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As a special Christmas treat, I'm uploading the newest episode a little bit early. Check out our idea on a revised Melee scoring system that might remove a bunch of the incentive to have questionable behavior during a game. Also, some thoughts on two claim plots and the worst Dobbler's Dating Disaster ever.
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I finally had the chance to listen to this after all of the holiday craziness and the idea sounds interesting to me. I wonder about a couple things though.
1. What do you do about ties?
2. What does this do to the overall champion?
"A nation can survive its fools, even the ambitious. But it cannot survive treason from within….for the traitor appears not to be a traitor…he rots the soul of a nation…he infects the body politic so that it can no longer resist." - Cicero
Traitor said:
I finally had the chance to listen to this after all of the holiday craziness and the idea sounds interesting to me. I wonder about a couple things though.
1. What do you do about ties?
2. What does this do to the overall champion?
1) what type of ties are you referring to? The power total at the end of the game or the overall score at the end of the game?
2) I thought Will and I discussed this in our episode, but I've been known to be wrong before so maybe we didn't. I assume that the overall champion stays the same. If we implemented our scoring system for Melee games, and Melee continued to follow true swiss, then each successive round would be paired according to overall total melee score. And the top 16 would still get "overall points' as they do now.
Btw, did anyone listen to this episode?
Without Signature
Well, 125 people have downloaded it so far, so I bet a few of them have listened. :p
[QUOTE efidm=764956]
@ Dobbler, I was thinking of the end of the game. Isn't it more likely that people could tie on total points? How would you do the pairings? Placement at the table, or point totals?
"A nation can survive its fools, even the ambitious. But it cannot survive treason from within….for the traitor appears not to be a traitor…he rots the soul of a nation…he infects the body politic so that it can no longer resist." - Cicero
@Traitor…..thats easy, just make some of the points that you get by the list only count if you beat 1,2, or 3 players.
i.e: You get 3 points for making a deal with your plot (summoning) and after receiving their part giving the character to another player. (then you receive the traitor chip!!! ….obviously you would HAVE to have chips for the list items ;) ) This points only count if you beat at least 2 other players at the end of the game.
Without Signature
Definitely some interesting ideas. Of course, my mind started to make things much more complicated. I invisioned a different set of challenges for each house - perhaps a checklist where a player selects 10 challenges before the tournament and scores each round.
Perhaps the martell one includes challenges, such as "stand a character for vengeful", "remove the same character's icons in two consecutive rounds", "return a character controlled by the opponent to your left to his/her hand", etc.
Some challenges could involve attacking specific players and some challenges could be more "universal" challenges, like "cancel a triggered effect" or "redirect a military challenge to yourself".
I don't know if it will replace melee - mainly because it would be very difficult to playtest every option if you come up with many objectives, but it would definitely at least be a fun variant.
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