to TMP because they're agenda's that derive card advantage from winning challenges. Other agenda's require challenge wins but are often power related and are easier to meet. Black Sails has the most difficult challenge requirement of all agenda's (discounting some chargenda's) requiring specific characters doing specific things. Granted the end effect is very good so I won't say its unbalanced. Its a riskier deck type than something like KotR in my opinion but its better than simple draw.
It also occurs to me the agenda is well suited to running post-challenge events. There are a few good ones available but if some interesting events are added to the game this could increase Black Sail's power since it will quickly search them out.
The flip-side of a comparison to TMP is that this deck can not be absolutely prevented from winning because it can not win a challenge, whereas TMP can. Ultimately, the deck will still function as a normal deck would without winning any challenges, it will just be a smaller deck. TMP will not function as a normal deck as it literally is prevented from winning. This may be reductio ad absurdum, but it illustrates the difference.
As for post-challenge events, absolutely. I play Stark so my first thought was instant Bear Island or instant Harrenhal, though, haha. It would be pretty amusing to get a Guilty out of Stark… Interesting. Wow, that actually fixes one of the biggest weaknesses of running events in Stark…
It's like hitting out of a phone booth!!!
REEEEEEEJECTEEEEEEEEEEEEED!!!!!!!!
Copying this from another thread as it's a good piece of information for reference. I'm not gonna put it in quotes since I said it, haha.
If you want to get a naval icon, you will. It just depends on how much you want it. If you have 9 characters with a naval icon in your deck, you have a 90% chance of drawing one on the first turn (with a 4 card set-up). If you have 6 (which every deck can currently do) you have a 78.6% chance. This can be extrapolated out to say that you have a 95.4% chance of having a naval icon in the top 13 cards or bottom 13 cards. This means that if you are running Naval Reinforcements, it is extremely unlikely (<5% chance) to not have a naval icon in hand during the Marshalling phase of the first turn to take advantage of the agenda's ability.
It's like hitting out of a phone booth!!!
REEEEEEEJECTEEEEEEEEEEEEED!!!!!!!!
mdc273 said:
Its advantageous to play epic battles with this agenda with the additional upside that you can search for them for the next round. If you draw them normally you run the risk of losing them before next turn's plot phase.
From a purely thematic perspective, a Black Sails deck that uses Kingsmoot would be cool.
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playgroundpsychotic said:
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Its advantageous to play epic battles with this agenda with the additional upside that you can search for them for the next round. If you draw them normally you run the risk of losing them before next turn's plot phase.
From a purely thematic perspective, a Black Sails deck that uses Kingsmoot would be cool.
Hah!!! I always did want to make an Epic Battles deck and the only reason I didn't was because my Stark deck can't hold onto cards. If I drew one during the draw phase, it was effectively dead. Very interesting how this expands the playability of non-challenge cards. I wonder if it was an intended effect or just a side effect of them not wanting people to search for things like No Quarter and Terminal Schemes.
It's like hitting out of a phone booth!!!
REEEEEEEJECTEEEEEEEEEEEEED!!!!!!!!
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