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Hi, I am curious as to what the best way to nullify burn cards (namely house Targaryen) is. I am continuously getting beaten in long drawn out games against targ burn decks, and i am sick and tired of it. lol …. any help would be greatly appreciated.
Thank you :)
"You wanna know where I got these scars?" -The Joker from The Dark Knight
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In for the answer. Id like to know too :)
[11/14/2012 10:07:06 PM] [REDACTED]: the game is just so much more fun these days with dennis involved
That's a big question…
The answers are many - and it depends on which burn cards you're suffering under. Attachments can offer some protection from burn effects like "Flame Kissed", but an attachment you might want to consider is "Flaming Sword", which makes you immune to strength reducing effects.
There are a few "Saves" that work against burn effects, like "Risen from the Sea" and "Moqorro" out of Greyjoy.
Playing higher strength characters makes a huge difference, as does having a "Forgotten Plans" (or a strength boosting plot) to combat the inevitable "Threat from the North" turn. A deck like Wildlings has very little to fear from burn, as it has some big beefy characters that are very difficult to kill.
Without tech-ing against burn specifically, keep in mind that burn typically requires many cards; draw engines, recursion engines, influence providers and gold providers, and by messing with any of the above you can probably douse the flames to the point where you can survive the burn. Burn feels harsh, but at best they're trading card-for-card with you and gaining a slight resource advantage in the process. Force them to use two cards to your one, beat them on intrigue, or put a stop on their recursion to find yourself slowly choking out the flames.
Burn is also typically very slow (hence the long drawn out games out mentioned). Rush can therefore be effective. Also, maybe look at some "no attachments" characters - some of Targ's best burn comes from attachments (flame kissed, dragon skull, harried by dragons). On the other hand, having an attachment sometimes acts as protection itself (hatchlings' feast for example).
One particular deck i play uses widow's watch and a lot of dupes… that deck in particular is very susceptible to burn. While i understand that every deck has natural weaknesses, i would like to at least have a capable "answer" to the burn "question."
"You wanna know where I got these scars?" -The Joker from The Dark Knight
flipperlord said:
One particular deck i play uses widow's watch and a lot of dupes… that deck in particular is very susceptible to burn. While i understand that every deck has natural weaknesses, i would like to at least have a capable "answer" to the burn "question."
can you run that deck with high STR characters? Or maybe many war crest characters and Randyl Tarly / power of arms? As was mentioned above, burn can struggle against high STR characters because it's that much harder to reduce the STR to 0.
Cough*kingspavilion*cough
[11/14/2012 10:07:06 PM] [REDACTED]: the game is just so much more fun these days with dennis involved
Cough*kingspavilion*cough
[11/14/2012 10:07:06 PM] [REDACTED]: the game is just so much more fun these days with dennis involved
dcdennis said:
Cough*kingspavilion*cough
This may be a viable option…. i will give this some considerable thought and playtesting… many of my characters unavoidably have lower strength, so this may be the way to go…
thanks :)
"You wanna know where I got these scars?" -The Joker from The Dark Knight
flipperlord said:
One particular deck i play uses widow's watch and a lot of dupes… that deck in particular is very susceptible to burn. While i understand that every deck has natural weaknesses, i would like to at least have a capable "answer" to the burn "question."
One suggestion for this particular decktype:
Widow's Watch allows you to also search for copies of unique attachments… So run some decent positive unique attachments 2x each, preferably ones that fit your deck otherwise and maybe give you a bit of a strength bump. Then either dupe the attachment, or play one and keep the other on hold until the first copy gets discarded. A unique attachment can be irritating for even Targ to get rid of, since Dragon Thieves don't work on them. If you're running this out of Stark, then something like Summer/Needle should work, Crown of Winter might be too costly, but the immunity to events would even stop Incinerate (one of the few the others don't completely stop).
Without Signature
Dont forget though the dupes wont help with Targ cards like "flame kissed" as there effect is terminal. Im sure the Targ player has a good few terminal cards at there disposal.
I think "Kings Pavillion", stopping str reducing, higher str characters and attaching attachments is the way forward.
Be carefull with dupes as there still prone to terminal effects and you could see yourself losing x 3 character.
try not to play low str characters.
Did you say you play Stark, if so you have the option of the Boltons who have a load of characters that cannot have attachments and are high in strength.
You can also get to there influence locations that they need to kneel a lot with "frozen solid" and "freezing rain".
Plots wise, "Power of Blood", "Threat from the North" spring to mind.
Flame kissed only gives the minus two if the card has no other attachments. That is what people are referring to.
[11/14/2012 10:07:06 PM] [REDACTED]: the game is just so much more fun these days with dennis involved
-Istaril said:
Small clarification here. Indeed "Moqorro" will work however 'Risen from the Sea' won't.
'Risen from the Sea' doesn't work agains burn effects as they are usually treminal effects and you can't even attempt a save against such effect if it doesn't remove a treminal effect at the same time. Unfortunatelly second part of 'Risen .." effect is dependant on successful save which in this case will never happen.
Without Signature
Swirek said:
'Risen from the Sea' doesn't work agains burn effects as they are usually treminal effects and you can't even attempt a save against such effect if it doesn't remove a treminal effect at the same time. Unfortunatelly second part of 'Risen .." effect is dependant on successful save which in this case will never happen.
There is a fine line between 'hobby' and 'mental illness.'
 - Dave Berry
Swirek said:
Small clarification here. Indeed "Moqorro" will work however 'Risen from the Sea' won't.
'Risen from the Sea' doesn't work agains burn effects as they are usually treminal effects and you can't even attempt a save against such effect if it doesn't remove a treminal effect at the same time. Unfortunatelly second part of 'Risen .." effect is dependant on successful save which in this case will never happen.
That is completely false. Risen from the Sea will work because it can remove the terminal effect with it's "then" effect. The reason it can be attempted is because after the Save resolves completely, the terminal effect will then be removed. That is of course the character is not "No attachments" or isn't burned so bad the +1 STR bonus won't be of an increase to raise their STR above 0 at the time.
Without Signature
hehe, double pwnd
[11/14/2012 10:07:06 PM] [REDACTED]: the game is just so much more fun these days with dennis involved
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