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I, too, am experiencing this feeling. Perhaps it is a function of the fact that I dislike building decks, or that the competitive environment is getting a bit stale. At heart, I am a "limited" (draft and sealed) player rather than a constructed player.
One interesting alternative would be to build a "cube" of selected cards and draft them. Each player would get a selection of basic locations and plots to make these draft decks workable (similar to what ktom did at the draft event at last year's Chicago Regionals). I like the idea of trying to build decks "on the fly" and also using cards that I normally would not ever consider playing with in constructed decks. The real issue is deciding which cards to include in a cube.
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By the way, if anyone has experimented with any limited formats for AGoT, I would be very interested in hearing about them.
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My recommendation is going to be Star Wars. I really enjoyed Netrunner when it first came out but it has quickly faded for me. Now that could be due to me being a huge SW fan since I was a little kid and the movies were still new or it could be due to the fact that Netrunner is more complicated than Star Wars is. But Star Wars makes a great second LCG, it's deckbuilding is much quicker and more streamlined with less but more important decisions in the choices you make to put in your deck. Also it's playstyle is different enough from AGoT that it can give you that break that it sounds like you need from AGoT. Netrunner and AGoT are more similar complexity wise so I don't think they compliment each other as well as AGoT and SW do. Star Wars plays much faster so is a good pickup game for when you don't have as much time as a game of AGoT or Netrunner can, and often does, take.
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Restricting/rotating the card pool or not, I think it would be fun if FFG came up with new variations each year or so for competitive play and what not. For Melee, new titles or rules to make it more of a dynamic game. For Joust, I don't have a clue.
You end up risking that the player base won't like the variation, but I think that can help shake shit up…
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Toqtamish said:
My recommendation is going to be Star Wars. I really enjoyed Netrunner when it first came out but it has quickly faded for me. Now that could be due to me being a huge SW fan since I was a little kid and the movies were still new or it could be due to the fact that Netrunner is more complicated than Star Wars is. But Star Wars makes a great second LCG, it's deckbuilding is much quicker and more streamlined with less but more important decisions in the choices you make to put in your deck. Also it's playstyle is different enough from AGoT that it can give you that break that it sounds like you need from AGoT. Netrunner and AGoT are more similar complexity wise so I don't think they compliment each other as well as AGoT and SW do. Star Wars plays much faster so is a good pickup game for when you don't have as much time as a game of AGoT or Netrunner can, and often does, take.
I wonder if AGoT could become more interesting with similar deck building rules to the new Stars Wars LCG. Now THAT would shake some things up. I do like building my own decks, but it certainly can be tedious and it can be boring to include some of the same characters that you find to be staples to specific decks. However, if you had to include Card A, B, and C along with a character like… say, Meera Reed, perhaps that would at least make you seriously consider her for your Stark deck. It would make deck building a little more user friendly but also provide a useful way to not consider the card pool to be too much of a burden or overwhelming. It would also help new players build decks because they won't need to buy a lot of packs just to take 1 card from each to build a great deck.
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KLT said:
By the way, if anyone has experimented with any limited formats for AGoT, I would be very interested in hearing about them.
We're hard at work on a Cube episode or two for 2C1C in the coming weeks.
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