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1. AGoT General Discussion
This is the place to talk about all elements of A Game of Thrones LCG.
Moderator: FFG NateFFGAntonffgjafferffgjoshFFGStuartGeckoGood_TravelerThe Spaniard Topics: 2370 | Posts: 35512
Petition for the restriction of Tin Link
Published on 03 December 2012 - 08:14:19
Page 2 of 2 (22 messages) « First page... 1 2
Reply #16 | Published on 13 December 2012 - 12:25:22

The argument for it sticking around has to do more with theory than anything. That Tin Link creates an environment where attachments are assumed to be almost useless would create a new theoretical consideration for designers. This may induce them to create new attachments that are unbalanced in an environment without Tin Link.

There's no real evidence whether or not restricting/banning Tin Link will have a positive effect on the game. It just currently has a very visible and incredibly powerful effect on one card type. Ironically, that card type has been so underpowered for so long that you could effectively scrap attachments and Tin Link altogether and I doubt anyone would notice with the exception of Targ for a few recursive burn cards.

Is there anything to truly be gained by banning Tin Link at this point? I would say only if FFG actually wants attachments in the game. One consideration for why there has been no change to it could be that FFG doesn't like attachments, but that's just me hypothesizing. Banning/restricting Tin Link at this point in time could dramatically destabilize the environment and create imbalance in the houses.

Being the governing body of a game can suck, haha.

It's like hitting out of a phone booth!!!

REEEEEEEJECTEEEEEEEEEEEEED!!!!!!!!

Reply #17 | Published on 13 December 2012 - 12:57:11

mdc273 said:

The argument for it sticking around has to do more with theory than anything. That Tin Link creates an environment where attachments are assumed to be almost useless would create a new theoretical consideration for designers. This may induce them to create new attachments that are unbalanced in an environment without Tin Link.

There's no real evidence whether or not restricting/banning Tin Link will have a positive effect on the game. It just currently has a very visible and incredibly powerful effect on one card type. Ironically, that card type has been so underpowered for so long that you could effectively scrap attachments and Tin Link altogether and I doubt anyone would notice with the exception of Targ for a few recursive burn cards.

Is there anything to truly be gained by banning Tin Link at this point? I would say only if FFG actually wants attachments in the game. One consideration for why there has been no change to it could be that FFG doesn't like attachments, but that's just me hypothesizing. Banning/restricting Tin Link at this point in time could dramatically destabilize the environment and create imbalance in the houses.

Being the governing body of a game can suck, haha.

Without Tin Link, attachments are still going to be carefully analyzed as being good for a deck because they are still fragile.  When a card leaves play, so do all the attachments attached to that card, so attachment hate can be lumped into the category of hate for the card type they are attached to as well.  There still exists other attachment handling options out there as well, but Tin Link provides the easiest and most efficient way to deal with them.  Without Tin Link, at least attachment hate will need to take the place of a card slot in your deck that needs to be drawn just like any other card type hate there is. 

I can't really think of attachments that they may create that would be unbalanced if Tin Link were at least restricted.  If really strong attachments are used, then the player base should evolve and add some of the existing attachment hate that actually takes some card/plot slot sacrifice, cost, or effort to get going.  Evolution is the concept of an LCG.  The player base would find certain cards to be a common use and thus be prepared to face them in their deck building.  With Tin Link, it generally makes any deck with more than 1 or 2 attachment types of cost 2 gold or more(1 gold if the attachment has a crappy card effect) a terribly inefficient deck that has wasted slots on cards that you can't use in a high percentage of games.

 

I think if the chain attachments had more effort in their trigger, they'd be more acceptable.  For example, the following chains trigger off the character kneeling(and a summary of their ability) -

Bronze Link - Return top attachment to hand.
Pale Steel Link - Put into play attachment or character 1 cost or less.
Tin Link - Discard 1 non-Chain attachment from play.
Steel Link - Choose and stand 1 location.
Iron Link - Choose 1 character. Until the end of the phase, that character gets +2 STR and gains a icon.
Black Iron Link - Choose 1 character.  Gains or loses INT icons.

 

Some of these(emphasis on SOME because not all of these are retarded like Tin Link and some should be generally easy to trigger during the challenges phase otherwise they'd be useless) could have their trigger changed to "When attached character stands." and it would then require some deck building effort or for some decks, the standing phase, to trigger the affect.  Instead of paying the cost of other effects, initiating challenges, and basically triggering off of Lannister kneel effects, you can then use the chains effect if you can find a way to stand the character.  If you can find a way to stand the attached Maester, then go for it.  However, at least it will take that next step to trigger the chain.  If this happened with the Tin Link and maybe the Bronze Link, then maybe it could be more viable… the problem still remains that the triggers would still likely be once per round, but at least you can get through a challenges phase without feeling like any attachment you have in play will simply be discarded before it can be used.

 

I am more a wishful thinker than anything in this game.  I bet if I designed the game, it would be awful.

 

 

Without Signature

Reply #18 | Published on 13 December 2012 - 13:13:12

mdc273 said:

One consideration for why there has been no change to it could be that FFG doesn't like attachments, but that's just me hypothesizing.

A Poisoned Spear and The House of Black and White were CP's that revolve around attachments so I would say they still like them. No similar CP has been announced for A Song of the Sea but that doesn't mean that there will be no new attachments.

FFG has been taking the slow approach to stripping away the Maester's power. They may decide to do nothing simply because Reach of the Kraken and A Turn of the Tide feature cards that are anti-agenda.

I'm not sure removing Tin Link is the best idea but I don't have a problem with its removal either. Maybe just ban/restrict it for the next regional season just to see what happens.

 

 

Without Signature

Reply #19 | Published on 13 December 2012 - 15:15:27
2
27

This is a good conversation…glad it was started.

If we look back to pre-Maesters cycle, many people were pushing for a few neutral attachment-removal options. Before Ill Tidings, there was virtually nothing outside of a couple houses. Certain attachments, such as Devious Intentions and Taste for Blood, were pretty hard to deal with at times. Support of Harlaw could be pretty annoying too, for example when it was attached to a Wintertime Marauders.

FFG overcompensated when it printed the Tin Link. Honestly, at the time it was probably not really anticipated to be as strong as it turned out to be…my guess is that this was true of The Maester's Path more generally as well. But given the popularity of TMP, the tin link was an easy addition.

Even then, Tin Link didn't really have the potent impact it has had on the game until Martell Maesters become a popular build. This took at least a few months. Prior to the 2012 regionals season, the vast majority of maester decks I encountered ran 3-6 links. (When you're limited to 4 chains, it's tough for Tin Link to make the cut.) Especially after the errata to TMP that made it impossible to attach the Apprentice Collar to a non-maester. Frankly, maester decks weren't looking overly powerful, and given the popularity of Ghaston Grey, playing a lot of superfluous chains seemed like a liability.

Fast forward to this year's regionals seasons, when Martell Maesters emerged in various rush and more tempo/control forms. Suddenly it's OK to run 8+ chains on the agenda, and Tin Link is everywhere.

The bottom line is that attachments used to be played, and used to be played with some degree of impunity. Granted, they are always a bit riskier given they leave play when the character (or location) leaves play. But when you're looking at a card like Devious Intentions or something of similar power level, the payoff is frequently worth some additional risk. That calculation has changed significantly as maester decks became more common. Importantly, more options for non-event cards have allowed decks to fill the vacuum/hole with more events. 

If the Tin Link is banned, I'm extremely confident we'll see more attachments in the environment. It may not be as many as before, given there are a variety of event cards that at times make attachments redundant, but a small uptick would still be a major increase from the status quo.

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Reply #20 | Published on 14 December 2012 - 01:33:06

JCWamma said:

Why not just errata it,[…] changing it so it can only discard attachments of printed cost 1 or less

I like this.  While I am not too fond of adding to an already long list of errata, I think this would make me happy with tin link.

Reply #21 | Published on 14 December 2012 - 08:59:37

Keggy said:

JCWamma said:

 

Why not just errata it,[…] changing it so it can only discard attachments of printed cost 1 or less

 

 

I like this.  While I am not too fond of adding to an already long list of errata, I think this would make me happy with tin link.

While it would be an improvement, I am not confident it will change much.  It may help Targ burn out a bit because of flame-kissed and poisoned wine that are 2 cost attachments.

Without Signature

Reply #22 | Published on 18 December 2012 - 08:14:19

AegonTargaryen said:

Also, putting it on the restricted list is a more elegant solution, as errata should be avoided whenever possible. It is easy to point new players to a restricted list, but having to memorize a long list of errata'd cards is just a pain.

 

I don't know if I agree with that. Any errata can be sorted out through reprints, whereas the restricted list is malleable and changes, so you can't print "restricted" on a reprint of a card the way you can alter the text, as was done with Blood of the First Men. And I don't know if in cases like this a new player would necessarily prefer being told "oh, that agenda this card is obviously designed to go with and this card cannot be used in the same deck" than they would "this card was a bit overpowered so it was changed like this".

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Page 2 of 2 (22 messages) « First page... 1 2

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